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  1. #1

    Default Cultural or population conversion

    Hopefully there will be a mechanic in the game that mimics the "colonization" of conquered or foreign provinces. What I mean is that depending on a number of factors, you will have a rate at which your population bleeds into and "converts" other provinces.

    These factors can be: relations with the faction, bordering the province, trade routes over water, whether you own the province. You should also be able to pursue policies that will spread your people- for example the Greeks as a naval and trade civilization will have policies that increase the rate at which their culture spreads into other areas- Greek colonies in Southern France for example if you have trade ports connecting with those provinces.

    You might get events that allow you to persecute the foreigners or encourage them to settle. The more foreigners in your territory, the easier it is for that faction to take over and hold the region. If you want to be protectionist and nativist, however, you get a penalty to trade and faction relations. For example, you might get a notice that citizens in a city have begun to riot in the Roman quarter. You can choose to Quell the Violence (minus loyalty from nativist nobles and generals, increased unrest, major loss of population, maybe a revolt) Do Nothing (minor penalties and benefits) or Encourage the Rioters (big hit to relations with Rome, possibility of reprisals, trade penalty, increased loyalty from nativists politicians or generals, smaller loss of population and big loss of cultural influence).

  2. #2

    Default Re: Cultural or population conversion

    I look forward to spreading the Cult of Dionysus around the Mediterranean; though it may actually be a redundant exercise.
    Eats, shoots, and leaves.

  3. #3

    Default Re: Cultural or population conversion

    I prefer Britannia's culture system. It was very simple yet effective. In fact it was just religion without priests. And certain units can be recruited only if you had reached a particular percentage.

  4. #4

    Default Re: Cultural or population conversion

    Quote Originally Posted by daelin4 View Post
    I prefer Britannia's culture system. It was very simple yet effective. In fact it was just religion without priests. And certain units can be recruited only if you had reached a particular percentage.
    That's what I was thinking, only more detailed and with more opportunities for active player decisions that will shape other aspects of your empire instead of just a passive effect.

  5. #5

    Default Re: Cultural or population conversion

    I dont want them to make it so easy, It'd be stupid to see all over gaul,north africa, or greece as roman in 10 or 20 years. Make it so only certain culture groups can assimilate with those inside their culture group(i.e. Europe Culture group divided by sub groups like Germanic Culture,Iberian/CeltIberian,Celts,Roman,Greek etc.)

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