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Thread: AI Bonuses on H/VH Campaign

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  1. #1

    Default AI Bonuses on H/VH Campaign

    I already asked this question in general discussion, but have realised that modders are more likely to have paid attention to/tested this stuff:

    What are the exact bonuses the AI gets on H? and on VH?

    I'm not talking about battles, but about the campaign.

    I already know they get a population bonus in H (1%, according to my tests). Is this right? And is it more in VH?

    And what about agents (merchants, spies, assassins etc.) and their chance to succeed in mission? Do yours get nerfed? Or theirs improved? Or both? And, if so, by what percentage? This one is very difficult to test. My spy on Hard mode had the same chance to sneak into a city as on moderate. But I've heard something like this exists, maybe just on VH?

    Finally, are there any other AI bonuses you know of? (I've heard rumours of a money bonus. Anyone know how much exactly?)

  2. #2
    Kiliç Alì's Avatar Domesticus
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    Default Re: AI Bonuses on H/VH Campaign

    money bonuses and stuff are coded into campaign_script, while others are encoded in descr_campign_db.

    Sure there is a bonus for diplomatic relations, a code for forcing peace between AI and force attack agains player, and some bonuses in settlement happiness so they dont rebel.

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  3. #3

    Default Re: AI Bonuses on H/VH Campaign

    Quote Originally Posted by Kiliç Alì View Post
    money bonuses and stuff are coded into campaign_script, while others are encoded in descr_campign_db.

    Sure there is a bonus for diplomatic relations, a code for forcing peace between AI and force attack agains player, and some bonuses in settlement happiness so they dont rebel.
    Oh right. So it may be possible to mod some of this stuff out? I'll take a look, thanks.

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