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Thread: [English Tweak] Grammatical Comradical Contributions

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    Default [English Tweak] Grammatical Comradical Contributions

    At times the default text can be nonsensical so I have to take a few liberties interpreting it as best I can. Hopefully someone who knows the source material a little better than I do will read over it and make sure I get everything right. I've inserted lines between the \n\n to make it easier to read.

    Finished with the Campaign Descriptions
    campaign_descriptions.txt

    EDIT: Unfortunately due to a busy schedule I probably won't be able to continue improving the translation of other sections of the game. My schedule is so demanding I hardly even have time to play, but at least I got this part done and managed to play the mod a little

    The mod is fantastic
    , with just a few tweaks it could pass for a spinoff of Total War rather than a mod.

    Nagarythe

    Spoiler Alert, click show to read: 

    {IMPERIAL_CAMPAIGN_BYZANTIUM_DESCR}Nagarythe is the mightiest Elven Kingdom following the military tradition which began under the reign of Aenarion the first Phoenix King. Aenarion once held court here with his Queen Morathi, and the Elves of Nagarythe fought against Chaos for many long years until the first Phoenix King finally triumphed and the world was freed from the perils of the Dark Gods.\n\n

    That desperate struggle hardened and embittered the Nagarythe, so that other Elves came to regard them as a cruel and bloodthirsty people. After Aenarion's death Malekith, son of Queen Morathi, inherited the kingdom of Nagarythe, which he ruled from his court in Anlec for many years before the time of the Sundering.\n\n

    To many Malekith the natural successor of Aenarion. Having been raised in the court of Nagarythe he was an accomplished warrior, a skillful general and powerful spellweaver. He asked that he be allowed to honor his father's memory, but there were voices raised against this course of action. Some princes petitioned for a cooler head and steadier hand to guide the Elves in the rebuilding of their civilization.\n\n

    They whispered about the darkness that had beset the realm of Nagarythe, and of the manner of the son that had been raised in the Court of Aenarion. In the end these doubters prevailed and by his good grace Malekith accepted their choice of Bel Shanaar as the next Phoenix King. Through his mother railed against the iniquity heaped upon Malekith, the son of Aenarion was the first to bow his knee to Bel Shanaar and swear fealty.\n\n

    With the daemonic invasion defeated, the Elves looked to explore the world that had been left changed by Chaos. Malekith left Ulthuan, claiming that Bel Shanaar would be able to rule the isle more soundly without the heir of Aenarion close at hand. He traveled the world, where small colonies were growing upon the shores of the forest-swathed lands across the ocean.\n\n

    There Malekith met the Dwarves and soon the two races were fighting side-by-side, their armies waging war against the fierce Orcs of the mountains and the hideous Chaos beasts of the deep woods. In battle against brutal greenskins and warped monsters, Malekith perfected his fighting skills and rose to become a great leader.
    {IMPERIAL_CAMPAIGN_BYZANTIUM_TITLE}Nagarythe



    Avelorn

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    {IMPERIAL_CAMPAIGN_DENMARK_DESCR}North-east of Ellyrion, across the river Arduil, lies the great Forest of Avelorn, most ancient of all the Elven realms. Upon its tangled groves ancient glamors lie, and under its leaves creatures of legend still walk. Treants tend the wild gardens of oak and suntree, and Great Eagles nest in the enchanted hills as Unicorn walk in its sun-dappled glades.\n\n

    Avelorn is ruled by the Everqueen, the chosen of the Earth Mother, mistress of the undying forest, preserver of the green fastness and observer of the rites of the golden spring, occupant of one of the Twin Thrones of Ulthuan. Summer lies eternally on Avelorn's enchanted glades. Beneath the leafy canopy the golden subjects of the Everqueen dance and sing. The court of the Everqueen moves from place to place through Avelorn like a great carnival, pitching silken pavilions of myriad colors wherever it halts.\n\n

    By day, silver laughter rings through the forest as the Elves make sport. By night, faery lights flicker in the darkness, drifting behind the Everqueen's courtiers and illuminating their revels and feasting. With its perfect weather, bountiful forests and beautiful near-immortal inhabitants, Avelorn seems the sort of rustic paradise which mortal men can only dream of.\n\n

