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  1. #1

    Default New Mini mod: Indonesia: Total war


    Welcome to the Indonesia total war mini mod site !

    I am still fairly new to this site, and as many of you know: i like maps. Well, i posted a thread a while ago asking people if it were possible
    to make a map of the Eastern pacific. I didnt get many responses and fewer people thought it was possible.
    The chief reason behind their doubts was the thought of to many bugs for so much water on a map. Well, i took that into mind and
    shifted my focus slightly west towards Indonesia.

    And why not ! ? Indonesia is a region which has more cultures than Europe, a long and destingued line of history, and plenty of places to go !
    There are several cultures worthy of attention in the area i call Indonesia. Minangkabaunese, Malay, Javanese, Sundanese, Maduranese and
    Ambonnese are the major cultures in the region and im sure many can track their ancestry back to a time before fire-arms and Europeans.
    There are many regions i have in mind that would provide excellent trading objects, cultural troops, and many oppurtunities for pitched battles,
    and even more for beach assaults, ambushes, and forest warfare. Night battles will certainly be a part of this game, and i imagine they would be terribly fearsome.
    especially in a forest during thick heavy rain.

    Heres just one example of what could come out of this, faction-wise: "Sailendra Kingdom"'The dynastic name assigned by historians, Sailendra, meant "lord of the mountain". That title was probably chosen to recall the title sailaraja (king of the mountain) used by the kings of Funan, from whom the dynasty claimed descent. The title appears frequently in Sailendra epigraphy. It is not necessarily the name used by the ruling lineage. The Srivijayan rulers frequently described themselves as Sailendra in India for reasons which are not well understood.After the formation of Srivijaya, The Sailendra maintained close relations, including marriage alliances with Srivijaya. The mutual alliance between the two kingdoms ensured that Srivijaya need not fear emergence of a Javanese rival and that the Sailendra had access to the international market. The Sailendra participated in the Spice Route trade between China and India, but their level of participation never rivalled that of Srivijaya. Intensive rice cultivation was the mainstay of the Sailendra kingdom.The Sailendra covered the Kedu Plain with Vajrayana Buddhist shrines and temples celebrating and affirming their power. The Borobudur temple complex, built between 778 and 824 CE was the greatest accomplishment of the Sailendra. Borobudur was the first great Buddhist monument in Southeast Asia and influenced the construction of later monuments, such as Angkor Wat in Cambodia.At its peak the Sailendra kingdom ruled the eastern two-thirds of Java, Bali, Lombok, coastal areas of Kalimantan, southern Sulawesi, and the Funanese successor state of Water Chenla.'

    And now for some goodies. First we have a map that we be a guide to the making of the Regions of the mino-mod
    And after that we have the present Model for the map itself.

    I Hope that if any of you support the project, you will contact me letting me know.
    As it presently stands, i am only making the map. Any support to that task would be appreciated
    as well as volunteering to give birth to the full mod i have talked about here.

    Cheers !
    Last edited by Kapitan_brad; July 18, 2006 at 09:09 AM. Reason: Thread was moved

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  2. #2
    DR. Hobo. PHD.'s Avatar Campidoctor
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    Default Re: New Mini mod: Indonesia: Total war

    hmmn romans in austrailia,
    very nice, looking foward to it being done.

  3. #3

    Default Re: New Mini mod: Indonesia: Total war

    If you are interested in just seeing the map, than i can promise that. Anything else and i need help on

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  4. #4

    Default Re: New Mini mod: Indonesia: Total war

    hmm nice idea id be very interested in playing this sometime in the future

  5. #5
    Stuie's Avatar Laudir Agus Mir
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    Default Re: New Mini mod: Indonesia: Total war

    Moved to Mod Threads - Mini Mods.

  6. #6
    Isnogood's Avatar Miles
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    Default Re: New Mini mod: Indonesia: Total war

    Ambitious Project,what exactly is it, that makes you call it a "mini" mod ?

