Results 1 to 3 of 3

Thread: Get all event-scripted hero in turn 1?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Get all event-scripted hero in turn 1?

    Anyone knows how to have all the mercenaries heroes in turn 1? Like increase the probability of having such events to 1 in the first turn. Or maybe just show me the place where i can fin the correct general names so I can use this cheat <create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)">

    The basic idea behind this is that I want to have a band of super heroes. Then, I will use them to wipe out all the badasses just for fun
    Last edited by gakhongten; September 04, 2012 at 07:05 AM.

  2. #2

    Default Re: Get all event-scripted hero in turn 1?

    You can find the Generals in the Campaign Script file which is found in the Medieval II Total War/mods/Call_of_Warhammer/data/world/maps/campaign/imperial_campaign, just do Ctrl+F and type in the generals name to find them, example of Anakonda:

    character random_name, named character, age 30, x 65, y 82, direction S, label anakonda, hero_ability Gold_job_Ability
    traits anakonda 1 , G5_Hero 1
    unit amazon bodyguard exp 9 armour 0 weapon_lvl 0
    unit amazon exp 3 armour 0 weapon_lvl 0
    unit amazon exp 3 armour 0 weapon_lvl 0
    unit amazon exp 3 armour 0 weapon_lvl 0
    end

    I'm not so certain that the create unit cheat will work on specified scripted characters though, you can use this to create her Amazon units but as for Anakonda herself, I have no idea that it would work. If you done:

    create_unit "Altdorf" "amazon bodyguard" 1 9 3 3 - you would most likely just receive a 'normal' bodyguard unit minus Anakonda?
    Last edited by King Arthur; September 05, 2012 at 12:43 PM.

  3. #3

    Default Re: Get all event-scripted hero in turn 1?

    Thanks but I have warrior of sigma event in first turn (he's my favorite general). I fix the same file but different lines.
    Ex:

    set_event_counter Warpriest 1

    monitor_event FactionTurnStart FactionIsLocal
    and RandomPercent = 100
    and I_IsFactionAIControlled teutonic_order
    and I_IsFactionAIControlled lithuania
    and I_IsFactionAIControlled novgorod
    and I_IsFactionAIControlled norway
    and I_IsFactionAIControlled england
    and I_IsFactionAIControlled russia
    and I_IsFactionAIControlled poland
    and I_IsFactionAIControlled turks
    and I_IsFactionAIControlled hungary
    and I_IsFactionAIControlled moors
    and I_IsFactionAIControlled egypt
    and I_IsFactionAIControlled aztecs
    set_event_counter Warpriest 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and RandomPercent = 100
    and I_TurnNumber > 0
    and I_EventCounter Warpriest = 0
    and I_IsFactionAIControlled hre
    and I_IsFactionAIControlled spain
    and I_IsFactionAIControlled scotland
    and I_IsFactionAIControlled portugal
    and I_IsFactionAIControlled venice
    and I_IsFactionAIControlled sicily
    and I_IsFactionAIControlled milan
    and I_IsFactionAIControlled byzantium
    and I_IsFactionAIControlled saxons
    and I_IsFactionAIControlled france
    and I_IsFactionAIControlled papal_states
    and I_NumberOfSettlements hre > 0
    and not I_SettlementOwner Castlesigmar = turks
    and not I_SettlementOwner Castlesigmar = moors
    and not I_SettlementOwner Castlesigmar = mongols
    and not I_SettlementOwner Castlesigmar = poland
    and not I_SettlementOwner Castlesigmar = england
    and not I_SettlementOwner Castlesigmar = egypt
    and not I_SettlementOwner Castlesigmar = teutonic_order
    and not I_SettlementOwner Castlesigmar = lithuania
    and not I_SettlementOwner Castlesigmar = norway
    and not I_SettlementOwner Castlesigmar = slave
    and not I_SettlementOwner Castlesigmar = novgorod
    and not I_SettlementOwner Castlesigmar = denmark
    and not I_SettlementOwner Castlesigmar = russia
    and not I_SettlementOwner Castlesigmar = hungary
    and not I_SettlementOwner Castlesigmar = aztecs
    spawn_army
    faction hre
    character Luthor Huss, named character, x 34, y 72, label hreWarpriest, direction S, battle_model Huss, portrait Warpriest, hero_ability Treating_hand_Ability
    traits Warpriest 1 , man 1 , G5_Hero 1
    unit Huss bodyguard exp 9 armour 0 weapon_lvl 0
    unit Warpriests exp 0 armour 0 weapon_lvl 0
    end
    terminate_monitor
    end_monitor

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •