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  1. #1

    Default City Development

    I have run into an oddity; I was able to initiate a structure, but it is stalled more than halfway to completion.
    The situation is with an advanced barracks development in Rome (circa 240/220BC). It was to take 15 turns to complete, but has stalled with 6 turns remaining. Is such a thing normal? Perhaps it was caused by me changing something in the options--I just don't know. This is the first time I have seen this happen in a couple months of playing the game. I was able to add another building project which completed, but the barracks is still stalled.

    In the city of Ariminum there are, to date, no building projects available to enable building ground units. Fleets are not a problem--the naval port has upgraded enabling the building of any ship type. The year is 220BC and am still not seeing a way to enable ground unit building. It is a large city at this time with a healthy economy. Is it possible to build ground units there?

    Hopefully these questions are not too far in in "left field". I do not have a manual. I bought the gold version a few years ago, (Gamer's Gate--they do not have a manual for download) but never played it until a few months ago. I have found multiple mod guides, but fail to find a base game manual. Although I "think" I have learned how to play it with the adviser and experience, it is possible I am missing something very basic.

    BTW, EB is a mighty fine mod. I appreciate the effort. It has rekindled an old interest.

  2. #2
    Entropy Judge's Avatar Vicarius
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    Default Re: City Development

    It sounds like you're trying to build a building that gets obsoleted by the Polybian Reforms occurring (I've had that happen, where I'm building a barracks, a Reform triggers, and the barracks being built gets stalled). The only other thing I can think of happening is if you razed the government required for building the barracks and that halted it - though I don't know if that's what happens if you do that.

    What government level is Ariminum?
    I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
    ~ Miaowara Tomokato, Samurai Cat Goes to the Movies

  3. #3

    Default Re: City Development

    Hmm--Polybian Reforms--that might be it. I do not recall reading about that--and I am still some years away from the Marian Reforms. However, there was a message at a turn start, very likely after I started that particular build, that some military reforms would be taking place in various nations. It did not mention any specific change, nor did it mention Rome directly (as I recall) so I disregarded the message. Does the Polybian Reform cause units to double in size? If so, then that is what happened.

    I have not destroyed anything in Italy--a wholly different approach in this try. Regarding Ariminum, I have looked at the existing builds to see if anything needed to be razed to allow some other building, but don't see anything.

    Thanks for the answer.

  4. #4

    Default Re: City Development

    Reforms can be quite confusing... I think it would be best if EB team just added some description into the game, for example update the building browser and put those reforms "buildings" there while description would mention conditions that needs to be met for them.

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