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Thread: Metro Naval mod for RTRPE 1.9

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  1. #1

    Default Re: Metropolis&NavalMod for RTRPE1.6

    Thanks!!!

    With this -mod:mnm I tried by myself but -mod:MNmod makes difference

  2. #2

    Default Re: Metropolis&NavalMod for RTRPE1.6

    I am currently playing this mod without either of the fixes and I am enthralled by it. It is so fun. But named legions in FIX1 and the corrections do seem quite appealing. I tried to download it from the link on the thread but for some reason the download won't work for me.
    A few questions:

    1. Is there anywhere else where FIX1 is hosted so I can get it?

    2. Will it work without BI installed?

    3. Is the fix savegame compatible?

  3. #3

    Default Re: Metropolis&NavalMod for RTRPE1.6

    Okay how do you get fix #2 to work. I downloaded that program but I dont know what to do next. Please help.

  4. #4

    Default Re: Metropolis&NavalMod for RTRPE1.6

    I remember reading somewhere that Marius Reforms can only happen if there's a huge city in Italy.
    And when I last played with Bactria with metrovaval-mod Marius Reforms never happened because cities anywhere just didn't become huge enough in AI's control. Is this a common problem with this mod or did I just have bad luck?

  5. #5

    Default Re: Metropolis&NavalMod for RTRPE1.6

    is the 4 year turn mod, the latest version of it.

    Also when I downloaded it. The file doesn't work it's like it won't open, I tried downloading it again, and t still doesn't work.
    Last edited by century x; September 10, 2006 at 12:12 PM.
    Proudly under the patronage of Tone
    Roma Surrectum Local Moderator

  6. #6

    Default Re: Metropolis&NavalMod for RTRPE1.6

    never mind. The walrus help me with the download. It works now, great mod.
    Proudly under the patronage of Tone
    Roma Surrectum Local Moderator

  7. #7

    Default Re: Metropolis&NavalMod for RTRPE 1.7

    I am having trouble getting generals promoted and legion ancillaries added in mnm mod 1.7 for rtpe 1.7. The funny thing is that this has never happened before and all of a sudden, the faction heir for rome gets promoted and assigned the first legion but well after two more characters have put in their time, they don't get promoted and they don't get the legion ancillary as well. Any suggestions would be most appreciated.

    Bob

  8. #8

    Default Re: Metropolis&NavalMod for RTRPE1.6

    Out of the three links you have provided for this mod, 2 don't work, and the third redirects me to a gift card survey every time. Fix this, please.

  9. #9
    Stewart89's Avatar Foederatus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Where can I download RTR PE 1.6? RTR forums down..

  10. #10
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Stewart89
    Where can I download RTR PE 1.6? RTR forums down..
    See first post...
    there is a download link

  11. #11

    Default Re: Metropolis&NavalMod for RTRPE1.6

    I can start now RTR PE MN with BI.exe but after that I can only load a game - not start a new one (always ask to pick something)...

    Also there is a bug with this whole additional resources - as I mentioned in topic about uncomfortability plaing MN. And this time it couldnt be corrected by deleting world files (or I don't know witch to delete).

  12. #12
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    well i think i answer you that.That mines should be build there .

  13. #13
    nightwar's Avatar Ducenarius
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    the animation pack that comes with PE 1.6 does it work with this mod?

  14. #14
    Black Francis's Avatar -IN-NOMINE-XPI-VINCAS-
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Hmmm,
    When I click on the shortcut RTR starts but then I get an error message telling me:

    "script error in MNmod/data/export_desc_unit.txt, at line 9484, column 24.
    Could not find soldier battle model for unit type 'fat warlock'."


    Can anyone help?

    IN-HOC-SIGNO-VINCES

  15. #15
    nightwar's Avatar Ducenarius
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    hello I am haveing a problem. I installed it like this RTW>patch 1.2>patch 1.5>BI>BI patch 1.6>PE 1.4>PE 1.6>then your mod, then added -show_err -nm -mod:MNmod
    To shortcut but when I try a campaign It say's please select from menu???? and it says provincial campaign aswell wtf is happening?

  16. #16

    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Black Francis
    Hmmm,
    When I click on the shortcut RTR starts but then I get an error message telling me:

    "script error in MNmod/data/export_desc_unit.txt, at line 9484, column 24.
    Could not find soldier battle model for unit type 'fat warlock'."


    Can anyone help?
    I think this happens when you istalls the mod over an already modded rtrpe version.

    Istalling it over a clean rtrpe version should fix the problem.

  17. #17
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    @nightwar
    Animation pack works.
    About provincial campaign.First you can play same game with RTW exe and with BI exe(You can start game with RTWexe and continue with BI and switch form one exe to another with same .sav game),byt when you like to start new game( its bether to start game with RTWexe) with BI exe you must go to provincial campaign and to select Rome total realism ....
    0k i will make little update for all who likes to play with BI.

    @Black Francis
    Do yo have a clean RTRPE i think you have some mod installed over vanila RTRPE.
    Any way you can open export_desc_unit.txt whic is in MNmod/data/ and delete all enteries for far warlock

  18. #18
    nightwar's Avatar Ducenarius
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Maced0n
    @nightwar
    Animation pack works.
    About provincial campaign.First you can play same game with RTW exe and with BI exe(You can start game with RTWexe and continue with BI and switch form one exe to another with same .sav game),byt when you like to start new game( its bether to start game with RTWexe) with BI exe you must go to provincial campaign and to select Rome total realism ....
    0k i will make little update for all who likes to play with BI.

    @Black Francis
    Do yo have a clean RTRPE i think you have some mod installed over vanila RTRPE.
    Any way you can open export_desc_unit.txt whic is in MNmod/data/ and delete all enteries for far warlock
    If I pick provincial I get a blackscreen the ctd..

  19. #19
    Black Francis's Avatar -IN-NOMINE-XPI-VINCAS-
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Maced0n
    @nightwar

    @Black Francis
    Do yo have a clean RTRPE i think you have some mod installed over vanila RTRPE.
    Any way you can open export_desc_unit.txt whic is in MNmod/data/ and delete all enteries for far warlock
    Im using RTRPE with Latin voice and Candel realism mod (which is awesome). I wish that these mods (candel and NM) were compatable :hmmm: .

    I guess Ill just reinstall.

    IN-HOC-SIGNO-VINCES

  20. #20
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    latin voice mod is ok with MNM.And if u like to play with candel mod there is a lot of edditing to do.

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