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September 04, 2012, 06:57 AM
#1
Civis
Get all event-scripted hero in turn 1?
Anyone knows how to have all the mercenaries heroes in turn 1? Like increase the probability of having such events to 1 in the first turn. Or maybe just show me the place where i can fin the correct general names so I can use this cheat <create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)">
The basic idea behind this is that I want to have a band of super heroes. Then, I will use them to wipe out all the badasses just for fun
Last edited by gakhongten; September 04, 2012 at 07:05 AM.
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September 05, 2012, 12:40 PM
#2
Re: Get all event-scripted hero in turn 1?
You can find the Generals in the Campaign Script file which is found in the Medieval II Total War/mods/Call_of_Warhammer/data/world/maps/campaign/imperial_campaign, just do Ctrl+F and type in the generals name to find them, example of Anakonda:
character random_name, named character, age 30, x 65, y 82, direction S, label anakonda, hero_ability Gold_job_Ability
traits anakonda 1 , G5_Hero 1
unit amazon bodyguard exp 9 armour 0 weapon_lvl 0
unit amazon exp 3 armour 0 weapon_lvl 0
unit amazon exp 3 armour 0 weapon_lvl 0
unit amazon exp 3 armour 0 weapon_lvl 0
end
I'm not so certain that the create unit cheat will work on specified scripted characters though, you can use this to create her Amazon units but as for Anakonda herself, I have no idea that it would work. If you done:
create_unit "Altdorf" "amazon bodyguard" 1 9 3 3 - you would most likely just receive a 'normal' bodyguard unit minus Anakonda?
Last edited by King Arthur; September 05, 2012 at 12:43 PM.
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September 06, 2012, 08:25 AM
#3
Civis
Re: Get all event-scripted hero in turn 1?
Thanks but I have warrior of sigma event in first turn (he's my favorite general
). I fix the same file but different lines.
Ex:
set_event_counter Warpriest 1
monitor_event FactionTurnStart FactionIsLocal
and RandomPercent = 100
and I_IsFactionAIControlled teutonic_order
and I_IsFactionAIControlled lithuania
and I_IsFactionAIControlled novgorod
and I_IsFactionAIControlled norway
and I_IsFactionAIControlled england
and I_IsFactionAIControlled russia
and I_IsFactionAIControlled poland
and I_IsFactionAIControlled turks
and I_IsFactionAIControlled hungary
and I_IsFactionAIControlled moors
and I_IsFactionAIControlled egypt
and I_IsFactionAIControlled aztecs
set_event_counter Warpriest 1
terminate_monitor
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and RandomPercent = 100
and I_TurnNumber > 0
and I_EventCounter Warpriest = 0
and I_IsFactionAIControlled hre
and I_IsFactionAIControlled spain
and I_IsFactionAIControlled scotland
and I_IsFactionAIControlled portugal
and I_IsFactionAIControlled venice
and I_IsFactionAIControlled sicily
and I_IsFactionAIControlled milan
and I_IsFactionAIControlled byzantium
and I_IsFactionAIControlled saxons
and I_IsFactionAIControlled france
and I_IsFactionAIControlled papal_states
and I_NumberOfSettlements hre > 0
and not I_SettlementOwner Castlesigmar = turks
and not I_SettlementOwner Castlesigmar = moors
and not I_SettlementOwner Castlesigmar = mongols
and not I_SettlementOwner Castlesigmar = poland
and not I_SettlementOwner Castlesigmar = england
and not I_SettlementOwner Castlesigmar = egypt
and not I_SettlementOwner Castlesigmar = teutonic_order
and not I_SettlementOwner Castlesigmar = lithuania
and not I_SettlementOwner Castlesigmar = norway
and not I_SettlementOwner Castlesigmar = slave
and not I_SettlementOwner Castlesigmar = novgorod
and not I_SettlementOwner Castlesigmar = denmark
and not I_SettlementOwner Castlesigmar = russia
and not I_SettlementOwner Castlesigmar = hungary
and not I_SettlementOwner Castlesigmar = aztecs
spawn_army
faction hre
character Luthor Huss, named character, x 34, y 72, label hreWarpriest, direction S, battle_model Huss, portrait Warpriest, hero_ability Treating_hand_Ability
traits Warpriest 1 , man 1 , G5_Hero 1
unit Huss bodyguard exp 9 armour 0 weapon_lvl 0
unit Warpriests exp 0 armour 0 weapon_lvl 0
end
terminate_monitor
end_monitor
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