
Originally Posted by
Lin117
Age does not help in travels...
-26 to movement points (decreases movement range)
Is this functioning as intended? -26? At a penalty of -26 my merchant literally cannot move, he's stuck on the tile he's on and it won't let me move him anywhere at all.
Code:
Trigger Merchant_Old_Age
WhenToTest CharacterTurnEnd
Condition AgentType = merchant
and CharacterAge >= 60
and not CharFactionType slave
Affects OldMerchant 1 Chance 100
Find above code in "export_descr_character_traits.txt". Change character age to 60 (or whatever youwant); originally I think it was around 30 years which IMO is too low. You could even change the chance to
say 1 chance 25 to make it more realistic- not all 60 year old's are frail. My old man is 60 and still bench presses 140 kgs, and plays football (certainly no trouble mobilising there).