Throughout history, battles, campaigns and wars were won or lost based on the supply situation: Tannenberg, Dyrrhachium, ect. Yet, lines of communication have never been properly represented in the Total War series. Vanilla Rome completely ignored the subject, EB toyed with the idea but none really reflect reality.
A simple way to fix this is too institute "invisible" supply lines that follow the paths of roads. In order for an army to be supplied, there must be an unbroken connection of roads between the army and friendly territory plus armies near the coast can be resupplied by fleets. An enemy force can cut off the army by positioning itself on a road, separating them from supply zones. Out-of-supply armies should suffer attrition based on the forage ability of the commander, the season and terrain.
Fist of all, supply lines deepen the strategic aspect of the game and increases realism. Guerrilla warfare becomes a viable option as inferior or outnumbered armies can use asymmetric tactics to reduce their foe. Finally, a TW game will actually deserve the "Total" in the title.
Thoughts?




Reply With Quote









