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  1. #1
    Sun Jetzu's Avatar Vicarius
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    Default Civilians

    I think since rome total war were you could watch your citizens in your cities, this feature has rarely been adressed. I know that you can sack cities or even exterminate populaces and that was a neat little feature, adding depth to the scope of war. I think in this total war game and in any others, civillians should play a larger role. A war usually has hundreds of civillian deaths, atrocities, and even displaced refugees. If this element could be added it would create a sense of realism to the cost of war to your civilian population. I'm not quite sure how effectivly it could be implemeneted, but what comes to mind is at least having civilians running from cities before you invade. Or even have them in the city as the battle rages hiding and trying to escape. Obviously there should be limitations to who those civillians are, like kids or the elderly but you could at least have the screams through the cities or the countrysides in the background. There should also be greater depth to what happens to the civillians who face your army. Will you bypass them and let them stay, or will you put them to the sword. I know this is already a feature in campaign mode but there should be something that you can do while your claiming the city with your army. I hated running through the cities and just seeing empty streets and the only people there were your army in previous total wars. I guess im wondering what your ideas are, and if anyone is thinking similiarly. What would be a more involved way to implement civillians/refugees in these games and have it add a grittier depth to the reality of war.

  2. #2

    Default Re: Civilians

    I remember in the other games, sometimes I would recruit all the peasents I could if the situation was hopeless and move hem to the nearest settlement in need ofthe boost. Added depth for me.

    Still, would be cool to see different ideas tosed around.

  3. #3
    Sun Jetzu's Avatar Vicarius
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    Default Re: Civilians

    Quote Originally Posted by Mincecraft View Post
    I remember in the other games, sometimes I would recruit all the peasents I could if the situation was hopeless and move hem to the nearest settlement in need ofthe boost. Added depth for me.

    Still, would be cool to see different ideas tosed around.
    peasant armies, I hope their not in hat silly circle formation from rome total war.
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  4. #4

    Default Re: Civilians

    Quote Originally Posted by Sun Jetzu View Post
    There should also be greater depth to what happens to the civillians who face your army. Will you bypass them and let them stay, or will you put them to the sword. I know this is already a feature in campaign mode but there should be something that you can do while your claiming the city with your army.
    Have you played Shogun 2? Those look like Shogun 2's dillemas.

  5. #5
    Sun Jetzu's Avatar Vicarius
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    Default Re: Civilians

    ive used peasants for alot of things but normally their just guys with weopons, im talking about actual noncombatants, people who do their daily lives and go to work, have families and then there are reports of your army comming to their town/city and they decide to run and abandon it. Or stay and weather the storm. And cpt augustus im not getting what your saying?

  6. #6

    Default Re: Civilians

    Honeslty i never used the Rome feature because i dont see the button or consul tihngy to view or its that i just play mods all the time now and forgot about vanilla rome.
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  7. #7
    alexanderswift's Avatar Senator
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    Default Re: Civilians

    I think they were always absent for simplicity's sake. It wouldn't really add much and while it would be kind of cool it's not really that important.
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  8. #8

    Default Re: Civilians

    So you would like to see innocent men and women running to their deaths and getting raped and killed in the streets? Well, even gameplay wise it would actually hinder your army if they ran around by default slaughtering people or shoving pila into their... well. With CA's pathfinding it is horrendous enough just trying to move around in a big city with narrow streets, not to mention having traps, enemies, civilians debris, etc. lying around the place.

    It would be okay if they were running, unkillable objects, but if they were actually killable the game would probably get negative feedback from reviewers. Rated S for sadistic?

  9. #9

    Default Re: Civilians

    Honestly its kinda represented by the Garrison spam, alll the civilians who do stay usually fight.
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  10. #10
    Sun Jetzu's Avatar Vicarius
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    Default Re: Civilians

    Quote Originally Posted by Wowwars View Post
    Honestly its kinda represented by the Garrison spam, alll the civilians who do stay usually fight.
    If they gave us some units to stay in the city, like a unit of (lmao) non armed peasants that fight with fists and clubs. At least then it would seem that your people are defending their town. Also their should be a refugee concept in the game too.
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  11. #11

    Default Re: Civilians

    Pitched land battles shouldnt affect the population much unless it takes place in a town or city, I would like to burn villages,farms,etc if I really wanted to damage the pop. Also raiding enemy positions and towns hmmm. I would like it if they added the civies running and if they touch a soldier they die or get pushed aside if you order your men to not kill everything in sight, though Im pretty sure most people would be in their houses during the siege so burning houses would work I guess, and other buildings.

