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  1. #1
    The Great Montrose's Avatar Senator
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    Default Allies that actually help

    I'm not sure if this just happens to me but when I go to war with a faction and my allies border their territory they dont help me ? In Rome 2, I would like allies to back you up by attacking your enemies provinces and sending armies to help you but only if they are not in trouble themselves. Or even send you money to help you ? thoughts ?

  2. #2
    Chris Death's Avatar Campidoctor
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    Default Re: Allies that actually help

    I think especially during this timeframe it would be even more important that allies do betray you
    as this has been the case very often.

    Although it would make way more sense directly on the battlemap rather than the way it has
    been previously on the campaign map.

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  3. #3
    The Great Montrose's Avatar Senator
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    Default Re: Allies that actually help

    yeah good point but say your carthage and you attack Rome surely your Macedonian allies would help you and try and attack the Roman provinces near them ?

  4. #4
    Chris Death's Avatar Campidoctor
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    Default Re: Allies that actually help

    Quote Originally Posted by andysmfc13 View Post
    yeah good point but say your carthage and you attack Rome surely your Macedonian allies would help you and try and attack the Roman provinces near them ?
    I agree - also we're surely talking about two different things technically seen here.

    Yours makes sense for the campaign map while mine goes for the battles.

    ~S~ CD
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  5. #5
    The Great Montrose's Avatar Senator
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    Default Re: Allies that actually help

    Quote Originally Posted by Chris Death View Post
    I agree - also we're surely talking about two different things technically seen here.

    Yours makes sense for the campaign map while mine goes for the battles.

    ~S~ CD
    yeah

  6. #6
    HusKatten's Avatar Semisalis
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    Default Re: Allies that actually help

    If the AI reinforcements plans to betray you on the battlefield you should be able to foresee that. This could be done by looking at the generals traits. If he has not indications of being unloyal, betrayal should never be able to happen. Random betrayal could really screw up a campaign to the point that it's just not funny.

  7. #7
    Chris Death's Avatar Campidoctor
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    Default Re: Allies that actually help

    Quote Originally Posted by HusKatten View Post
    If the AI reinforcements plans to betray you on the battlefield you should be able to foresee that. This could be done by looking at the generals traits. If he has not indications of being unloyal, betrayal should never be able to happen. Random betrayal could really screw up a campaign to the point that it's just not funny.
    But this would then make the whole point of betraying pointless as you were already prepared.

    There were simply no right-mouse buttons in the ancient where you could examine the traits
    of other armies generals.

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  8. #8
    Manuel I Komnenos's Avatar Rex Regum
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    Default Re: Allies that actually help

    I want lasting alliances which actually have a more meaningful reason for existence other than securing your borders. Allies gotta help, send soldiers which can be commanded by you but of course at a price.
    Under the patronage of Emperor Maximinus Thrax
    "Steps to be taken in case Russia should be forced out of war considered. Various movements [of ] troops to and from different fronts necessary to meeting possible contingencies discussed. Conference also weighed political, economic, and moral effect both upon Central and Allied powers under most unfavorable aspect from Allied point of view. General conclusions reached were necessity for adoption of purely defensive attitude on all secondary fronts and withdrawing surplus troops for duty on western front. By thus strengthening western front [those attending] believed Allies could hold until American forces arrive in numbers sufficient to gain ascendancy."
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  9. #9
    The Great Montrose's Avatar Senator
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    Default Re: Allies that actually help

    Quote Originally Posted by Manuel I Komnenos View Post
    I want lasting alliances which actually have a more meaningful reason for existence other than securing your borders. Allies gotta help, send soldiers which can be commanded by you but of course at a price.
    you could have alliances that start off weak which means theres more of a chance your allies will betray you but the longer the alliance lasts and the more you help them or they help you the stronger the alliance gets and the less likely they are to betray you and the more likely they are to send help ?

  10. #10
    Chris Death's Avatar Campidoctor
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    Default Re: Allies that actually help

    Quote Originally Posted by andysmfc13 View Post
    you could have alliances that start off weak which means theres more of a chance your allies will betray you but the longer the alliance lasts and the more you help them or they help you the stronger the alliance gets and the less likely they are to betray you and the more likely they are to send help ?
    I do believe the diplomacy in the newer titles already had a feature which would help for that.

    When you took a look at faction relations you could see the percentage of factors taking
    influence on the relations like; -50% aliied with enemy / 12% trade agreement /xx% sharing culture etc.

    I also believe that this has only been made visible later on and was already used for let's say:

    M2TW - just that you couldn't see it.

    ~S~ CD
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  11. #11
    The Great Montrose's Avatar Senator
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    Default Re: Allies that actually help

    Quote Originally Posted by Chris Death View Post
    I do believe the diplomacy in the newer titles already had a feature which would help for that.

    When you took a look at faction relations you could see the percentage of factors taking
    influence on the relations like; -50% aliied with enemy / 12% trade agreement /xx% sharing culture etc.

