View Poll Results: Do you want supply lines in MTW II ?

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  • Yes I want Supply lines

    52 77.61%
  • No I don't want Supply Lines

    15 22.39%
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Thread: supply chain to let troops run out of food/ammo

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  1. #1

    Default supply chain to let troops run out of food/ammo

    How many of you desire it as feature added to MTW II and how many of you do not ? I want it in .....

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  2. #2

    Default Re: supply chain to let troops run out of food/ammo

    Yes. I remember the RTW Guide mentioning supply lines but were never implemented or seen in the game (or something like that).

    It would be cool to restrict campaigning like that. Add a ton of realism.
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  3. #3

    Default Re: supply chain to let troops run out of food/ammo

    I would love to have it in. That way Gorilla warfare could really be implemented against stronger enemies with ambushes on their supply chains. It would also stop blitzkrieging unless you were really good with your logistics.

  4. #4

    Default Re: supply chain to let troops run out of food/ammo

    Quote Originally Posted by Decimus Equitius
    I would love to have it in. That way Gorilla warfare could really be implemented against stronger enemies with ambushes on their supply chains.


    Sorry I couldn't resist. Anyway, it would be cool IF it was handled well. It's a good point by Kscott, that it could turn into micromanagment nightmare. That's the last thing we need when we have to manage 50+ cites and all our armies.
    It all depends on excecution, really. If they implemented it well, it would kick ass.

  5. #5
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    Default Re: supply chain to let troops run out of food/ammo

    It would be a nice feature.
    But I guess we have to wait until another TW game to see it.

  6. #6
    Kscott's Avatar New and Improved!
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    Default Re: supply chain to let troops run out of food/ammo

    I personally think it would be a micromanaging nightmare

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  7. #7
    Spiff's Avatar That's Ffips backwards
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    Default Re: supply chain to let troops run out of food/ammo

    They could no doubt strike the right balance with it - i admit it does seem a bit odd to not simulate this particular form of management at all in the game
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  8. #8
    smoke's Avatar Positively positive
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    Default Re: supply chain to let troops run out of food/ammo

    Quote Originally Posted by Kscott
    I personally think it would be a micromanaging nightmare
    Agreed. Most kids now clammering for them would be spamming the forum within hours after release with threads that go: '****ing supplylines!!111'

    Be sensible, calculating how much grain and beer to take for your full stack crusade on a trip to Constantinople is hardly anyone's idea of fun. Perhaps your geometry teacher is interested...
    CAVE CANEM

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  9. #9

    Default Re: supply chain to let troops run out of food/ammo

    Quote Originally Posted by smoke
    Agreed. Most kids now clammering for them would be spamming the forum within hours after release with threads that go: '****ing supplylines!!111'

    Be sensible, calculating how much grain and beer to take for your full stack crusade on a trip to Constantinople is hardly anyone's idea of fun. Perhaps your geometry teacher is interested...
    I will restrain myself from saying something ugly.
    but it is because of ppl like you smoke, that our beloved game (TW) is degenerating into something arcade styled... because that kind of opinion (I don't care for historical accuracy, I don't care about implementing good AI, I don't care about having sophisticated diplomatic, supply, management etc system, and btw stop whining you sorry *** of ***, and btw praise CA for everything it does"
    CA is geting a clear picture: there is much more people who think like you Smoke and they are doing just the kind of game such folk wants...
    I feel sorry for your lack of needs...

  10. #10
    smoke's Avatar Positively positive
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    Default Re: supply chain to let troops run out of food/ammo

    Quote Originally Posted by Giurza
    I will restrain myself from saying something ugly.
    but it is because of ppl like you smoke, that our beloved game (TW) is degenerating into something arcade styled... because that kind of opinion (I don't care for historical accuracy, I don't care about implementing good AI, I don't care about having sophisticated diplomatic, supply, management etc system, and btw stop whining you sorry *** of ***, and btw praise CA for everything it does"
    CA is geting a clear picture: there is much more people who think like you Smoke and they are doing just the kind of game such folk wants...
    I feel sorry for your lack of needs...
    Now now. Hope that barf of big words made you feel better. Best not assume too many things because it will only lead to you looking quite silly. I care deeply for AI and gameplay. Every soul knows that eyecande is great, but not the main thing in TW. Nor should it ever be. Historically accuracy is a bonus, but only if it improves gameplay. People obsessed with plumes and the way pixeled soldiers hold sticks, should take a good honest look at themselfs.

