TW games have always had an issue with the time scale of a campaign turn (several months each) vs. the time scale at which armies maneuver (weeks or even days). This is the natural problem with a game that goes all the way from the strategic scale (building up cities and public works and training armies while you civilization expands through several centuries) to the tactical (life and death of individual soldiers over a few minutes). The break into Turn Based Strategy and Real Time Tactics works well, but the operational level of war, the maneuvering of armies, gets left out. I've always thought this a shame because it's one of my biggest interests. I really don't have any ideas for how to fix this imbalance. Shortening the turns to a couple of weeks means that a campaign (300 years?) would take over 7,000 turns! This is obviously not feasible.
I was just wondering if anyone had any ideas.




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