HOSTILE INTENT
Also adding to the campaign map's strategic depth are merchants, a group of money-grabbing capitalists whose sole purpose in life is to amass money and resources through any means necessary.
"If you want to delve a little deeper into the economy, you'll be able to move merchants to pockets of resources dotted around the map," reveals Roxburgh. "If allied factions have merchants guarding a resource, you can attempt a hostile takeover and force them off. It's like an economic rivalry that's totally separate to being at war with a faction."
One of the features of MTW2 that doesn't seem to have sparked interest in anybody but me is the role of Merchants. Personally I want to know more but from what we have it seems a clever tactic to economically trounce your opponent by nicking their resources before clobbering them with Feudal Knights.
With assassins, this feature could be pretty close to actual Medieval business practices! Any thoughts?





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