    P.S.
    Ah I see, it's map only, nvm then.Still hope to see you making this into a full blown mod (maybe for M2TW), would surely be very interesting.

  7. #7

    Default Re: New Mini mod: Indonesia: Total war

    Isn't there too much water on this map for it to be possible in rtw, with the land/water restriction and all.

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  8. #8

    Default Re: New Mini mod: Indonesia: Total war

    Quote Originally Posted by CrazedClown
    Isn't there too much water on this map for it to be possible in rtw, with the land/water restriction and all.
    That is, i suppose, what is most noticable at first. But there are tricks i have heard about in making the water area less volotile. This particular geographic region is actually pretty useful for that.

    One of the tricks is to creat curves, and swells witht the water to . . .well, i dont know what it does. But it helps a lot. This is self evident in RTW vanilla at the junctions between the Black an Aegean seas, and at the straights of Gibralter. And a lot of it has to do with constraints on the depth of the water. Making a LOT of deep water (aka inaccesible) seems to help as well. With a map of this size, a lot of water will have to be un-usable, while only the portions directly around the land are usable. I am trying to discourage LONG sailing journies from say . . .Taiwan to australia. Assuming they dont get hit by a storm or pirates.

    Speaking of which, i'll need some help making this BI compatible because i want to have there be a Pirates Faction. It will seem a bit like the Vikings from Viking invasion in MTW. They will come in and pillage, rape, and generally cause trouble, sack the town, and be gone in a flash. raiding warfare was still common in the time period i am thinking of (C. 200CE-900CE, in this time many major nations and empires existed).

    So to answer your question, i suppose we will have to see about it.
    Depending on whether or not i will work is just how well i can design this map mod.

    Cross your fingers, my goal is to have a test run done by thursday

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  9. #9
    wlesmana's Avatar ILIKE2MOVEITMOVEIT
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    Default Re: New Mini mod: Indonesia: Total war

    Speaking fom an Indonesian point of view, the battles over here were never as massive as those in European contingent or other Asian contingents. The problem is that Indonesia is practically a ton of islands. Only 2 empires had ever conquered most of it, the first being Srivijaya, the second Majapahit. But even those were fought with a few hundred men at the most. You don't see the ten thousand men brawl that often. Kingdom conquest are mostly non-violence (until the Muslims arrive) so most islands reserved their cultural heritage. Most of the action was in the island of Java so if the whole thing doesn't work, you can always opt for Java Total War.

    Still, best of luck with it if you like the era and cultures. It will be very unique, at least.

  10. #10

    Default Re: New Mini mod: Indonesia: Total war

    Quote Originally Posted by wlesmana
    Speaking fom an Indonesian point of view, the battles over here were never as massive as those in European contingent or other Asian contingents. The problem is that Indonesia is practically a ton of islands. Only 2 empires had ever conquered most of it, the first being Srivijaya, the second Majapahit. But even those were fought with a few hundred men at the most. You don't see the ten thousand men brawl that often. Kingdom conquest are mostly non-violence (until the Muslims arrive) so most islands reserved their cultural heritage. Most of the action was in the island of Java so if the whole thing doesn't work, you can always opt for Java Total War.

    Still, best of luck with it if you like the era and cultures. It will be very unique, at least.

    then it will be easier on people with crappy comps

    the mainland would have more fighting, ie siam and burma, i saw the movie suriothai about the warrior queen, pretty cool, fighting over a ditch, and hand cannoneers on elephants, and all the sneaky dirty tricks you would expect


    anyway perhaps the muslims arriving could be like a horde invasion type event, what time period are we exactly talking about for this event? :hmmm:

  11. #11
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: New Mini mod: Indonesia: Total war

    Quote Originally Posted by Xu Xiang Long
    then it will be easier on people with crappy comps

    the mainland would have more fighting, ie siam and burma, i saw the movie suriothai about the warrior queen, pretty cool, fighting over a ditch, and hand cannoneers on elephants, and all the sneaky dirty tricks you would expect


    anyway perhaps the muslims arriving could be like a horde invasion type event, what time period are we exactly talking about for this event? :hmmm:
    Perhaps my history teacher is wrong but muslims arrives in SEA via traders and missonaries and very peaceful indeed. Is is basically a mass conversion, when the King converts, the subject follows. The only hording events that makes sense in the Portugeese in 1511 and the Dutch 100++ years later. That is if the mod starts at post MTW era (Renaissance or pre-age of exploration).

