View Poll Results: Which Map would you choose? Refer to Post #564

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Thread: End of Antiquity Campaign: The First Crusade (612 - 710)

  1. #61
    Caudillo87's Avatar Semisalis
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    No worries it's always good to have some criticism. There are five faces per unit. As for the bodies I try to change it up but I figured that at least the guard units would have some uniformity. And the Persians are so hard to find examples I have to wing it most of the times.

  2. #62
    Heathen Storm's Avatar Where's my axe?
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by Caudillo87 View Post
    No worries it's always good to have some criticism. There are five faces per unit. As for the bodies I try to change it up but I figured that at least the guard units would have some uniformity. And the Persians are so hard to find examples I have to wing it most of the times.
    Sounds good, they look fabulous and I agree about the uniformity of guards.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  3. #63
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    The 3-4 armor picture references i included for pesmerga could make that unit exeption from uniformity as they were intipentant nobles (knights).
    If you go to Google/pictures and write sassanid warrior you can find many pictures.
    Like this one.


    CAUTION : This guy is the equal of the Roman Cavalarioi not a Clibanarius that his chian mail should have metal plates as additions and it would be much longer.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #64
    Caudillo87's Avatar Semisalis
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Thanks Athonius, I got a hold of Byzantium Beyond the Golden Gate and I have a few more ideas on how I can add variation.

  5. #65

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Great work Caudillo87


  6. #66
    T&D's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Great work teamie cannot wait for release holmies!!!!
    Will rep ofcorse.

  7. #67

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    update?

  8. #68
    Caudillo87's Avatar Semisalis
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Sorry everybody, this past week I have been an invalid due to the chronic headaches I have been suffering and the heat in So Cal hasn't helped out at all. I hope to resume working on my mod very soon but I have accomplished a lot since the first post so please be patient with me .

  9. #69
    Heathen Storm's Avatar Where's my axe?
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by Caudillo87 View Post
    Sorry everybody, this past week I have been an invalid due to the chronic headaches I have been suffering and the heat in So Cal hasn't helped out at all. I hope to resume working on my mod very soon but I have accomplished a lot since the first post so please be patient with me .
    Heey you're in So Cal?! I'm in Nor Cal!
    Anyways, can't wait to see more work! I know exactly how you feel, two weeks ago I was knocked out by some mystery sickness. Hope you feel better mate!
    Last edited by Heathen Storm; September 19, 2012 at 01:02 AM.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  10. #70
    mayotte's Avatar Civis
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    OMG... dude its amazing!!!!!!!

  11. #71
    Babur's Avatar ز آفتاب درخشان ستاره می
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by AnthoniusII View Post
    One of my 1st envolvements as history researcher was in a mod called Rise of the Caliphate.
    Back then modelers were extrimely rare and help was very limited.
    The mod started right the momment when muslim arabs took control over the pagan arabs and had their 1st expansion.
    I made a pack of images to help this mod in the visual part.
    Please do not abandon that project.
    I was the Team Leader of Rise of the Caliphate when I was known as Chaghatai Khan, I immediately remembered ROC when I saw this thread.I wish this mod is successful and would like to help with any research that's needed
    Under the patronage of Gertrudius!

  12. #72

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Looks awesome can't wait.

  13. #73
    T&D's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Don't worry Caudillo cure yourself.

  14. #74
    paradamed's Avatar Praepositus
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    This mod looks fantastic. We still dont have a mod that cover that time frame not the specific geographic area.

  15. #75

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by Caudillo87 View Post
    Sorry everybody, this past week I have been an invalid due to the chronic headaches I have been suffering and the heat in So Cal hasn't helped out at all. I hope to resume working on my mod very soon but I have accomplished a lot since the first post so please be patient with me .
    aint that the truth? It's been hot as hell here in So Cal.

    Anyways the mod looks really wonderful, and good I look forward to being able to play at some point in the future.

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  16. #76
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by Babur View Post
    I was the Team Leader of Rise of the Caliphate when I was known as Chaghatai Khan, I immediately remembered ROC when I saw this thread.I wish this mod is successful and would like to help with any research that's needed
    That's true...
    Caudillo87 listen what this man has to say. That mod had a realy good researching team and his knowlege can help you speed up the process.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  17. #77
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    whow, just discovered this mod - really impressive and colourful
    like the concept very much

  18. #78
    masterex's Avatar Miles
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    what about making rashidun caliphate playable not as emerging faction

  19. #79
    Caudillo87's Avatar Semisalis
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by masterex View Post
    what about making rashidun caliphate playable not as emerging faction
    No that wouldn't work, because there was no caliphate in 610.

  20. #80
    masterex's Avatar Miles
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by Caudillo87 View Post
    No that wouldn't work, because there was no caliphate in 610.


    anyway goodluck with ur mod

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