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  1. #1

    Default Aged Merchant

    Age does not help in travels...
    -26 to movement points (decreases movement range)



    Is this functioning as intended? -26? At a penalty of -26 my merchant literally cannot move, he's stuck on the tile he's on and it won't let me move him anywhere at all.

  2. #2
    RedGuard's Avatar Protector Domesticus
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    Default Re: Aged Merchant

    yep. its even more fun when you have a 10 star general leading a full stack.

  3. #3

    Default Re: Aged Merchant

    Interesting, never seen that. Screenshot?

  4. #4
    Stario's Avatar Campidoctor
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    Default Re: Aged Merchant

    Quote Originally Posted by Lin117 View Post
    Age does not help in travels...
    -26 to movement points (decreases movement range)



    Is this functioning as intended? -26? At a penalty of -26 my merchant literally cannot move, he's stuck on the tile he's on and it won't let me move him anywhere at all.
    Code:
    Trigger Merchant_Old_Age
     WhenToTest CharacterTurnEnd
    
     Condition AgentType = merchant
           and CharacterAge >= 60
           and not CharFactionType slave
    
     Affects OldMerchant 1 Chance 100

    Find above code in "export_descr_character_traits.txt". Change character age to 60 (or whatever youwant); originally I think it was around 30 years which IMO is too low. You could even change the chance to

    say 1 chance 25 to make it more realistic- not all 60 year old's are frail. My old man is 60 and still bench presses 140 kgs, and plays football (certainly no trouble mobilising there).
    Last edited by Stario; September 04, 2012 at 02:50 AM.

  5. #5

    Default Re: Aged Merchant

    True but we are talking about the living conditions of roughly 1,000 years ago, big difference i'd say, moreover don't think merchants chilling and selling crap from their wagons weren't too muscular, i'd say they were fat, bald and barely moved.
    Last edited by Ishiro; September 06, 2012 at 10:35 AM.

  6. #6

    Default Re: Aged Merchant

    Quote Originally Posted by Sgt's Beaten Drum View Post
    True but we are talking about the living conditions of roughly 1,000 years ago, big difference i'd say, moreover don't think merchants chilling and selling crap from their wagons were too muscular, i'd say they were fat, bald and barely moved.
    You are absolutely right, I can see them before my imaginary eyes, those barely-moving lazy bags. However, time and again there would be the odd man out - a skinny guy with long hair who would be moving about all the time. And selling his merchandise... in a shop.

    Back on topic - I personally think that the aged merchant trait can be triggered too early, maybe a glitch. Of course, it could be justified with the living conditions of the time. But wouldn't we then have to introduce aged generals, aged priests, aged spies and aged assassins at the same... um... age?

  7. #7
    Orlorin's Avatar Libertus
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    Default Re: Aged Merchant

    Quote Originally Posted by Sgt's Beaten Drum View Post
    True but we are talking about the living conditions of roughly 1,000 years ago, big difference i'd say, moreover don't think merchants chilling and selling crap from their wagons weren't too muscular, i'd say they were fat, bald and barely moved.
    You forget that ancient merchants had towalk everywhere (to meetings, markets, tax collectors, etc.) To barely move at all you would have had to have been wealthy and bent on sloth.

  8. #8

    Default Re: Aged Merchant

    I never said i did not agree on the modification of the trigger, of course 30 y/o it's too young to have that kind of trait, that's why i did change it to 60 y/o and i do realize jan0sik was joking a little bit. But i did change it during mid-campaign, and i think it did not worked because of it.

    Anyways on a related subject, does anyone know how much years can a general/agent can live in the mod (max), i would have said game but in that case i would be refering to vanilla's, and in this forum (Stainless Steel) at least that's not the case. Anyone knows in what file can i find out?

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