One feature that I dislike in all the previous TW games and in the paradox's games is that the army organisation of every faction is more or less the same.
In Crusader Kings II especially, there is hardly any difference between the professional army of the Byzantine Empire and the feudal armies of the Holy Roman Empire.
The same can be said for the previous TW games. Sure, there are different unit types, and you do have the option of recruiting levy units. However, there are very little penalties if you are did not bother to disband a levy unit after a war.
Hence, it because extremely easy for any faction, be it big or small to develop a professional standing army as long as you have the wealth to do so.
If the developers want to make Rome II more fun and diverse for the gamers, they should implement a professional/levy army system for your Empire.
For a strong and centralised Empire, like the Roman Empire, you should be able to sole control of your armies. You should have the means to maintain multiple standing armies and appoint generals according to your whims and fancy. Such units don't need to be disband after the campaign is over, nor will the units complain too much about campaigning in far flung lands.
You as the Emperor should be the only person with authority to raise new legions and every single military unit is answerable to you. As long as you can pay for those soldiers, they will not rebel against you.
However, the cost of upkeep for these soldiers are quite high as you need to pay time full time, and you have to be responsible for arming those men.
For a Empire that is more feudal in nature, such as the Persian Empires, you should have less control over your provinces and your levies. While you can have a professional Imperial guard, you would need to call upon your vassal states to give you their armies. Your vassals should be able to control over how many men they should sent to you based on your ruler's reputation.
This is also an army that cannot be campaigning for too long. Those non-professional levies still need to return to their lands and farms after one or two campaigning seasons. If you attempt to leave them out in the field for too long, those levies and your vassals might attempt to stage a rebellion.
The advantage of having a levy based army is that there is very low upkeep and recruitment cost for your army, as they have their own lands to attend to and your vassals are responsible for equipping their men with armour and weapons. Although the quality of the armour and weapons will be quite poor compared to other more professional units. Such levies might not even be given any body armour! Although you might be able to have a much richer aristocratic class that will provide you with a larger amount of heavy cavalry.
For strong and centralised states that relies on a core of well-trained militias, they would have the same advantage as a levy based army. The only difference is the men themselves are responsible for their own equipment. These men will have to be much richer than most of your population, as they much own lands to afford all the armour, shields and weapon. As long as you have a sizable population of such men, you can have a strong army that will defeat most levy armies.
The downside is a militia based army have a rather limited window and a limited range of operation. While you can have sole control over your faction's armies, such units cannot afford to be campaigning for too long. If they are still campaigning for more than 2 campaign seasons or more, the men returning home might cause trouble for you.
All the veterans of your wars might lost their lands and become restless landless peasants. Your domestic situation might be quite volatile, with conflict going on between those who lost their lands and those that bought over all the untended properties. This might cause your military pool to dry up quickly unless you embark on some reforms, be it stripping the assets of the rich and giving it to the poor, or turning your army into a professional one that can pay all those landless citizens.
Another option for you will be to have a mercenary based military system. Your native population isn't well trained nor equipped to go into battles and campaign, but you would have a extensive connection to all the mercenary armies. They will be willingly to stay in the field and campaign as long as you are able to pay them. That does not mean you cannot have a strong core of home guard for your faction.
This is especially useful for factions that do not have a strong military tradition and need to rely on foreign troops. Of course, those mercenaries do not come cheap and you need to be rather rich to rely extensively on mercenaries. Building up ties to various communities also become important if you want to expand your army.
Hopefully, in Rome II, we will see the Romans and the various Greek city states employing a Militia system at the beginning of the campaign. The Parthians and Seleucids should employ a levy system, while the Egypians and Carthage should employ a mercenary based army. The various barbarian tribes should employ a variant of a levy system, where you are relying on all the allied tribes to provide you a sizable army for your campaigns. Due to a much stronger warrior tradition, the barbarian faction should have a much stronger infantry units than most Eastern levies.
This can provide the next total war game more replay value, more fun to try out the different faction and at the same time, a little bit more historical. This is where tech trees can become rather useful, with you attempting to reorganize your faction to suit your means.





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