    But besides those rare specimens, i do care about those kind of things. Only, and here's where we differ, i don't assume things. Just like you assume that i'm a 16-year old pre-pubescent like you, you assume i just care for pretty pictures. O so wrong my east-european friend.

    But making uneducated assumtions seems to be your modus operandi here: you assume this game will suck. You haven't played it, touched it or even seen it. You are not making it. You don't have any insider-friend who can give firsthand info. You don't even live near CA Australia. Ege all you know are previews and pictures. And still you dare making your bold statements on how bad it will be. Was it after you heard Lithuania wasn't in? Perhaps, but it still reflects poorly on your intelligence.

    On topic: i agree with Space Voyager on this. What fun/experience does attrition add to the game? I'll tell you: none.
    CAVE CANEM

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  11. #11

    Default Re: supply chain to let troops run out of food/ammo

    Quote Originally Posted by smoke
    Now now. Hope that barf of big words made you feel better. Best not assume too many things because it will only lead to you looking quite silly. I care deeply for AI and gameplay. Every soul knows that eyecande is great, but not the main thing in TW. Nor should it ever be. Historically accuracy is a bonus, but only if it improves gameplay. People obsessed with plumes and the way pixeled soldiers hold sticks, should take a good honest look at themselfs.

    But besides those rare specimens, i do care about those kind of things. Only, and here's where we differ, i don't assume things. Just like you assume that i'm a 16-year old pre-pubescent like you, you assume i just care for pretty pictures. O so wrong my east-european friend.

    But making uneducated assumtions seems to be your modus operandi here: you assume this game will suck. You haven't played it, touched it or even seen it. You are not making it. You don't have any insider-friend who can give firsthand info. You don't even live near CA Australia. Ege all you know are previews and pictures. And still you dare making your bold statements on how bad it will be. Was it after you heard Lithuania wasn't in? Perhaps, but it still reflects poorly on your intelligence.

    On topic: i agree with Space Voyager on this. What fun/experience does attrition add to the game? I'll tell you: none.
    first off all I don't assume, I FEAR that it may happen
    second we are here to discuss our hopes AND fears about TW
    third
    Quote Originally Posted by smoke
    making uneducated assumtions seems to be your modus operandi here
    not very nice
    forth I don't assume this game will suck, I have CERTAIN fears about it

    fifth
    Quote Originally Posted by smoke
    Ege all you know are previews and pictures. And still you dare making your bold statements on how bad it will be.
    yeah... that is what all of us have, and we make our opinion BASED ON CA's official previews and screens

    and finally attrition will make game much funnier 'cos you will have to think before just jumping into enemy territory. quite simply it will make game more realistic. :wink:

  12. #12

    Default Re: supply chain to let troops run out of food/ammo

    This would be a great addtion and would add greater depth to the game and more tactics IF the ai could use it properly and tried to cut your supply lines aswell as protecting their own.
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  13. #13
    Trajan's Avatar Capodecina
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    Default Re: supply chain to let troops run out of food/ammo

    Sure, why not. It would bring another realistic challenge to the game and those are always welcomed with open arms by most of us.

  14. #14

    Default Re: supply chain to let troops run out of food/ammo

    Now tell me , from the poll looks like a lot of people would like it to be implemented , I guess the same would happen on any other funs forum .... why CA doesn't care to what people like to be in especially when is correct and increases gameplay ? They instead prefer to take a more "add this becouse is cool" ? Why?

