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Thread: diplomacy via campaign_script

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  1. #1

    Default diplomacy via campaign_script

    Hello

    I removed all agents from my personal mod besides the diplomats, because I always hated that moving tons of agents around the map mid game. (And foreign diplomats standing at my cities and doing that slow start negotiations animations without in fact starting it, wasting my time.)

    Too bad that diplomats are needed for things like making peace or trade agreements etc.

    To make them obsolete I'd like to move their functionallity to the campaign_script.
    Via
    console_command diplomatic_stance spain venice Allied
    console_command diplomatic_stance spain venice neutral
    console_command diplomatic_stance spain venice war
    I can make alliance peace and war (war can be also made by a attack, so not really needed).

    How to do that for "military access" and "Trade agreements"?

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: diplomacy via campaign_script

    Doesn't work that way, unfortunately.










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