    I have an idea of Geasatae like unit. Head-hunters from Iban tribe in Borneo.


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  12. #12
    Bayzent's Avatar Libertus
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    Default Re: New Mini mod: Indonesia: Total war

    Anyway it will be great ^^

    I love "strange" MODS...and a more naval focused Strategies will be too interesting to test
    He was experiencing the aural equivalent of looking at a picture of two black silhouetted faces and suddenly seeing it as a picture of a white candlestick. Or of looking at a lot of colored dots on a piece of paper which suddenly resolve themselves into the figure six and mean that your optician is going to charge you a lot of money for a new pair of glasses.


    --THGTG

  13. #13

    Default Re: New Mini mod: Indonesia: Total war

    I'm Glad to see interest in my project, but the making of the Map is an extremely large amount
    for any good quality, I may have to push my private testing date back if i cant get any more
    support, but i am positive that when it does come out to the public, it will be grand !

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  14. #14
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: New Mini mod: Indonesia: Total war

    Any ideas of the era ? Is it pre-Islamic or post ? If someone can do the unit models etc I can do the coding stuff. Anyway. to be honest the unit variety wasn't that much I believe. Anyway I believe the most exciting period will be during the Malaccan Sultanate (late 1300 AD's) especially later you can have the Europeans arrivials. That makes the units more vareity and with the introduction of gunfire etc.

    The truth is I have this kind of idea already though I intended it to be for M2TW (obviously because of the guns and cannons). Makes the unit job much more easier. Just reskinning and no need modelling and such.


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  15. #15

    Default Re: New Mini mod: Indonesia: Total war

    Quote Originally Posted by AngryTitusPullo
    Any ideas of the era ? Is it pre-Islamic or post ? If someone can do the unit models etc I can do the coding stuff. Anyway. to be honest the unit variety wasn't that much I believe. Anyway I believe the most exciting period will be during the Malaccan Sultanate (late 1300 AD's) especially later you can have the Europeans arrivials. That makes the units more vareity and with the introduction of gunfire etc.

    The truth is I have this kind of idea already though I intended it to be for M2TW (obviously because of the guns and cannons). Makes the unit job much more easier. Just reskinning and no need modelling and such.
    Truth be told i didnt have a specific era in mind; This was to be a map mod.

    However i was going to say that certain types of units would be cool.They would have to be fantasy units because there just isnt enough information on Ancient Indonesian warfare. Maybe a trip to Indonesia could help with that . . . .oh well.

    Now, if you are interested in helping, you could make some models, or "liberate" some for the project. They would have to be more mobile units like archers, light skirmishers, or those Aztec warriors used in Native America: Total war. Basically if you can make the models, i can do the skins afterwards and yeah . . . . .that might work fine. Either way, im going to need new models, lol

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  16. #16
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: New Mini mod: Indonesia: Total war

    Quote Originally Posted by Kapitan_brad
    Truth be told i didnt have a specific era in mind; This was to be a map mod.

    However i was going to say that certain types of units would be cool.They would have to be fantasy units because there just isnt enough information on Ancient Indonesian warfare. Maybe a trip to Indonesia could help with that . . . .oh well.

    Now, if you are interested in helping, you could make some models, or "liberate" some for the project. They would have to be more mobile units like archers, light skirmishers, or those Aztec warriors used in Native America: Total war. Basically if you can make the models, i can do the skins afterwards and yeah . . . . .that might work fine. Either way, im going to need new models, lol
    Models (and skins) unfortunately is not my speciality. I can do text stuff but that have to wait for M2TW to come (if you intended to use that as a base). It's better to think the concept of the mod before stuff like skins etc so the idea might be clearer. For example faction list, units for faction, buildings etc.

