I did some reading and searching around the forum and found that the javelin units have always been practically useless - they are only good for 1 or 2 volleys before they have to retreat behind the main infantry line not to get slaughtered, or if they already are there they must stop firing or otherwise they will do friendly fire damage to your own units. Also im not talking about javelin armed cav in this thread.
The only situations where the javelin units are useful are:
1. sieges where they can both stand ground on the walls and effectively kill the units pushing the siege equipment.
2. Flanking and then firing in the backs of the enemy, while this is probably effective its not the way javelinmen should be used, they should be used for skirmishing which, to be honest i doubt is a tactic anyone uses, if there is any skirmishing in a TW game its with HA.
The javelin has always been a hard hitting, armor piercing missile with short range, but the 1 or 2 volleys on open field just arent enough to do any kind of real damage, so how would you want to see the javelin be represented in Rome 2? I personally have no ideas myself, but i wanted to bring this up because the javelin units always get sort of looked by in all TW games it has been in so far.




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