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Thread: Proposal: Rogue's

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  1. #1

    Default Proposal: Rogue's

    Character bit


    The Rogue is a man of no sense of justice; dispensing hard justice to all those who are weak and rich. Whilst they are seen as monsters; they are all professional and follow a strict code of conduct, selling their wares, goods and services to anyone, if they have the coin that is.

    Base Pay:
    3000 dragons

    Home Thread:
    A Rogue can create a Bandits guild; mainly situated out of reach and in very isolated areas.

    Bandits Guild;
    Cost - 20,000 Dragons. The guild is where these shadowy figures lurk; all congregating in one area to train themselves in the secret arts and await a suitable contract. Building one of theses gives the Rogue character a standing force of 25 men and an additional 2 full-time Assassins.

    A Rogue may build multiple guilds; gaining another 25 men and 1 Assassins/Thieves in the process for each one constructed. They also grant the constructors an additional +1 for escape rolls for each construction.

    Assassins
    Assassins are the masters of killing; and as such are the perfect individuals to call upon when you need someone disposed of. They can be used to attempt to eradicate a target, having a +2 bonus in assassination. Unlike normal people; they are trained not to release the names of their clients and have a reduced chance of releasing information under torture.

    Thieves
    Thieves are the masters of stealing and procuring items; leaving no trace of their actions behind. They can be used to try and steal money or certain items from a individuals homes/vaults; having a rolled chance of whether they are successful in stealing or not.

    Bringer of Death
    The Rogue gains a +2 Assassination bonus when assassinating a target personally.

    A Born Thief
    The Rogue gains a +2 Pillaging bonus when targeting small settlements of individual targets.

    A Rogue only may pick one of the above.

    Spoiler Alert, click show to read:*

    Thieves- Same as above and take a cut of the profit for themselves, which is 25% of the payout. Cost x amount for hiring and come in 3 levels-
    Novice (no roll bonus)
    Professional (+1)
    Master (+2)

    Thieves Guild- For Rouges specializing in Thievery. +1000 to income, grants 50 Thieves and costs 20,000 dragons. Can be upgraded to include defenses and stuff.

    Jobs- The Guild Master can send out thieves on various jobs (the Skyrim ones) with differing chances of success and profit for each one. Naturally the higher paying ones are harder
    Last edited by Gandalfus; September 27, 2012 at 01:12 AM.

  2. #2
    Pinkerton's Avatar Praeses
    Join Date
    Jan 2012
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    Default Re: Proposal: Rogue's

    I like it

  3. #3

    Default Re: Proposal: Rogue's

    As I said, it's a GSTK one I dug up for martin.

  4. #4
    Bonez's Avatar Protector Domesticus
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    Nov 2011
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    Nova Scotia, Canada
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    4,609

    Default Re: Proposal: Rogue's

    As no changes are wanted this shall be moved to a vote. Thread Closed

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