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  15. #15
    Kscott's Avatar New and Improved!
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    Default Re: supply chain to let troops run out of food/ammo

    Quote Originally Posted by PROMETHEUS ts
    Now tell me , from the poll looks like a lot of people would like it to be implemented , I guess the same would happen on any other funs forum .... why CA doesn't care to what people like to be in especially when is correct and increases gameplay ? They instead prefer to take a more "add this becouse is cool" ? Why?
    No. They prefer to add what is the most productive thing they can do with their time. Supply chains would be fun, but dont really equal more sales so its not a primary concern. If they had time to do it Im sure they would, but it seems like it would be a time consuming feature.

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  16. #16

    Default Re: supply chain to let troops run out of food/ammo

    Quote Originally Posted by Barbarian-Bob


    Sorry I couldn't resist. Anyway, it would be cool IF it was handled well. It's a good point by Kscott, that it could turn into micromanagment nightmare. That's the last thing we need when we have to manage 50+ cites and all our armies.
    It all depends on excecution, really. If they implemented it well, it would kick ass.
    I think that both you and Kscott are a little bit wrong. there should be no micromanagement. it is only if your army is surrounded completelly you should get starvation and supply problem, there is no way that one should manage his army's supply lines, it was always local population who provided the food and drink for beloved conquerors (don't bother about circumstances under which it was delivered) so it would only be realy improtant when you got surrounded. yah, I think we had mentioned that kind of stuff in some earlier thread. I was saying that it *******sses me off when I have a fort surrounded and it can hold out for one turn (in RTW) and on the opposite hand you have an army surounded, no way out, and it still can sit there 100 turns with no penalty

  17. #17
    Kscott's Avatar New and Improved!
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    Default Re: supply chain to let troops run out of food/ammo

    Quote Originally Posted by Giurza
    I think that both you and Kscott are a little bit wrong. there should be no micromanagement. it is only if your army is surrounded completelly you should get starvation and supply problem, there is no way that one should manage his army's supply lines, it was always local population who provided the food and drink for beloved conquerors (don't bother about circumstances under which it was delivered) so it would only be realy improtant when you got surrounded. yah, I think we had mentioned that kind of stuff in some earlier thread. I was saying that it *******sses me off when I have a fort surrounded and it can hold out for one turn (in RTW) and on the opposite hand you have an army surounded, no way out, and it still can sit there 100 turns with no penalty

    I didnt say it had to be micromanagment, just it could easily be depending on how Ca implemented it. That being said how you would implement it sounds pretty cool, but still not really something that makes or breaks the game.

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  18. #18

    Default Re: supply chain to let troops run out of food/ammo

    Well the cities have a distance to capital feature. Why not have distance to your own border. The further you get away from it, the more morale your men lose. Similar to the scripts EB mod uses. Then there would be no micromanaging. Pretty easy to implement as well.

  19. #19
    Valus's Avatar Natura, artis magistra
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    Default Re: supply chain to let troops run out of food/ammo

    The thing that I find negative in almost all strategic games is that the ultimate goal is to capture the world....This is bad imo..
    By making supply lines MTW II would hopefully restrict this and make it far harder to conquer the world, and far more realistic...
    So for the sake of the game I would like to see supply lines, and perhaps even make it harder to recruit soldiers during harvest times or something like that to further decrease the "Total War" aspect of the game...
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  20. #20
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    Default Re: supply chain to let troops run out of food/ammo

    Quote Originally Posted by Shaggy1973
    Well the cities have a distance to capital feature. Why not have distance to your own border. The further you get away from it, the more morale your men lose. Similar to the scripts EB mod uses. Then there would be no micromanaging. Pretty easy to implement as well.
    I don't think this is what most people demanding supply chains are talking about. If it is, why not... The farther your army is from the nearest (your or allied) city, the more upkeep it costs. We can safely assume this simplifies both the actuall cost for the length of the supply chain and keeping the chain unbroken.

    The "unless your army is totally surrounded" issue is irrelevant. Your army is never totally surrounded for more than one turn and I don't see the point of adding extra checking for this.

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