We could use this thread to discuss ideas for battle maps on the campaign and those that may not make it on the campaign map but may still be in custom battles.
Personally I think the Golden Pyramid from ALTTP would be an incredible siege battle![]()
We could use this thread to discuss ideas for battle maps on the campaign and those that may not make it on the campaign map but may still be in custom battles.
Personally I think the Golden Pyramid from ALTTP would be an incredible siege battle![]()
I shall consume... consume everything
a Subrosia map would be EPIC!!!
Droma:![]()
:Rosa
How would you go about integrating it with the rest? Or do you suggest it as a standalone separate campaign?
I myself have pondered the issue for that as well as parallel dimentions. I wonder if it's possible to set up "warp pads" that send your units somewhere else on the campaign map. If it was, you could create completely isolated pockets on the campaign map and make them act as separate maps (accessed only through said portals).
even if Subrosia wouldn't be a good campaign map, it could still work as a custom battle map, and Subrosia villager could be present. That would be an awesome map.
Droma:![]()
:Rosa
That would be possible with a Warcraft 3 engine, but I don't think it is possible with the ME II engine. Unless you can script "person walks on space x, said person pops up on space y", I can't see that happening.
@quenya
I do think it would be a good custom battle map.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
Of course they do it on StarCraft. It's the same company that made Warcraft 3. Starcraft it's even easier. You can, in a game called Cortex Roleplay in Starcraft 2, create your own teleportation points using the following commands in sequence. #create 1; #create 2; #teleport 1, 2. Starcraft uses teleportation beacons like Warcraft used Way Gates. And it is bloody awesome. Whether or not you can do it in ME II is another question entirely.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
For use in custom battles: Clock Town with its four parts separated by gates with the capture point at the tower itself from MM with the moon bearing down is that possible, make it so!![]()
I shall consume... consume everything
The moon seems unlikely, but it would be a nice way to implement a time limit...
It would be diddly dark, and have mature themes.
@Dragus
Like an anime in Japanese? (With subs, fansubs even.)
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
Moblin's Keep from Oracle of Seasons.
The generic M2 towns should be replaced with customised ones (with the same layout, but different textures, maybe) so as to give the game a more zelda-ish feel
Beta Market place? I say beta solely to increase the size of the city under siege.