just like my post on specific civ "perks" that could be implemented for mil and econ. I would also like to see some perks for government too. Like im not sure if they were thinking of implementing government in this game or how they would do it. What i would suggest is having each faction have diff perks for their unique government type. Like obviously your gonna have the empires, like rome and carthage. They can have the same governemnt in name sake, but different abilities for each specific faction. Romans have a republic at first, so they could get the benefit of a happy populace and towns conquered by them could have less turns of being sad faced. Carthage could have a governemnt that has more nations allieing with it, or even have the option of an agent like in rots that can ask for the allegience of cities. Egypt could have unriveled growth and even more income per turn from farms, they can also have it so if they have cities that are taken, then it takes longer for conquerers to subdue the people maybe even rebels here and there. Now the barbarians, i always though unrealistic to have them be almost like a unified country or empire in rome. So what you could do is have them be almost like a congress, each area has a king and they all have different ways of doing things, this could give the faction at least five different abilities, like good at trade, good at creating soldiers, farmers, maybe bonuses on different things, if one of their regions were conquered, then the faction as a whole just loses a king and maybe their traits get doubled to make up for it. idk that idea is a work in progress lol. But now for the greek citie states, it could be the same thing sorta excpet that they could have the optiong of turning into an empire. and then the smaller traits would be diminished, and they would get a new trait for being a whole or something. Still a work in progress, let me know what your ideas are, on the abilities, or just the concept.![]()




Reply With Quote








