Hail all Total War fans!
I've been playing Total War games since the release of the Medieval Total War 1, and there's a certain thing that I'm considered about, and would want it in, in Rome 2. So let me hear yall thoughts about it below.
First of, I won't make this a huge thread, but will try to make it as small as possible, hence it would be easier to read/understand.
So lets start.
As all of you've been playing almost all, or all TW games, there's probably some good amount of you that can agree with this...When you'd get in war with a particular faction, you could not conquer the entire nation with only one HUGE battle, right? - That's the thing I'm gonna speak 'bout.
In the original Rome Total War 1, you would have to fight impossibly many battles before conquering some faction (no matter if small or big). You simply, had to conquer all of it's regions till it gets destroyed; But not only that; You would have to fight a good number of their family members till you basically kill all of their armies and get them completely weakened, before attacking the cities. Well, I've thought about something quite amazing few days ago, but I was busy with something else.
If you had ever watched Alexander the Great movie before, you would probably understand this quite fast. Now the actual suggestion.
Imagine if you could conquer one (again, no matter if small or big) nation with only one battle. It's not any type of battle, it would be the battle that would matter the future of the attacked nation, but would also matter the future of the invading nation. This battle could never be small, and as it was confirmed that there will be over 20 units available, this battle would be one of these with an incredibly big amount of units. It would basically put in all the forces of the attacked nation into that battle, while the invading faction would bring the appropriate amount of soldiers, depending on the amount of soldiers they have brought from their mainland. It's quite simple.
In a nutshell: For the fate of the faction that is being attacked, there would be a huge battle fought. If the attacked faction loses, all garrisons are destroyed and it's land becomes the part of the invading faction. Or if the invading faction loses, then it would only suffer huge loses, but the armies would not be broke completely, and it would take some time to rebuild the strength.
Another thing, which is quite related to this topic, is increasing the amount of time for recruiting units in settlements. This would give the authentic feel to the battles and would make them actually mean something. If you'd lose a simple battle against someone, you could not get another stack back in a small amount of time, so your defeated army would need to recover first for many turns. Now lets stay of that topic though.
Hope you actually understood what I meant in this thread, and, hopefully, agree with it.
Sincerely,
Janko.![]()




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