View Poll Results: Which Map would you choose? Refer to Post #564

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Thread: End of Antiquity Campaign: The First Crusade (612 - 710)

  1. #141
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    i tested my ansar warrior in the game with heavy stacks and i did not see any performance issue.good job by me.unit is ready and waiting only for the shield texture.as soon as i receive shield textures i ll make an ingame foto.i already began the second warrior of me.this time ansar heavy foot archer ll be produced for the EoA MOD.

  2. #142
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    congratulations ya Muhajirun

    http://en.wikipedia.org/wiki/Ansar_(Islam)
    my first unit finished and its game ready.as u see in the pictures below.i spent my 1 week from my life to make this.but result made me very pleased.it has been long time that i didnt finished a m2tw campaign.i plan to finish in EoA MOD hopefully.i already began to second unit of me.its ansar archers.inşallah they ll be finished too.

    here they are in the game.

    Spoiler Alert, click show to read: 











    maya render
    Spoiler Alert, click show to read: 





    Last edited by karaislam; October 17, 2012 at 06:10 PM.

  3. #143
    Caudillo87's Avatar Semisalis
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Very, very nice, I look foreword to more. Keep up the good buddy.

  4. #144
    Heathen Storm's Avatar Where's my axe?
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by MHP View Post
    congratulations ya Muhajirun

    http://en.wikipedia.org/wiki/Ansar_(Islam)
    my first unit finished and its game ready.as u see in the pictures below.i spent my 1 week from my life to make this.but result made me very pleased.it has been long time that i didnt finished a m2tw campaign.i plan to finish in EoA MOD hopefully.i already began to second unit of me.its ansar archers.inşallah they ll be finished too.

    here they are in the game.

    Spoiler Alert, click show to read: 











    maya render
    Spoiler Alert, click show to read: 





    INCREDIBLE!

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  5. #145
    Stath's's Avatar Protector Domesticus
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Magnificent!!


  6. #146
    tomySVK's Avatar Campidoctor
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Fantastic work!

  7. #147
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    incredible,magnificent,fantastic...

    thanks friends.

    i was working over new soldiers.they are elite foot archers in arabian army.

  8. #148
    Heathen Storm's Avatar Where's my axe?
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by MHP View Post
    incredible,magnificent,fantastic...

    thanks friends.

    i was working over new soldiers.they are elite foot archers in arabian army.
    Will you add Banzai's bowstring animation? I would recommend it. It makes units look even more realistic, which yours truly are the most realistic I've ever seen.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  9. #149
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by Heathen Storm View Post
    Will you add Banzai's bowstring animation? I would recommend it. It makes units look even more realistic, which yours truly are the most realistic I've ever seen.
    i just now working in ansar archers.i live many difficulties in the unit.it looks already a robocop.when he ll make the action his turban, shield(the shield is on the shoulder)it can give a problem for string.

    we ll see i ll try.

  10. #150
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    i am working for this in my free times.

    it needs many improvements also still has game model blasting issues.i try to fix.
    Spoiler Alert, click show to read: 
    Last edited by karaislam; October 21, 2012 at 02:37 AM.

  11. #151
    Archagetes's Avatar Libertus
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Improvements? It already IS perfect!

  12. #152
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    he needs a cloak plus some clothes patterns.i may change the chainmail texture also.

  13. #153
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    another version
    Spoiler Alert, click show to read: 




    Last edited by karaislam; October 21, 2012 at 09:28 AM.

  14. #154
    Heathen Storm's Avatar Where's my axe?
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Omg mate you just keep impressing me! Would these be historical to use as the Emirate of Sicily or Caliphate of Cordoba?

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  15. #155
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by Heathen Storm View Post
    Omg mate you just keep impressing me! Would these be historical to use as the Emirate of Sicily or Caliphate of Cordoba?
    i dont know about emirate of sicily man.caliphate of cordoba can be.

    my these 2 units

    ansar warrior
    ansar archers

    were in battle of yarmuk in 636 in command of khalid ibn al walid.

  16. #156
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    new pics of ansar archers

    Spoiler Alert, click show to read: 


  17. #157
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    he really needs cloak.i must model a cloak or i must find from somewhere-someone
    Spoiler Alert, click show to read: 

    Last edited by karaislam; October 21, 2012 at 01:30 PM.

  18. #158
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Stunning units MHP

    May I ask why you added them into War of the West though?

  19. #159
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by lolIsuck View Post
    Stunning units MHP

    May I ask why you added them into War of the West though?
    my friend caudillo87 still could not send me main mod files because of his low speed internet.

    so i wanted to see my soldiers in action in the game.i had only war of the west in my computer.so tested my unit in that mod.i hope its not a problem.i explained this to polycarpe also.

  20. #160
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Haha, no problem, I was just wondering.

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