    Yet beneath this carefree surface bitter enmities stir. Factions at the Evercourt vie for the favor of the Queen. Old rivalries are barely submerged and every quip has a deadly double meaning, for prestige is treated as a matter of life and death among the nobles of Avelorn. To be chosen as the Queen's handmaid is the highest honor for an Elf-maid or her family, just as to be chosen as her consort is the dream of every youth of Avelorn, and all in the Everqueen's court seek to enhance their status at the cost of their rivals.\n\n

    The most trusted of the Everqueen's courtiers are the Maider Guard, a regiment of one hundred Elf-maids schooled in the arts of war till they equal or exceed even the greatest Elven knights with spear and bow. At all times these beautiful warriors accompany the Everqueen, both her advisers and her protectors.\n\n

    With so many journeying to Avelorn to join the court of the Everqueen, it is unsurprising that many of Ulthuan's greatest heroes can be found there. These competitive lords flock to Avelorn to engage in contests, great feats of arms, horse riding and archery in an effort to prove their prowess to the court and perhaps catch the eye of the Everqueen herself.\n\n

    The economy of Avelorn is rather low, as this kingdom is almost isolated. Avelorn is an realm dominated by forests and agriculture is only sporadically developed in large clearings, however the products of agriculture in Avelorn are of unparalleled quality. Hunting is a popular pastime at the court, but is not the best means of food, and despite its significant capacity in terms of forestry, the realm of Avelorn has always refused to cut down trees to make the trade. It is the same with regard to the mythical creatures that inhabit the woods, many are off the menu.\n\n

    As in all of Ulthuan, all gods of the elven pantheon are honored in Avelorn. However, two gods stand out particularly, Loec and Isha.\n\n

    Loec the Shadow Dancer, also known as the malicious elven god of laughter. He is the patron of dancers, musicians and players. Loec appears as a mischievous young man dancing atop the soil whose laughter stirs the souls of those who listen. According to legend, he sometimes saves the souls of dead elves by stealing them from the chaos gods before they can devour them, the chaos gods try to seize him when he dances but can not capture him as he is tireless and cunning.\n\n

    Loec also has a darker side, he is the god of darkness, cheating and trickery, revenge and treachery. Loec is revered especially among the courtiers in Avelorn, his carefree and festiveness and treacherous deceitful ways are the spirit of the court. For the elves off the court, he is recognized as equal to other gods.\n\n

    Isha, the mother of the elves, is the harvest goddess and nature who sows the seeds and watching the growth of young trees. She is described as an elf full of life and beauty. Avelorn reveres the land and is the protector of the Everqueen. She blesses the clearings and fields of Avelorn and winter does not bruise the fields. Isha has taught the elves how to care for the earth to reap wonderful harvests.\n\n

    Her symbol is the Eye of Isha which cries a single tear for the elves, her mortal children. At the dawn of time, Asuryan decided that the elves live amazingly long, but they still grow old and die. At this news, Isha who loved her children more than any other of her creations, fell into despair and wept with pain. Isha is one of the most revered gods of Avelorn.\n\n

    Each village in this kingdom has a chapel dedicated to her, and the are four times as many priest and priestesses of Isha as there are of the other gods in Avelorn. Each year, at the end of harvest, large ceremonies are dedicated to Isha.\n\n
    {IMPERIAL_CAMPAIGN_DENMARK_TITLE}Avelorn



    Caledor
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    {IMPERIAL_CAMPAIGN_EGYPT_DESCR}Caledor is a thinly populated, mountainous realm to the west of Eataine. This elder realm is famous for incredible creatures, dragons. These mighty creatures made their lair beneath the blazing peaks of the Dragon Spine Mountains. Nestled within these bleak volcanic highlands are fertile valleys filled with game plentiful enough to satisfy even the appetites of dragons.\n\n

    Here, long ago, Caledor Dragontamer bound the fearsome beasts to his will, using enchanted truesteel harnesses smelted in the fiery heart of Vaul's Anvil. His descendants named their kingdom Caledor in his honor. In battle none can stand against them, for the Dragon Princes of Caledor are fearsome warriors and their steeds are terrible to behold.\n\n

