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Thread: Cavalry impacts seem not to have improved!

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  1. #1

    Default Cavalry impacts seem not to have improved!

    Look at the latest MTWII video where they show an ingame battle between the Spanish and the French.

    The cavalry charge diden't look at all powerful! Certainly not an improvment over Rome.

    I think it would be time well spent to portray the sheer power and devestation acavalry charge inflicts as realisticly as possible.

    It looks awesome, too.

  2. #2

    Default Re: Cavalry impacts seem not to have improved!

    Not sure if this is the same video, but the cavalry attacking the musketteers in one looked improved, when the kept on going through the line without stopping.

  3. #3

    Default Re: Cavalry impacts seem not to have improved!

    In the preview video a cavalry charge didnt do even one trample, this is definately a downside of the engine.

  4. #4

    Default Re: Cavalry impacts seem not to have improved!

    IMO;
    the charges seem fine.
    i mean, rather than calv owning the entire game, i'd like to see it balanced.

  5. #5
    Spiff's Avatar That's Ffips backwards
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    Default Re: Cavalry impacts seem not to have improved!

    In the e3 trailer there was a very close shot of a horse trampling some guy and pushing him out the way
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  6. #6
    The Mongol's Avatar Primicerius
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    Default Re: Cavalry impacts seem not to have improved!

    Sounds good in my books, cavalry was a little too beefy in RTW.

    I like the way SPQR did cavalry.

  7. #7
    smoke's Avatar Positively positive
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    Default Re: Cavalry impacts seem not to have improved!

    Quote Originally Posted by Novusordoseclorum
    Look at the latest MTWII video where they show an ingame battle between the Spanish and the French.

    The cavalry charge diden't look at all powerful! Certainly not an improvment over Rome.

    I think it would be time well spent to portray the sheer power and devestation acavalry charge inflicts as realisticly as possible.

    It looks awesome, too.
    I thought the mayor issue people were having with cav was their strength? And now they are UNDER-powered? Lol.
    CAVE CANEM

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  8. #8
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: Cavalry impacts seem not to have improved!

    That's strange, most people are complaining that cavarly was too powerful in RTW and it looks better in M2TW.

  9. #9
    Space Voyager's Avatar Campidoctor
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    Default Re: Cavalry impacts seem not to have improved!

    Quote Originally Posted by TB666
    That's strange, most people are complaining that cavarly was too powerful in RTW and it looks better in M2TW.
    Absolutely. Some want "the LOTR Rohan effect" for the cavalry, which would effectively make the infantry useless.

  10. #10

    Default Re: Cavalry impacts seem not to have improved!

    Quote Originally Posted by Space Voyager
    Absolutely. Some want "the LOTR Rohan effect" for the cavalry, which would effectively make the infantry useless.
    yeah.. even with the MEDIEVAL cavalry, it was not the case, infantry is always capable of standing ground against heaviest of the cavalry AT LEAST FOR A WHILE!

    LONG LIVE INFANTRY!!!

  11. #11

    Default Re: Cavalry impacts seem not to have improved!

    Yeah what he said^ Infantry could stand against cavalry as long as their training allowed them to. Probably why peasants armed with hoes didn't last long.

    I think more emphasis should be put on the factors that judge how powerful the cavalry charge is e.g fatigue, terrain elevation, weather (C.A say rain will turn ground to mud...) and morale.
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  12. #12

    Default Re: Cavalry impacts seem not to have improved!

    Quote Originally Posted by Space Voyager
    Absolutely. Some want "the LOTR Rohan effect" for the cavalry, which would effectively make the infantry useless.
    Indeed. A lack of knowledge of just how difficult it is to make a horse run through a wall of points!

    Organised spear infantry should only be run down if they panic or are flanked.

    I'd like to see units refuse to charge and also poor quality units to break ranks without the need for impact, especially if they have already suffered losses.

  13. #13

    Default Re: Cavalry impacts seem not to have improved!

    Sorry but I was not talking about the power of a cav charge. I was talking about the animations.

  14. #14
    The Mongol's Avatar Primicerius
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    Default Re: Cavalry impacts seem not to have improved!

    I understand, but I disagree, the animations look much more fluid now and it looks like the horse is going to turn you into hamburger. The way the knights go back and forth while they gallop etc.

  15. #15
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    Default Re: Cavalry impacts seem not to have improved!

    Agree, it looks much better now.

  16. #16

    Default Re: Cavalry impacts seem not to have improved!

    If it's anything like RTW you'll be able to easily mod it. Look for the mount_effects file in you're RTW folder. Then up the mass to about 12 and watch the bodies fly.

  17. #17

    Default Re: Cavalry impacts seem not to have improved!

    Yes, the cavalries charges I have seen in the videos looks fine, better than RTW.

  18. #18

    Default Re: Cavalry impacts seem not to have improved!

    Quote Originally Posted by Novusordoseclorum
    Sorry but I was not talking about the power of a cav charge. I was talking about the animations.
    He isn't talking about the strength of cavalry versus infantry and who would win, he is talking about the animation when the cavalry strikes. If a large group of cavalry charges into infantry or whatever, there is the momentum (speed and mass) that should be more visible with some effects. Just imagine hitting a wood fence with a bicycle going with a good speed. You either fly right off the bike, having the fence strong enough to hold you up and your bike crashing against it, or you knock over the fence, but still giving you an impact effect large enough to bump you good or possibly make you almost fall.

  19. #19

    Default Re: Cavalry impacts seem not to have improved!

    Quote Originally Posted by Archer
    He isn't talking about the strength of cavalry versus infantry and who would win, he is talking about the animation when the cavalry strikes. If a large group of cavalry charges into infantry or whatever, there is the momentum (speed and mass) that should be more visible with some effects. Just imagine hitting a wood fence with a bicycle going with a good speed. You either fly right off the bike, having the fence strong enough to hold you up and your bike crashing against it, or you knock over the fence, but still giving you an impact effect large enough to bump you good or possibly make you almost fall.
    Certainly a unit of heavy lancers hitting non spear armed inf(I have seen pics of sword armed inf in Med 2), even disciplined inf, you would expect the cav to steam roller over/through the first ranks in a massive shock impact collision.
    Exactly what the actual impact would look like would be interesting to see. I have seen mtd riot police send the crowd flying, just by their mass and power.

  20. #20

    Default Re: Cavalry impacts seem not to have improved!

    Quote Originally Posted by Frost, colonel
    Certainly a unit of heavy lancers hitting non spear armed inf(I have seen pics of sword armed inf in Med 2), even disciplined inf, you would expect the cav to steam roller over/through the first ranks in a massive shock impact collision.
    Exactly what the actual impact would look like would be interesting to see. I have seen mtd riot police send the crowd flying, just by their mass and power.
    I agree, certainly someone would be suicidal to charge pikemen, but other than that, the first one or two men to get hit by the horse would get outright trampled no matter how disciplined they were.

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