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  1. #1

    Default New religion - new priests?

    I made some new religions and added churches for them. I though, that if i keep old priests lines recruiting this kind of characters i get priests working for proper religion. Unfortunalty they work for catolicism - not for religions compatible with churches which created them.
    So i suppose - i need to make new kind of priest too. Chow to do it?

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: New religion - new priests?

    It should work, provided the factions have a priest allocated - can you copy the EDB entries here? The relevant descr_charcter and descr_model_strat entries will help as well.










  3. #3

    Default Re: New religion - new priests?

    Here you are:
    PHP Code:
    building temple_protestant
    {
        
    convert_to temple_protestant_castle
        religion luteranizm
    kalwinizmanglikanizm
        levels small_church church abbey cathedral huge_cathedral 
        
    {
            
    small_church city requires factions swedendenmarkenglandegyptaztecs, }  and region_religion luteranizm 51 or region_religion kalwinizm 51 and region_religion anglikanizm 51
            
    {
                
    convert_to 0
                capability
                
    {
                    
    agent priest  0  requires factions denmarkegypt, } 
                    
    agent priest  0  requires factions england, } 
                    
    agent priest  0  requires factions swedenaztecs, } 
                    
    happiness_bonus bonus 1
                    agent_limit priest 1
                
    }
                
    material wooden
                construction  1 
                cost  800 
                settlement_min town
                upgrades
                
    {
                    
    church
                
    }
            }
            
    church city requires factions swedendenmarkenglandegyptaztecs, }  and building_present_min_level hinterland_farms farms  and building_present_min_level hinterland_roads roads  and region_religion luteranizm 61 or region_religion kalwinizm 61 and region_religion anglikanizm 61
            
    {
                
    convert_to 1
                capability
                
    {
                    
    agent priest  0  requires factions denmarkegypt, } 
                    
    agent priest  0  requires factions england, } 
                    
    agent priest  0  requires factions swedenaztecs, } 
                    
    happiness_bonus bonus 1
                    agent_limit priest 1
                
    }
                
    material wooden
                construction  2 
                cost  1600 
                settlement_min large_town
                upgrades
                
    {
                    
    abbey
                
    }
            }
            
    abbey city requires factions swedendenmarkenglandegyptaztecs, }  and building_present_min_level hinterland_farms farms+1  and building_present_min_level hinterland_roads roads  and region_religion luteranizm 71 or region_religion kalwinizm 71 and region_religion anglikanizm 71
            
    {
                
    capability
                
    {
                    
    agent priest  0  requires factions denmarkegypt, } 
                    
    agent priest  0  requires factions england, } 
                    
    agent priest  0  requires factions swedenaztecs, } 
                    
    happiness_bonus bonus 2
                    agent_limit priest 2
                
    }
                
    material wooden
                construction  3 
                cost  3200 
                settlement_min city
                upgrades
                
    {
                    
    cathedral
                
    }
            }
            
    cathedral city requires factions swedendenmarkenglandegyptaztecs, }  and building_present_min_level hinterland_farms farms+2  and building_present_min_level hinterland_roads roads  and region_religion luteranizm 81 or region_religion kalwinizm 81 and region_religion anglikanizm 81
            
    {
                
    capability
                
    {
                    
    agent priest  0  requires factions denmarkegypt, } 
                    
    agent priest  0  requires factions england, } 
                    
    agent priest  0  requires factions swedenaztecs, } 
                    
    happiness_bonus bonus 2
                    religion_level bonus 2
                    agent_limit priest 1
                    population_health_bonus bonus 1
                
    }
                
    material wooden
                construction  4 
                cost  6400 
                settlement_min large_city
                upgrades
                
    {
                    
    huge_cathedral
                
    }
            }
            
    huge_cathedral city requires factions swedendenmarkenglandegyptaztecs, }  and building_present_min_level hinterland_farms farms+3  and building_present_min_level hinterland_roads paved_roads  and region_religion luteranizm 91 or region_religion kalwinizm 91 and region_religion anglikanizm 91
            
    {
                
    capability
                
    {
                    
    agent priest  0  requires factions denmarkegypt, } 
                    
    agent priest  0  requires factions england, } 
                    
    agent priest  0  requires factions swedenaztecs, } 
                    
    happiness_bonus bonus 3
                    religion_level bonus 2
                    agent_limit priest 2
                    population_health_bonus bonus 2
                
    }
                
    material wooden
                construction  6 
                cost  12800 
                settlement_min huge_city
                upgrades
                
    {
                }
            }
        }
        
    plugins 
        
    {
        }


  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: New religion - new priests?

    This will not work as far as I know: religion luteranizm, kalwinizm, anglikanizm
    One religion only I would think. But that should not stop the priests from being recruited - theoretically you should be able to recruit them from a brothel .

    Is the problem with all five factions or only with the new one (sweden)?

    Your religion level condition won't work either I think: 61% or 61% and 71%










  5. #5

    Default Re: New religion - new priests?

    Well, I have a problem... To much building trees... What do you think - may i erase all gildies trees if i "cleand" descr_guilds?

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: New religion - new priests?

    Deleting the content of descr_guilds will prevent error messages in the log regarding the guilds. Removing the guilds will also free up a few hidden resource slots (atlantic and all the guild ones).










  7. #7

    Default Re: New religion - new priests?

    OK. I'll try it.

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