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  1. #1
    Sevasti's Avatar Biarchus
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    Aug 2008
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    They tell me it's a regular building but it sways like a house of cards when the wind blows
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    Default Coop Battle Bug

    Manually resolving a battle in the coop campaign seems to throw a game breaking bug. After placing troops and starting the battle it refuses to initiate.

    We can select units and give orders but the 'battle time' remains static (refuse to count down) so everything is frozen. The AI troops remains stationary as well but are flickering between positions.

    So far we've found no acceptable solution, we can't even concede defeat. We can click the button but nothing happens. The only way get the battle moving is if the supporting player drops out of the battle but that leaves his gifted troops unplayable as well.

    Is there a solution to this? I searched the bug forum a bit but found nothing really related. Thankful for answers or redirection to an already existing discussion about the problem.


    EDIT: We're playing Fall of the Samurai.

    SOLVED: Sorry to have bothered you. It was by fault of our own. It desynched because of a 'reduced troop movement mod'.
    Last edited by Sevasti; August 30, 2012 at 12:45 PM.


    Et sekund er som et minutt her inne
    Minutt som en time. Time som et døgn
    Og du trur du ser ting å så klart
    Eg seier ikkje ett ord til før eg får en advokat

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