    At the foot of the ancient volcanoes, the land is very fertile. Agricultural is easily and yields enough to feed the poor of this kingdom, mainly by adding the spoils of the hunt, which is one of the most profitable in all of Ulthuan. Caledor bred trade horses in Ellyrion, and by mixing the steeds of both kingdoms farms, Ellyrion has produced fast and graceful stallions, strongest and most robust in the kingdom.\n\n

    Wealthy noble of all Ulthuan and even the Phoenix King come to supply themselves and their armies with armor and weapons forged at Vaul's Anvil, shrine to the elven god of smithing. Chiseled in Ithilmar armor, enchanted weapons, dragon armor, ornate helms, shields and many other quality items that would make a dwarven blacksmith drool are made every day at the shrine. The goldsmiths of Lothern also attempt to acquire high prices for the precious metals and stones of the Dragon's Backbone, in exchange, silks, jewelry and other imported luxury items.\n\n

    The flanks of the Black Dragon's Backbone are shrouded in fumes that spew from many volcanic peaks and buttresses were erected during countless millennia by clusters of deposits from the fiery heart of the world. According to elven legend, volcanoes are tunnels used by the gods in search of gems and minerals. Even today, these mountains are full of veins of colored rocks, stones and precious metal deposits that are unique in the world. The gems of the all seeking the gods are favored by the elves as dwarfs, and some have magical or supernatural properties.\n\n

    The elves themselves do not dig mines in these lands, they simply pick up the stones uncovered by erosion or by the occasional earthquakes that shake the mountains around the Anvil of Vaul, the Elven god of the legendary domain of blacksmiths. On its slopes drowned in vapors is the only known deposit of the metal known as Ithilmar. Ithilmar means "money pit", and was so named because it is lighter than the sky and as bright as silver, it never tarnishes and is as strong as steel. Only the High Elves know its secrets, and most dwarven runescrafters would be willing to offer their ancestors fortune to share in their knowledge. To forge Ithilmar, you must add other metals that are only found in the Dragon's Backbone, which is why only the dealer at the Anvil of Vaul can work it.\n\n

    As in all other realms, religion is free Caledor. Although the cult of Asuryan, Isha and Vaul predominate, all the gods are revered. However there is a unique worship in this kingdom, the Caledorians honor the ancient dragons, mythical beasts the worship of which is rooted in the time of an prominent cult. They believe ancient dragon spirits watch over the destiny of their people and that one day they will be among mortals again. Some scholars argue that this is a myth, others believe that these elemental creatures, whose power was probably not far from that of a god, helped to create the world then dissolved into it, observing their work. Still others believe that these were the ancestors of the current dragons, which are much more formidable, and that because of the cult dedicated to them become gods who stay in the limbo of chaos. Whatever the case may be, the names of the ancient dragons are often invoked for protection or in desire by the people of Caledor.\n\n
    {IMPERIAL_CAMPAIGN_EGYPT_TITLE}Caledor



    Chrace
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    {IMPERIAL_CAMPAIGN_ENGLAND_DESCR}Chrace is the northernmost of the Elven Kingdoms, in ancient times it was sparsely populated and inhabited by those who sought to escape the civilized kingdoms and return to nature. As the war settled, the country became a perilous and remote communities in the highlands woodlands fortified themselves. This led to the construction of impregnable fortresses as the capital Tor Achar.\n\n

    The aboriginal people are hunters and scouts, distinguished followers of the guerrillas and led to the the sword, axe and bow. The mountains are home to many Chrace monsters that are often controlled by Chracian master of beasts. White lions, griffins, and giant eagles are not uncommon in the mountains and forests Chrace.\n\n

    To be considered a true hunter, a Chracian must kill a white lion with bare hands (which is no easy task). These warriors, called the White Lions, become the Phoenix King's personal guards. The foundation of this practice began during the Civil War with dark elves. When Caledor first was recalled from his hunting to become the new Phoenix King, he was attacked by dark elven assassins on the road to Averlorn and owed his salvation to the intervention of a party of Chracian woodcutters who fought their way through enemy patrols to the inland sea. Since that time a solid unit of Chracian White Lions, resplendent in their white lion skins and armed with mighty war axes still escort the Phoenix King.\n\n

