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  1. #1

    Default What about modding?

    I know this might have been asked a bazillion times, but I havent found any official statement regarding mods
    And so I ask: CA, how much mod support will you include in the game? Will you keep the same line since ETW or will go back to the RTW/M2TW times?

    I really hope they provide full mod support, for heavens sake.

  2. #2

    Default Re: What about modding?

    http://www.twcenter.net/forums/showthread.php?t=558726

    No real official statement from them yet, only vague ones.

  3. #3

    Default Re: What about modding?

    I hope they do support mod.

    Hope they don't go all DICE and start saying "Oh, no, the engine is too complex for you to handle...."

  4. #4
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: What about modding?

    Quote Originally Posted by Mike Charlie One View Post
    I know this might have been asked a bazillion times, but I havent found any official statement regarding mods
    And so I ask: CA, how much mod support will you include in the game? Will you keep the same line since ETW or will go back to the RTW/M2TW times?

    I really hope they provide full mod support, for heavens sake.
    The only official mod support in terms of official mod tools is only for Shogun 2 with TEd (battle map creator).

    RTW/M2TW has lots of mods due to the simpler text base game engine used.

    The previous materials released like docudemons, unpacker etc are always unofficial.


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  5. #5
    Evalation's Avatar Centenarius
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    Default Re: What about modding?

    why not wait and see if you like the game the way it is.... you may find that you like it and it doesnt need modding.

    But i think there wont be many mods of this game if they support them due to just how big it is.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

  6. #6

    Default Re: What about modding?

    Quote Originally Posted by Evalation View Post
    why not wait and see if you like the game the way it is.... you may find that you like it and it doesnt need modding.

    But i think there wont be many mods of this game if they support them due to just how big it is.
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  7. #7
    Evalation's Avatar Centenarius
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    Default Re: What about modding?

    Quote Originally Posted by atheniandp View Post
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

  8. #8

    Default Re: What about modding?

    There will be mods. But they will be like ETW & after ones with tweaks and additional units. Nothing compared the old days of major overhauls of the game to something new like third age TW which changes nearly everything.

    though like you and many others i do hope for a day where we will be able to change more things with or without support (preferably with, so more can be done faster!).
    i did hear that there were being advancements to the mapping side. someone added a cornfield in a region to empire . only took a few years

  9. #9

    Default Re: What about modding?

    Quote Originally Posted by Dowie View Post
    There will be mods. But they will be like ETW & after ones with tweaks and additional units. Nothing compared the old days of major overhauls of the game to something new like third age TW which changes nearly everything.

    though like you and many others i do hope for a day where we will be able to change more things with or without support (preferably with, so more can be done faster!).
    i did hear that there were being advancements to the mapping side. someone added a cornfield in a region to empire . only took a few years
    Yeah, I totally hoped for some full fledged total conversions in E:TW.
    I really fail to understand the logic behind not releasing mod tools! I mean...dude...it's a Win-Win situation for them: 1-They don't have to spend time fixing all the bugs 2-They don't have to spend time releasing DLC's 3-Their games get a longer sales-span as mods increase popularity (Half-Life, im looking at you) 4-We are happy.

  10. #10
    Nordmann's Avatar Senator
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    Default Re: What about modding?

    Don't hold your breath. Same engine, but bigger, more complicated, and even less likely to be supported by any of the current unofficial tools.

    There's always a chance CA will surprise us, but don't count on it, or you may well be disappointed yet again.

  11. #11

    Default Re: What about modding?

    Quote Originally Posted by Nordmann View Post
    Don't hold your breath. Same engine, but bigger, more complicated, and even less likely to be supported by any of the current unofficial tools.

    There's always a chance CA will surprise us, but don't count on it, or you may well be disappointed yet again.
    CA has never surprised us. Only by luck did they produce some games, Rome I and Med II, that others can mod into something playable. In fact, I'd say the best vanilla game in the whole series was the second game in the series, Med 1. If you cannot overlook the graphics, it's quite amusing to play.

    By the way, this IS the golden age of modding RIGHT NOW. Stainless Steel 6.4 is not that old, and a newer version is on it's way. Third Age 3.2 is new. Broken Crescent is about to put out a new version. The IB 2 Britiannia campaign is great and also about to put out a new update. There are others as well.

    In short, if you have a copy of Medieval 2, you have all kinds of great gaming options with mods that far surpass the recent releases of the Total War series. In fact, I believe there's more visitors to the Medieval 2 Kingdoms Hosted Mods pages than to all other portions of this site combined.

  12. #12
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: What about modding?

    Quote Originally Posted by brapollo View Post
    By the way, this IS the golden age of modding RIGHT NOW. Stainless Steel 6.4 is not that old, and a newer version is on it's way. Third Age 3.2 is new. Broken Crescent is about to put out a new version. The IB 2 Britiannia campaign is great and also about to put out a new update. There are others as well.

    In short, if you have a copy of Medieval 2, you have all kinds of great gaming options with mods that far surpass the recent releases of the Total War series. In fact, I believe there's more visitors to the Medieval 2 Kingdoms Hosted Mods pages than to all other portions of this site combined.
    Rome Total Realism Platinum Edition v2.0 which will be using RTW-ALX is about to be released.