    I also believe that this has only been made visible later on and was already used for let's say:

    M2TW - just that you couldn't see it.

    ~S~ CD
    my bad forgot about that

  12. #12

    Default Re: Allies that actually help

    Quote Originally Posted by Manuel I Komnenos View Post
    I want lasting alliances which actually have a more meaningful reason for existence other than securing your borders. Allies gotta help, send soldiers which can be commanded by you but of course at a price.

    Well, not sure you would really like that, the way it was.

    Ally with Rome. You help they are ungrateful. They help you, you become a client kingdom. At any point you decide it is not working as you like it or they just want your lands, betray you and turn you in to a province or three. Of course they didn’t always win or get their way (Partha) but that would usually mean their undying hatred. Some of the others were little better, but easier to fight off.

  13. #13
    Shocked's Avatar Campidoctor
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    Default Re: Allies that actually help

    Allies can help in different ways... Sometimes by them just remaining loyal they can help you, as it leaves one front of your Empire secure and allows you to focus on assaulting other areas
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  14. #14

    Default Re: Allies that actually help

    Alliances can be long lasting in shogun2 if AI is 'dependable' and you don't do anything too bad like attacking their allies. Alliance with ambitious AI with low integrity can be trouble though if allied against same enemies and occasional infusions of money it works. I've had some E W vs N S alliances that lasted until about 10 turns after RD.

    Major improvements for diplomacy in RTW2 would be a bit more weight to marriage alliances at the cost that if relations fall apart the enemy has a chance to instigated civil wars if government is monarchy is imperium. Different levels of alliances would be nice as well that are a bit harder to break at the top but low order alliances there might even be betrayal on the battleground. Finally the last part would be ability to return allies original territories if capture them in a war while still allied with them. It makes sense you can't trade land so easily or give it away but at least restore land to an ally if it is part of their starting lands.

  15. #15

    Default Re: Allies that actually help

    The ally system was vastly improved in shogun 2, in my fots campaign (Im Tosa), I had serious money problems, so I increased taxes. I then forgot to lower them again to stop rebellions, my allies cam with a full stack, I cringed when I saw them as I thought I would lose the whole of my capital island to them. But instead they destroyed the rebels and return order back to the land.
    when I attacked the Tzufashima my ally help me there as well

  16. #16

    Default Re: Allies that actually help

    yeah FOTS improved alot of the AI and such small things which is why i think FOTS is the best TW game so far Vanilla wise. hopefully Rome 2 takes some of the vastly improved stuff from fots and improves even more on them.
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  17. #17
    Metaluis90's Avatar Ordinarius
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    Default Re: Allies that actually help

    Well, weren't allies just another term to call your enemies in your future? Just see the Roman example in the year span of Rome Total War:

    1.- at year 280-260 Rome was allied to Carthage when the Phyrric Wars were fought; then, they shattered their alliance and fought the long-lasting 1st Punic War

    2.- On the First/Second Macedonian War and the first Syrian War, the states involed made a mess in terms of alliances (the Aetolian League was first allied to Rome, then he went to the Seleucid side; We can say the same about Macedonia)

    The so called barbarian tribes that are so changing when it comes of alliances...

    In other words... I'll never trust in an ally when it comes to this kind of games.
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  18. #18

    Default Re: Allies that actually help

    Yeah they should help, but not all the time. I wouldn't want to see a tiny faction go on a suicide mission in aid of an ally. Whether or not they give aid should be determined on a number of factors such as economy, army strength, enemy strength, and if it suits the faction better to not help and eventually back stab the weakened ally etc. Perhaps in diplomacy, there could be an option to call for allies aid, perhaps agreeing to divide the conquered regions if certain criteria is met.

  19. #19
    The Great Montrose's Avatar Senator
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    Default Re: Allies that actually help

    Quote Originally Posted by Lord-Fisher View Post
    Yeah they should help, but not all the time. I wouldn't want to see a tiny faction go on a suicide mission in aid of an ally. Whether or not they give aid should be determined on a number of factors such as economy, army strength, enemy strength, and if it suits the faction better to not help and eventually back stab the weakened ally etc. Perhaps in diplomacy, there could be an option to call for allies aid, perhaps agreeing to divide the conquered regions if certain criteria is met.
    Yeah thats what I mean they should help you but only if It suits them, you know if they themselves are doing well then they should send help

  20. #20

    Default Re: Allies that actually help

    I think Angry Joe had the right idea:
    http://www.blisteredthumbs.net/2011/...-angry-review/

    Basically what he suggests is that you would be able to ask an AI faction to do something like capture a settlement for a cash reward. Basically it's giving a quest to another faction that if completed you will pay them a reward.
    To expand upon this it would be nice to be able to ask another faction to assassinate a particular rival agent or defeat a certain enemy general in battle.

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