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Thread: Custom Maps gone in FRoGS?

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  1. #1

    Default Custom Maps gone in FRoGS?

    Hello there all!
    I've recently installed FRoGS submod, but I've noticed some custom battle maps missing. "Pelennor fields" for example is gone - not minas tirith itself, but the map with minas tirith in the background. Maybe there's something I could do or something I've done wrong in the installation...
    Any tips?
    Thanks in advance!

  2. #2
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Custom Maps gone in FRoGS?

    You are right, some of them are gone. Some custom maps had to be removed because if there were too much it caused a crash in FROGS. A very strange bug but luckily fixed.

  3. #3

    Default Re: Custom Maps gone in FRoGS?

    Thanks for the quick response Emperor,
    Is there away of reinstalling these custom maps, and fixing this bug?

  4. #4
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Custom Maps gone in FRoGS?

    You could put them back in but then you have to remove another one.

  5. #5

    Default Re: Custom Maps gone in FRoGS?

    And how I do that? Haha sorry for the noob question

  6. #6
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Custom Maps gone in FRoGS?

    OK, do you have a vanilla TATW 3.2 installation? If not, make one (guide in the submod section).

    Open custom_locations.txt in .../Medieval II Total War/mods/Third_Age_3(or whatever you named it after making a dual install)/data.

    You will see a file like this:
    Code:
    		; custom locations , add new locations at the bottom
    
    custom_location		Osgiliath Rivercrossing
    {
    	location		255	127
    	image			data/menu/battlefield_pics/custom_rivercrossing.tga
    	sett_locked		yes
    	climate			temperate_deciduous_forest
    	summer			no
    }
    custom_location		Rammas Echor
    {
    	location		242	132
    	image			data/menu/battlefield_pics/rammas.tga
    	sett_locked		yes
    	climate			temperate_deciduous_forest
    	summer			no
    }
    custom_location		Hobbiton (requires Village and Custom Culture)
    {
    	location		94	247
    	image			data/menu/battlefield_pics/custom_hobbiton.tga
    	sett_locked		no
    	climate			temperate_deciduous_forest
    	summer			no
    }
    custom_location		Edoras (requires Town and Custom Culture)
    {
    	location		186	154
    	image			data/menu/battlefield_pics/custom_edoras.tga
    	sett_locked		no
    	climate			temperate_deciduous_forest
    	summer			no
    }
    custom_location		Black gate (requires Large Town and Custom Culture)
    {
    	location		273	149
    	image			data/menu/battlefield_pics/custom_black_gate.tga
    	sett_locked		no
    	climate			sandy_desert
    	summer			no
    }
    (...)
    It's a quite easy file. Open the same file but then from vanilla Third Age and add the custom locations you want back. Remove the same amount of custom locations or you'll get a crash.

    Hope this is clear

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