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  13. #13
    hochmeister devin's Avatar Senator
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    Default Re: What about modding?

    By what deffinition of TC do you guys use? Because to me it means you changed that game to a different era or time frame not covered in the original or to a fantasy setting. By that definition theres a few TCs for the empire-FOTS games: TWTEAW for empire, TGW for napoleon and ww1&s2 for FOTS (just noticed they all related to ww1, wtf). To a lesser extent foreign invasion(FOTS) is also a TC since western powers are invading japan or sekigahara campaign(shogun 2) this one since its a later time frame the vanilla by like 1 year, though it plays very differently.

    What im trying to get at is there are still big cool mods out there for newer games you just have to like ww1 . Though medieval 2 and rome will still be the ones with the big TCs and overhauls (overhauls past medieval 2 suck, no offence) yet all hope is not lost, eh. CA even made a battle map editor for shogun so they may release more useful tools for modding soon, like a campaign map editor. That really whats holding us modders back, the lack of changing the campaign map and adding new animations limits us to TCs and overhauls that use existing maps and animations (for shogun 2 model since nobody bothers to make a model converter anymore).

    In some ways moddings advanced alot, TGW 5.0 will have working tanks for christ sake! People working on empire are slowly advancing on modding the campaign map and warscape modding is easier to install. Another pro warscape has is going for it is making new units is quick and easy, for example I made 70 units inside 50 hours.(30 variant models) though to the average joes a opinion I guess not being able mod the camapign map and add new animations out ways that.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  14. #14

    Default Re: What about modding?

    Quote Originally Posted by hochmeister devin View Post
    By what deffinition of TC do you guys use? Because to me it means you changed that game to a different era or time frame not covered in the original or to a fantasy setting. By that definition theres a few TCs for the empire-FOTS games: TWTEAW for empire, TGW for napoleon and ww1&s2 for FOTS (just noticed they all related to ww1, wtf). To a lesser extent foreign invasion(FOTS) is also a TC since western powers are invading japan or sekigahara campaign(shogun 2) this one since its a later time frame the vanilla by like 1 year, though it plays very differently.

    What im trying to get at is there are still big cool mods out there for newer games you just have to like ww1 . Though medieval 2 and rome will still be the ones with the big TCs and overhauls (overhauls past medieval 2 suck, no offence) yet all hope is not lost, eh. CA even made a battle map editor for shogun so they may release more useful tools for modding soon, like a campaign map editor. That really whats holding us modders back, the lack of changing the campaign map and adding new animations limits us to TCs and overhauls that use existing maps and animations (for shogun 2 model since nobody bothers to make a model converter anymore).

    In some ways moddings advanced alot, TGW 5.0 will have working tanks for christ sake! People working on empire are slowly advancing on modding the campaign map and warscape modding is easier to install. Another pro warscape has is going for it is making new units is quick and easy, for example I made 70 units inside 50 hours.(30 variant models) though to the average joes a opinion I guess not being able mod the camapign map and add new animations out ways that.
    CA is not going to create new modding tools. Every article I have read where they are asked about that, they say the same thing. It's simply not a priority for them.

    As for Med II, just in the last year or so have modders developed the tools to really make Med II into amazing mods. Look at the custom settlement of Third Age. They are amazing. And those are a relatively new thing. Maybe in another 5 years, people will crack the code of newer Total War games and create some great custom mods of those games. But right now, the changes are mostly tweaks and given how crappy the vanilla versions of those games are, it's really not enough to make them playable for me. Though I certainly respect and admire those who try!

    I have a feeling people will be modding Med II for years to come. By a happy accident, not planning on the part of CA, Med II is a good modding platform and a far better game than those that came after.

  15. #15
    Col. Tartleton's Avatar Comes Limitis
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    Default Re: What about modding?

    Frankly M2 is pretty damn good and it's still constantly being pushed to new boundaries.

    Medieval 2 is the peak of modding for the foreseeable future. It's capable of pretty high detail in all aspects and if not simple, straightforward modding which can be done by regular people. You don't have to be a genius or a pro to mod medieval, it just takes time and trial and the shoulders of giants.

    It would be nice if it could handle mounting and dismounting, and limbering and unlimbering, occupying houses, and a bit more of the little details that Empire, Napoleon, and Shogun can do, but that's not going to ruin the game for anyone.

    The only great game on Warscape is Fall of the Samurai. They didn't work out the Warscape kinks until Napoleon, optimize it until Shogun, and it wasn't until Fall of the Samurai actually made use of everything to bring medieval and western warfare together. Unfortunately that comes at the price of being way too complicated to overhaul mod currently or perhaps at all.
    Last edited by Col. Tartleton; August 30, 2012 at 12:02 AM.
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  16. #16
    Antalis's Avatar Civitate
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    Default Re: What about modding?

    MTW2 and its mods are very good. Its a pitty that this engine doesn´t allow ships. ETW is one of my favourite TW game and its also sad, that there will never (?) be a world mod for it with Africa, Australia and so on. Thats what I´m looking for since this game was released. But you are right: There are really good mods for MT2 and RTW1.

  17. #17

    Default Re: What about modding?

    I pray they open up the game a lot more but i guess that sega/CA need to develop a revenue stream so no new unit mods etc.

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