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Thread: Sub-mod to make every faction (besides rebells) playable in the campaign.

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  1. #1
    Mr_Nygren's Avatar Berserkir
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    Default Sub-mod to make every faction (besides rebells) playable in the campaign.

    Anyone working on a sub-mod making factions like the Stalfos, Fairies of Tarm, Ikana and Labrynna Regime playable?

  2. #2

    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    You can already play with labrynna and fairies in the beta. Just make them playable in the descr_strat file. And the complete mod is not finished so how can people already work on a submod or you want a submod for the beta?

  3. #3
    Mr_Nygren's Avatar Berserkir
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    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    It didnīt work.. The campaign would not start when i changed stuff in the descr_strat file... Sure, they became selectable when starting a campaign but then the campaign would not want to start..

  4. #4

    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    I'm playing a labrynna campaign, don't know what the problem is
    ~~~~~~~~~~~ For Horon And Holodrum! ~~~~~~~~~~~~


  5. #5
    Mr_Nygren's Avatar Berserkir
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    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Did you install the patch? I did.

    Well, Labrynna isnīt selectable.. And if i change stuff in the descr_strat -file the campaign will not work.

  6. #6

    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Hmmm, that's odd, I have the patch and it works fine.
    ~~~~~~~~~~~ For Horon And Holodrum! ~~~~~~~~~~~~


  7. #7
    Mr_Nygren's Avatar Berserkir
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    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Problem solved. I put the factions in "unlockable factions" -category =).

    But how to give the Stalfos, Ikana and so on their own starting city? I could use one rebell settlement for each..

  8. #8

    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    there i cannot help you.
    ~~~~~~~~~~~ For Horon And Holodrum! ~~~~~~~~~~~~


  9. #9

    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Oh goodie! It'd be quite a lot of fun to play as the Oocca and go "purge the heresy" against all factions.

  10. #10
    zacen299's Avatar Senator
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    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Wait but the Mongols are still event based in SS and yet they're playable. How did they do it? Or I'm totally wrong and babbling about something I don't understand. One or the other not sure which. Probably the second.

  11. #11

    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Quote Originally Posted by zacen299 View Post
    Wait but the Mongols are still event based in SS and yet they're playable. How did they do it? Or I'm totally wrong and babbling about something I don't understand. One or the other not sure which. Probably the second.
    They're only event-based (and unplayable) in the early campaign; they're a normal pre-placed playable faction in the late campaign.

  12. #12

    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Fairies, Labrynna, and Sheikah.


    Give me those and i will be a Happy Internet Profile.

  13. #13
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    As much as I don't like them personally, I believe Labrynna holds the spot of "faction that most deserves to be playable" of any of the currently unplayable factions. Twili are a close second, and I like them a lot more than the Labrynnans. Finally, the Kingdom of Ikana.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  14. #14

    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    As much as I don't like them personally, I believe Labrynna holds the spot of "faction that most deserves to be playable" of any of the currently unplayable factions. Twili are a close second, and I like them a lot more than the Labrynnans. Finally, the Kingdom of Ikana.


    No love for the Fairies? Shame on you.

  15. #15
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Quote Originally Posted by Mjolnr839 View Post
    No love for the Fairies? Shame on you.
    I would like Fairies to go hand-in-hand with Labrynna, as they are rivals. However, I would like the three I mentioned earlier to be implemented before fairies are considered. Fairies have no upkeep or recruitment cost, may be conisdered overpowered, and would be more difficult to implement than the other factions I mentioned. Labrynna is a fully-developed empire on-par with Hyrule. It deserves to be its own faction. The Twili are also a major force, but more difficult to implement since they require specific events to occur before they enter the fray. Finally, I would like the Kingdom of Ikana just to have a Majora-based race in play.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  16. #16
    quenya's Avatar Biarchus
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    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Avatar speaks sense, but I think the Twili are more impractical than the others. If only for the event-based part. Labrynna definitely deserves to be playable. Fairies would be too op and......odd. i dunno, that's just my impression.
    Droma: :Rosa

  17. #17
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Quote Originally Posted by quenya View Post
    Avatar speaks sense, but I think the Twili are more impractical than the others. If only for the event-based part. Labrynna definitely deserves to be playable. Fairies would be too op and......odd. i dunno, that's just my impression.
    Twili are a difficult one indeed... very difficult to get to work. However, their influence on the world cannot be overlooked. I was wondering if it could work like Arnor in TATW. (I believe it was Arnor, cannot remember though.)

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  18. #18

    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    It's Arnor. i think both LAbrynna and the Fairies deserve to be playable at the bare minimum, any event based ones like Wizzrobes, or the Twili should be secondary.

  19. #19

    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    I love the labrynna building the black tower to become twili idea, though you'd have to do something about the arbiters grounds event is that correct, otherwise there would be two twilli factions or is it possible to make the one that comes from arbiters grounds run by midna and the black tower one run by zant?
    I shall consume... consume everything

  20. #20

    Default Re: Sub-mod to make every faction (besides rebells) playable in the campaign.

    Quote Originally Posted by nintendo64isking View Post
    is it possible to make the one that comes from arbiters grounds run by midna and the black tower one run by zant?
    From what I understand, no they sadly cannot co-exist (and clash)

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