    The Chracian capitol was built in the reign of Aenarion and lies at the foot of Mount Siental (the Mountain of Eagles). It's is constructed for heavy defenses, one of the steepest and most inaccessible fortresses in all of Ulthuan. The fortress was built to contain more than three hundred thousand elves in wartime, and in peacetime the city seems empty and uninhabited, with only the cries of great eagles from the high mountain to disturb this tranquility.\n\n

    The Prince of Chrace leads a broad region that consists of many forest and mountain, where he remains in peacetime to lead the country from it's fortress. Often he only has power over his own city and the surrounding cities are free to do manage themselves, guided by priests of Khurnous. The elven princes of Chrace are strong and rugged, often the subjects of ridicule by nobility in the other kingdoms of Ulthuan, mistaken for simple farmers or peasants. They are often seen as barbarians who care more for their animals and their wars than for their kingdom. The Chracian princes are more talented in handling farms and armies than in handling politics, so they often hire notaries or priest to fill political roles.\n\n

    Chracian agriculture is poor, so few large plains do not allow many fields, but the vast forests and mountains offer a vast territory rich in food. Elven hunters roam the forest and spot clues or traces of animals and then climb a tree or ledge in wait, sometimes for hours, hoping that the animal or its herd will come within range of these arrows. Chracian trees are rare throughout the rest of Ulthuan, the reddish purple Oak wood called "Seiltiel" or hazelnut branches are infused with magic that almost certainly comes from the winds of the Annulii mountains. The branches are light weight and supernaturally strong and flexible, thus the timber provided by Chracian woodcutters for the Phoenix King's armies are of incomparable quality.\n\n

    Chracians are lovers of nature and animals, which is why there are legends recounting the exploits of men who can speak to animals. These elves are called Beast Masters, and it is they who provide all of Ulthuan griffins and giant eagles. There is even talk of an eagle that has learned the language of the elves. Chrace is not just a land and peasants but of men and women capable of great achievements.\n\n
    {IMPERIAL_CAMPAIGN_ENGLAND_TITLE}Chrace



    Cothique
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    {IMPERIAL_CAMPAIGN_FRANCE_DESCR}Cothique is a kingdom in north-eastern coast of Ulthuan. It is very sparsely populated compared to other provinces of Ulthuan, but its people are strong and experienced sailors. Their graceful vessels traverse the turbulent waters of the north in search of food and opportunities for trade with distant lands.\n\n

    It is a very dangerous place to navigate, as the sea is infested with monsters awakened during the sinking of northern Ulthuan. Krakens, huge Megalodon shark, the Behemoth, and even the dreaded black leviathans are sometimes seen in the seas north of Ulthuan. Sailors track down these monsters from major fisheries, comparing their skill and speed of their small boats to brute force and cunning of such beasts. The weight of northern raids from the Old World also weighs on the Kingdom of Cothique, and the elves there are hardened by centuries of wars with savage humans. The small ports of the rocky coast of Cothique have boats that can be transformed into vessels of war in case of necessity.\n\n

    Although the wild side of that territory wedged between the sea and the mountains Annulii would suggest otherwise, Cothique was one of the first elvish kingdoms to have a stable population, mostly along the steep cliffs bordering the Sea of Chaos. Thus, the foundation Bandek Tor, the capital of the Kingdom, is located by historians around 5200 before Sigmar, 600 years before the arrival of the first servants of the four gods. It is even said that music was invented here, discovered by a young elf who amused himself by blowing into a shell that emits a sound rather pleasant to the ear. But this is only a legend, and harsh times soon forget the shellfish of the Cothiquois coasts.\n\n

    The calm that characterized the first centuries of Elven history was quickly swept away by the invasion of the warriors of chaos, which for nearly 300 years put Ulthuan to fire and sword. Cothique was not spared, quite the contrary: it was on the beaches of Aran-Sirith, a small community about twenty kilometers from the capital, that one of the biggest battles of the war took place, in which Aenarion fought in person. Fifteen thousand elves held steadfast for nearly two days against fifty thousand abominations of chaos, and when all seemed lost for the noble defenders, a great tsunami swept inland, washing away much of the enemy. There was built the great shrine of Malahndėl Gallen the elven goddess of the sea and the protector of Cothique, which miraculously helped his son to overcome the turmoil. When the massacres and destruction finally stopped, many of the picturesque fishing villages that lined the Cothique coasts still remained. The reconstruction was long and exhausting, but it is estimated that around 3500 before the United Sigmar, Cothique had regained the level of population it had before war.\n\n

