You know what I mean; this is a mistake that has been left uncorrected from the very beginning of the total war saga. Shooting at an unit that is engaged in close combat against an allied unit causes friendly fire, and that’s fine and an effort most people don’t make, but it just make more egregious that after seven games with all kinds of patches and expansions we still find things like cavalry being able to charge into a battle between infantry units, totally ignoring the ally units like some kind of ghost riders from a fantasy book, but once they arrive at the enemy unit, booom! A regular charge, like if three hundred human sized obstacles are the same as open field! Everyone that knows even the tiniest bit about horse racing knows that this is BS.
Physics are just another science, just like history, and if we allow its rules to be broken in the game, we’ll end up playing Star Trek before we notice! Even from a tactical viewpoint, the fact that Cavalry charges are not stopped by allied units make a lot of formations and plans run moot, and brings a lot of new, unrealistic ones.
My idea is that if you want your general’s bodyguard to join the battle, fine, but have luck searching a way to charge from the rear, because even flanks would cause minimal causalities. If you make your general’s bodyguard charge directly, and there is an allied infantry unit on the way, then YOUR infantry suffers the charge bonus, the causalities and the morale penalty from suffering a charge from the rear, and THEN, when your 30 riders have gone trough your formation, they can fight the enemy, with no charge bonus of course. Otherwise it wouldn't be realistic.
So what do you think?




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