See title. The idea that each faction leader has a number of attributes, forming an overall personality (eg 'warmonger' or 'trader') is not new to the series. What I'm suggesting is that these traits should influence, to a medium degree, the decisions we see the AI take on the campaign map - what buildings they build, who they declare war on, how likely they are to declare war, how easy they are to befriend or to bribe, etc.
This should hopefully add some vareity and 'feel' to each seperate faction, and make each game even more 'sandboxy'.
For example, the new German leader is a 'warmonger' and 'hates Roman culture' as the Roman faction killed his father in battle. When he comes to power the German AI then becomes much more likely to build units rather than buildings, maybe even receives buffs to do so, and is also more likely to declare war on his neighbours, especially if they happen to be Romans. Or, the new Carthaginian leader is a 'trader' and 'loves Greek culture'. Trader would mean he is much more likely to sign and keep trade routes open, and 'loves Greek culture' makes the Carthaginians more likely to trade and form strong alliances with the Greeks, Macedonians, etc.
This would add both realism and fun to the campaign - kings or emporers often made rash or brilliant decisions based on personality! If done properly, it should make diplomacy vibrant, and far easier for the human player to predict and understand, and maybe even easier to manipulate to your advantage. Which in turn should make it more fun.
Agents would also become more useful. Assassinating faction leaders secretly if you can becomes much more appealing because this could affect the attitude of the AI to your benefit, if the heir has more agreeable traits to your cause. You could also plant diplomats or ambassadors to attempt to moderate or increase an aspect of a leaders personality to your gain.
I know this is at odds with the general development tree as seen in Shogun, so maybe there could be a way to keep a generals personality, and those perks seperate.




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