    Due to flourishing trade, some city dwellers began to change their lifestyle, and huge banquets were held almost daily in the homes of wealthy citizens. Some years before the outbreak of civil war, a priest of Isha, Shinmeth Prelag, rose to influence. He gathered huge crowds in places like Bandek Tor, furiously preaching for a return to ancestral traditions and an abandonment the of wealth that was corrupting their morals and minds. Some of the nobles tried to have the cleric assassinated, but in vain. As if protected by divine blessings, all attempts on his would fail. It is even said that the dagger of any assassin to enter his room would transform into a snake to strike at the would be killer. When the news of the attempted coup in Cothique Malekith arrived, Shinmeth ordered the massacre of any who were suspected of worshiping of Slaanesh, giving rise to the night of Saan-Barniegh notorious for the barbarity that took place there.\n\n

    The economy Cothique is, of course, based mainly on fishing. Fish is the usual food of Cothiquois because other meat is extremely expensive, and their fisheries produce beyond the needs of their Kingdom, allowing fish to be exported throughout Ulthuan in boxes filled with salt. In addition, seafood is also abundant, and provides many are luxurious dishes popular in other Elven provinces. Agriculture is much less developed but is still present in the interior, farms are mainly made up of fields, and there are a few sheep farms. In terms of craft, the Cothique people are known for their pottery, and are often called upon for the construction of various ships. No god is denigrated to Cothique, however one can note the preponderance of Malanhdėl Gallen, as well as to a lesser extent of Isha.\n\n

    Malanhdėl Gallen is the goddess of the sea and a protector of Cothique. She is the mistress of the tides and the sea creatures are of her court. When the sea is rough, they say it's because Malanhdėl Gallen is angry. She is believed to be the protector of fishermen and sailors and the guardian of the seas, and carries less cautious of the kingdom to the abysses. Malanhdėl Gallen is often depicted in her mermaid form, and her most common symbols are the shell, the wave or gulls. She is also venerated throughout the other elven kingdoms, including Lothern, but in Cothique she enjoys the greatest popularity. All villages have their own building devoted to the protection of Cothiquois and festivals are very important. These include the Ulļnwe, which is the feast of "miraculous fishing", which takes place the night of the summer solstice, during which various fishing and regatta competitions are held.\n\n

    Isha, the mother of the elves, is the harvest goddess and nature who sows the seeds and watching the growth of young trees. She is described as an elf full of life and beauty. Isha taught the elves how to care for the earth to reap wonderful harvests. Her symbol is the Eye of Isha which cries a single tear for the elves, her mortal children. At the dawn of time, Asuryan decided that the elves live amazingly long, but they still grow old and die. At this news, Isha who loved her children more than any other of her creations, fell into despair and wept with pain. Isha is the second deity of Cothique after Malanhdėl Gallen. There were often conflicts between these two religions in Cothique, and even now, there is still some rivalry between their clerics.\n\n
    {IMPERIAL_CAMPAIGN_FRANCE_TITLE}Cothique



    Eataine
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    {IMPERIAL_CAMPAIGN_HRE_DESCR}Eataine is often considered a powerful state among the Elven Kingdoms. However, it is simply the hinterland of the vast city-state of Lothern. It is the most southerly of the kingdoms of Ulthuan, carved in the two by the Straits of Lothern, the only inlet to the Inner Sea from the great ocean beyond. Eataine's lands are dotted with vineyards, villas and summer estates to which the noble families of the city retire. The city is the real center of power and source of Eataine's prosperity. It is one of the wonders of the known world and no-one who has ever visited it can forget it.\n\n

    Approaching Lothern, the first thing a mariner sees is the Glittering Tower, a great lighthouse filled with thousands of lamps, situated on a rocky isle in the mouth of the treacherous waters of the Straits of Lothern. This titanic fortress guards the approach to the Emerald Gate, the first Sea-gate of Lothern. Anyone approaching the Emerald Gate can easily be caught in a crossfire between the great war engines in the Glittering Tower and those on the Gate Itself, the mere sight of these great bastions is enough to turn away all but the most insane attackers.\n\n

