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Thread: Faction Leader AI Influence

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  1. #1

    Default Faction Leader AI Influence

    What I would like to see for AI factions is for them to reflect the personality of their leader at the time.

    For example:

    A King looking to seek glory and honour would be more likely to be more aggressive declare wars and raids.

    A mad/unstable King would be more likely to be cause a faction civil war or be asassinated.

    A frugal King would look to improve trade and the economy and likely raise taxes.

    A King that prefers the finer things in life would spend money on expensive luxury projects and leave the factions military lacking funds, causing a drop in morale.

    Corrupt Kings, would be a tax on the faction coffers.

    A soldier King would improve morale of its military and increase its fighting performance.

    And so on. This would make the AI more interesting, versatile and fluid.

  2. #2

    Default Re: Faction Leader AI Influence

    This has already been discussed before, cant remember the exact thread names, but i know it has been discussed before.

    Edit: here it is http://www.twcenter.net/forums/showthread.php?t=559755
    Last edited by Vissewalde rex de Gerzika; September 09, 2012 at 04:19 PM.

  3. #3

    Default Re: Faction Leader AI Influence

    Oops Sorry. Mods please close/merge/delete at pleasure.

  4. #4
    Radzeer's Avatar Rogue Bodemloze
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    Default Re: Faction Leader AI Influence

    Closed then.

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