  12. #12
    Sun Jetzu's Avatar Vicarius
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    Default Re: Civilians

    No im not saying it in a sadistic fasion because honestly it would be in bad taste even if it was accurate. It would honestly be men and woman just running for their lives. If they went buy your army you could have a toggle switch that made them kill civillians if they went by them or leave them alone. Honestly i was just saying it would add much needed life to a series whose battle and campain screens seem devoid of it. The campaign should have refugee camps of some sort, make them add hapiness in war time. If anything gets raided there should be unhappiness for it. Honestly im not quite sure the best way to implement the feature or doubt CA will in vanilla, they should at least add it in a dlc that includes blood pack. But like i said it is necessary to understand the real cost of warfare, and it would truly make it into a total war.

  13. #13

    Default Re: Civilians

    Maybe it could be as a setting for your armies so if they ecounter civilians they may automatically attack them or may leave them alone. This could add further depth to the legion trait system so depending on what they have done in the past they may get different traits.

  14. #14
    Sun Jetzu's Avatar Vicarius
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    Default Re: Civilians

    Quote Originally Posted by zagy20 View Post
    Maybe it could be as a setting for your armies so if they ecounter civilians they may automatically attack them or may leave them alone. This could add further depth to the legion trait system so depending on what they have done in the past they may get different traits.
    I would also like there to be a refugees system. if you sack a town you should have refugees heading to the closest city. this would greatly disrupt happiness and income and possibly bring that country into war with the warring nations. AWSOME!!!!!!
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  15. #15
    Remwr's Avatar Civis
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    Default Re: Civilians

    I remember from ETW where depending on the size of the city, you would get uhh "armed populace" or something like that. Maybe they could do the same here.

  16. #16
    Sun Jetzu's Avatar Vicarius
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    Default Re: Civilians

    Quote Originally Posted by Remwr View Post
    I remember from ETW where depending on the size of the city, you would get uhh "armed populace" or something like that. Maybe they could do the same here.
    ide have them not be armed, and have to fight with their fists.
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  17. #17
    CheesyFreak's Avatar Senator
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    Default Re: Civilians

    what i would love, is that if you lets say are defending a town, and the people think you do good for them and your faction, that some civilians throw pottery or stones to invading enemies, maybe killing 1 or 2 of a unit, or just try to heal some soldiers(again too small ammount to be really decisive) and add overall more morale to your men, and possibly remove some small ammount of morale of the enemy.

    pivital stuff in a real big scale battle, but it would add alot of immersion in my opinion.

  18. #18
    Sun Jetzu's Avatar Vicarius
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    Default Re: Civilians

    Quote Originally Posted by CheesyFreak View Post
    what i would love, is that if you lets say are defending a town, and the people think you do good for them and your faction, that some civilians throw pottery or stones to invading enemies, maybe killing 1 or 2 of a unit, or just try to heal some soldiers(again too small ammount to be really decisive) and add overall more morale to your men, and possibly remove some small ammount of morale of the enemy.

    pivital stuff in a real big scale battle, but it would add alot of immersion in my opinion.
    sounds good, but if anything else I would just like to see a refugee system. That way if your war is hurting factions around you with an influx of refugees, they might have to go to war with you or help you out. That way theyre people and economy dont suffer.
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  19. #19
    [N2]Kami's Avatar Semisalis
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    Default Re: Civilians

    I think showing the people around the street between the gun fight is a little unrealistic. If it's me, I gonna sit in the house and lock all the doors, windows and wait till the fight is over. So when your men march into the street, unless you use catapults or elephants or some big thing to destroy the city, houses, no one gonna come out.

    About sack and terminal population, I think using the campaign map is enough. And about refugees I read in wiki about Ceasar's Gaul campaign,in the last siege ( I don't remember the name + too lazy to check) a bunch of women, children of gaul went out of the settlement because of food shortage, hoping the Roman will lets them leave but instead, all of them were dead because starvation. So I don't think any of the refugees gonna escape unless they leave before the siege.

    I remember about something like slave trading network. So captured civilians gonna be put in slave camp, ship back to the main land, and server in big city/town. So I think the captured soldier/ civilian will be put into slavery.

  20. #20
    Sun Jetzu's Avatar Vicarius
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    Default Re: Civilians

    Quote Originally Posted by [N2]Kami View Post
    I think showing the people around the street between the gun fight is a little unrealistic. If it's me, I gonna sit in the house and lock all the doors, windows and wait till the fight is over. So when your men march into the street, unless you use catapults or elephants or some big thing to destroy the city, houses, no one gonna come out.

    About sack and terminal population, I think using the campaign map is enough. And about refugees I read in wiki about Ceasar's Gaul campaign,in the last siege ( I don't remember the name + too lazy to check) a bunch of women, children of gaul went out of the settlement because of food shortage, hoping the Roman will lets them leave but instead, all of them were dead because starvation. So I don't think any of the refugees gonna escape unless they leave before the siege.

    I remember about something like slave trading network. So captured civilians gonna be put in slave camp, ship back to the main land, and server in big city/town. So I think the captured soldier/ civilian will be put into slavery.
    Siege of Alesia lol
    And I wasnt talking about a siege of a city, more like when you sack the surrounding town and pillage villages lol
    Maybe even unwalled cities.
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