    Anyway some factions that comes to mind.

    Starting period 1400 AD - ????

    1. Kingdom of Malacca
    Units:
    Noble Class - cavalry
    Warrior class - Daggers/Kris
    Peasant class - spearmen
    Special unit - Natives with blowpipes
    Unique unit - Hang Tuah & friends

    2. Kingdom of Majapahit
    Noble Class - cavalry
    Warrior class - Daggers/Kris
    Peasant class - spearmen
    Special unit - ????
    Unique unit - ??

    3. Acheh Sultanate
    Noble Class - cavalry
    Warrior class - Daggers/Kris
    Peasant class - spearmen
    Special unit - ????
    Unique unit - ??

    4. Kingdom of Siam
    Noble Class - elephants
    Warrior class - long swords
    Peasant class - spearmen
    Special unit - ????
    Unique unit - ??

    5. Kingdom of Burma
    Noble Class - elephants
    Warrior class - long swords
    Peasant class - spearmen
    Special unit - ????
    Unique unit - ??

    Hmm.. On a second though, this looks more like SEA mod instead of Indonesia mod btw..


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  17. #17

    Default Re: New Mini mod: Indonesia: Total war

    Quote Originally Posted by AngryTitusPullo
    It's better to think the concept of the mod before stuff like skins etc so the idea might be clearer. For example faction list, units for faction, buildings etc.

    As i stated clearly before, this is foremost a Map mod. Which means that first there will be a map, then if there is still interest i will begin making other things to constitute as a full mod.

    I appreciate your interest in the project and if you dont feel like doing any actual work because of MTWIIs closeness, than perhaps you might be interested in doing some of that research stuff that makes mods succesful. That is not only fun, but requires no modding skillz !

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  18. #18

    Default Re: New Mini mod: Indonesia: Total war

    I think any fans awaiting Indonesia: total war, have waited long enough to see something !

    So without further ado, here you are !



    When i look at it, two thoughts come to mind:

    "holy cow, this thing is HUGE !"
    or
    "that is . . a LOT of water . . . "

    And yes, you'd be correct on both counts. the map has not yet been tested, so its still in the experimental stages of development.

    But that is only because i am striving for a very high quality map. any problems that present themselves to me will be dealt with at the time of their occurence.

    Enough of this technical garbage, lets talk total war !

    you may notice that is not as "island-cluttered" as when you look at a real map. there are two reasons for this: It cnt be done. The hard coded limit for landmasses is somethign around 40, and i am trying to stay within the limits of a map, lest it CTD. the second reason is that it just wouldnt be practical. Having islands in your way every time you try and set sail for somewhere would get annoying, seeing as little of them actually have anything on them.

    Another issue is the Land bridges. Again, these were created as a means to an end: CTDing. The angine cn only handle so much water, and so much land. Maps seem to prefer more land than water, and making the land one great big whole makes it easier than to have a million large islands.

    So, that means that there will be more tactically important points to keep, less waste on the map, and hopefully more fighting as a result. We all know the AI has a tendancy to get stuck on the smallest things.

    anyways if you have any comments or suggestions, i'd be happy to take them in this thread or via PM

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  19. #19

    Default Re: New Mini mod: Indonesia: Total war

    Looking excellent, keep it up...

  20. #20

    Default Re: New Mini mod: Indonesia: Total war

    When i look at it, two thoughts come to mind:

    "holy cow, this thing is HUGE !"
    or
    "that is . . a LOT of water . . . "
    I thought the second one, and that means a lot,a lot of ground artwork.

    btw i see you are a noob, and you want to start a total conversion mod
    For start i recommend you to read this thread:
    http://www.twcenter.net/forums/showthread.php?t=52350

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