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  1. #1

    Default Names for forts

    I would like to ask about names for permanent forts. How to name forts? I know that it is possible, but i have no idea how to do it. expandet.txt?
    Last edited by attyla; September 09, 2012 at 01:58 PM.

  2. #2

    Default Re: Names for forts

    No, not possible as such. You need a 'spare' faction with invisible, frozen AI spy's or some such nonesense. Do a search you'll find plenty of threads about it...

  3. #3

    Default Re: Names for forts

    Interesting... What should i look for?

  4. #4

    Default Re: Names for forts

    'Naming forts'

  5. #5

    Default Re: Names for forts

    i'm sorry, but i could find nothing. I found something about changing the model of the forts, something about editing 3d models for forts but nothing about name for forts. May i request for help?

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Names for forts

    Most of the time princesses are being used, but you can use any 'visible' agent (spy and assassin will not work ). It has to be a spare faction with the AI frozen (like the Aztecs in vanilla) - descr_stat entry like the mongols. You then have to spawn them (adding them in descr_strat causes miles of non fatal error messages) on the co-ordinate of the fort, and additionally 'move' them again onto those co-ordinates as they will 'slide' off during the spawn.
    They will also get pushed off the forts, therefore you will need to 'retire' them every round (before the player's turn) and respawn and move them again.
    If you want to go further, then you will have to remove\change their audio responses and edit their portrait.

    Tried and tested for 1648 (pending patch).










  7. #7

    Default Re: Names for forts

    So i suppose it is a matter of scripting spawn characters of those frozen faction? So i understand - i need to make the name of the fort as a name of character in campaign_script?

  8. #8
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Names for forts

    Check my latest tutorial - you can be the first to read it!










  9. #9

    Default Re: Names for forts

    So it's time to meke named forts Thank you

  10. #10

    Default Re: Names for forts

    It's incredible. Who invented it?

  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Names for forts

    Who is the author of the tutorial? Kidding, although I had my hand in it, it's the result of a long ling of try and error after coming across a (not very satisfactory) version.










  12. #12

    Default Re: Names for forts

    I only wanted to say that i'm impressed.
    Again

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Names for forts

    You are welcome.










  14. #14

    Default Re: Names for forts

    Is there a maximum amount of forts? I have weird situation at thism moment. I added some new forts. After running the campaign i have names of those forts, but i have not forts! I have checked code carefully but i didn't find any gap. I can find of only one explanation for this phenomenon: the limit of the forts.
    What do you thing about it?

  15. #15
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Names for forts

    We had 570 named forts in 1648 and that didn't happen. We had however random names not being displayed which led us to the belief that there are either limits to the total names being displayed or a limit to the number of an agent\characters on the map.










  16. #16

    Default Re: Names for forts

    I don't know how much i have forts, but it's not enought yet I'll try to make it once again. Maybe this is something what i just cannot see.

  17. #17

    Default Re: Names for forts

    It could be your forts are not set to be permanent in descr_campaign_db.xml

  18. #18

    Default Re: Names for forts

    They are set as permanent.
    I don't know what that was, but i made it from scratch again and it works now.

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