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  1. #1

    Default Empire borders

    I think a 'new' method should be used for your empire borders.

    Currently with all Totalwar games, there is a designated area, and once you capture the centre of the province the whole province becomes part of your empire.

    However I think having an area captured where your army has reached would be better.

    for e.g if the scottish came and took over say a port in newcastle, then instead of having the whole of north england under your command, why not just have the port under your border and the land your armies marched before to get there?

    Borders and boundries were never set, especially during roman periods, instead it was land you conquered.

    SO in essence you can have your 'own made' borders as opposed to conquering land where your soldiers have not set there foot on yet.

    What do you guys think?

  2. #2

    Default Re: Empire borders

    To fully control a port you would need to have control of the roads leading up to the ports, which in turn requires a base (a fort or town). Its just easier to have control over a designated area instead of the game keeping track of how far armies have advanced into enemy territory.

  3. #3

    Default Re: Empire borders

    awesome idea though i think they ae already putting this in like with the region thing... is my understandment that say you capture a town outside the big city then that town is yours but not the whole province/turf/city only that which you captured...hope this is hoe it is implimented lets just wait and see.... great idea by the way
    Quote Originally Posted by George Orwell
    “Shall the common man be pushed back into the mud, or shall he not? I myself believe, perhaps on insufficient grounds, that the common man will win his fight sooner or later, but I want it to be sooner and not later—some time within the next hundred years, say, and not some time within the next ten thousand years. That was the real issue of the Spanish war, and of the last war, and perhaps of other wars yet to come.”

  4. #4

    Default Re: Empire borders

    Quote Originally Posted by oppai(.)(.) View Post
    awesome idea though i think they ae already putting this in like with the region thing... is my understandment that say you capture a town outside the big city then that town is yours but not the whole province/turf/city only that which you captured...hope this is hoe it is implimented lets just wait and see.... great idea by the way
    Exactly!

  5. #5
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Empire borders

    Quote Originally Posted by oppai(.)(.) View Post
    awesome idea though i think they ae already putting this in like with the region thing... is my understandment that say you capture a town outside the big city then that town is yours but not the whole province/turf/city only that which you captured...hope this is hoe it is implimented lets just wait and see.... great idea by the way
    That would be cool but the way they are going is they wont allow that town you captured to become upgradeable into a major city rivaling the provincial capital. Even if you colonize it with all your armies and increase the population to 100,000s. It would still just be a little town.

  6. #6
    Metaluis90's Avatar Ordinarius
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    Default Re: Empire borders

    interesting idea, but I think the coding involved for its implementation would be huge - aside that resources and other thing would be tied to specific terrain tiles, which if I can recall cannot be done, due the warscape engine.
    "Rules without exceptions last eternally; Roman Law is the only law"
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  7. #7

    Default Re: Empire borders

    agreed, the coding element would be hard but not impossible.

    I mean, there already is the Line of site for your buildings, agents and army - would it not be basically an upgrade if that? If you want to take it a step further you also can....e.g. the sort of populace loyalty they did in shogun 2, support for the emporar or shogun, and the more loyalty you get in that area the wider your influence becomes in that area?

  8. #8
    Metaluis90's Avatar Ordinarius
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    Default Re: Empire borders

    Quote Originally Posted by PersianPrince View Post
    agreed, the coding element would be hard but not impossible.

    I mean, there already is the Line of site for your buildings, agents and army - would it not be basically an upgrade if that? If you want to take it a step further you also can....e.g. the sort of populace loyalty they did in shogun 2, support for the emporar or shogun, and the more loyalty you get in that area the wider your influence becomes in that area?
    I can't really say something on this matter, since I haven't played neither of those games (Shogun or Empire); I was comparing what I've seen in Rome, which is a pretty old engine!

    But, to resume, I liked your idea, I think is historically acurrate (specially when the city is only the capital of that province, but for no reason is the only one there... why the hell a whole region would fall into your command after you conquered a single city of it? Yeah, it could be the most important... but you could never had the chance to resist in the minor ones)
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  9. #9
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Empire borders

    Dynamic borders have always been my greatest wish for Total War campaign wise.


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  10. #10

    Default Re: Empire borders

    Quote Originally Posted by LestaT View Post
    Dynamic borders have always been my greatest wish for Total War campaign wise.
    Yes, mine also.

    Boundries were never static, and new boundries were always made.

    I don't know if it would be possible to make it thus, however it would take empire building to 'another level'.

  11. #11

    Default Re: Empire borders

    Quote Originally Posted by LestaT View Post
    Dynamic borders have always been my greatest wish for Total War campaign wise.
    Same. It sounds like we are moving towards it with the descriptions of the campaign for R2 being able to take over portions of a province rather than the whole thing is good.

  12. #12
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Empire borders

    As long as there are a lot more of these smaller regions, towns, farms whatever.

  13. #13
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    Default Re: Empire borders

    I think that your idea is impossible to implement into the game, but maybe something similar is possible.

    I think the best way to simulate this is with a slightly modified model of the empire campaign. As in, every region has a capital town and smaller towns. You can take the capitol town but if the enemy still holds one (or more) smaller town(s), the province is contested and not in your control yet. So you can't build or recruit or anything. In my opinion this is the most realistic thing possible because in times of war you wouldn't rebuild a city if the enemy army is 10 km away...

    In this way the smaller towns are much more important into the game because in empire they didn't have much strategical use...

  14. #14
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Empire borders

    But the problem Gousman is some people want to be able to expand your borders one town at a time. Say you dont want those towns in that region, you just want that city. But if you take the city the border encompasses those towns as well. The best example of what I mean is with ETW where you had to take all of France if you took Paris. So if you only wanted Normandy, tough luck, you had to destroy the French Faction as well.

    Obviously, it wont be like that again but they might make a few regions similar to that but on a smaller scale so perhaps a region in Austria or something is too large and not subdivided enough. IDK.

  15. #15
    Foederatus
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    Default Re: Empire borders

    I know what they mean, but I said that's just not possible in the total war engines (at least if they use a similar engine type with Rome II). But I guess they scale up the map thus far that people won't have to worry about this whole problem. If CA just removes the max region count we know in the old R:TW everything will be fine. If CA won't scale down, mod makers will .

  16. #16
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Empire borders

    The Warscape engine has no region limit. So theoretically we could have more than 300 regions. But didnt do that for ETW or NTW or Shogun. We can only hope they have at least 300 for RII. Modders cant even add new regions yet. So we cant do about the regions or the campaign map.

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