    All who are allowed passage through the Emerald Gate pass through the wide channel of the Straits, sheer cliff faces lined with ramparts constantly garrisoned by the well-armed and alert warriors of the Sea Guard. A second portal bars the way for those who are not permitted access, a vast gate of shining silver set with sapphires the size of a man's head, beyond which lies a huge lagoon where thousands of vessels of every conceivable size and shape, from tiny pleasure craft to mighty warships of the High Elf fleet lie at anchor. Around this lagoon sits Lothern itself, and this is as far as any non-Elf may travel.\n\n

    Visitors are free to sample the delights of the city, to gaze in wonder at the two-hundred foot high statues of the Phoenix King, the Everqueen and the mighty Elven Gods, but they are forbidden to travel through the third gate of ruby and gold and into the Inner Seas.
    {IMPERIAL_CAMPAIGN_HRE_TITLE}Eataine



    Ellyrion
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    {IMPERIAL_CAMPAIGN_HUNGARY_DESCR}The Kingdom of Ellyrion was only very lately populated, and the first colonists settled two hundred and fifty years before the first incursions of Chaos (4800 years before Sigmar).\n\n

    The lands Horses Breeders were relatively unaffected by the horrific battle between the Elves to the servants of the four gods, as only a few border villages were looted by the demonic hordes.\n\n

    It is said that the Everqueen Astarielle, wife of Aenarion, was killed in these green lands, her blood giving birth to the forest Temartolaeg, a huge game reserve spanning almost the entire border with Avelorn. But these are just rumors, and the official version tells that she was killed in the palace of Aenarion in Avelorn.\n\n

    Very little wealth flowed into Ulthuan once the war was overcome in Ellyrion, and there is hardly any outbreak of the cult of pleasure outside large mansions of foreign princes, which they use as resorts and for hunting. During the years of civil war many of these mansions were destroyed and many people cast off their belongings, wanting to restore the communion with nature that they felt they had betrayed.\n\n

    Ellyrians had always been excellent horse tamers, but it was only from this horrible war that they became famous throughout Ulthuan. These were indeed the ones who supplied the armies of King steeds Phoenix and the Dark Elves still recall the mysterious disappearances of event horses regularly in their camps, an after dark.\n\n

    Ellyrion is a land of gentle summers and mild winters, where herds of Elven Steeds thunder across the sweeping plains. Touched by beneficial magics, and fed on the long grasses of the steppe, the steeds of Ellyrion are the swiftest and most noble of four-legged beasts. As fast as the wind and loyal to the death, they are the perfect mount for Elf nobility.\n\n

    Ellyrian Horsemasters maintain constant cavalry patrols across northern Ulthuan, to watch for invasions or Norse raiding fleets, and Ellyrian Reaver Knights are famed throughout Ulthuan for their hardiness and prowess in battle. Tor Elyr is the single great city in the Kingdom of Ellyrion, found on the coast of the Sea of Dusk. It is built on a series of island castles linked by a web of silver bridges.\n\n

    Each castle is a palace, sculpted from the living rock of a peaked island. Tor Elyr's walls stand proud and defiant on the landscape, with pennants fluttering in the wind. Ellyrion Reavers are expected to spend days on the march, sleeping in their saddles as need dictates, and it is to Tor Elyr that the dauntless cavalrymen of Ellyrion come to rest when they return from their long sweeps through the coastlands.\n\n
    {IMPERIAL_CAMPAIGN_HUNGARY_TITLE}Ellyrion



    Saphery
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    {IMPERIAL_CAMPAIGN_MILAN_DESCR}Saphery, which extends to the Monts Anulii and the shores of the Sea of Dreams, is a vast country south-east of Avelorn. The coastline is gorgeous and faces uninhabited plains and moors between cut-groves of ancient trees. North-east the great forest of Avelorn continues, and where it goes south the trees curl up against the mountains eventually giving way to plains and vineyards Eataine.\n\n

    To the north is the famous Plain Finuval, the site of a decisive battle during the last major incursion, on which stands a huge monument of white marble representing the greatest heroes of the war.\n\n

    Throughout the south, Tor Ahndar is the largest city of Saphery. Built on the shores of the Sea of Dreams, on the estuary of the river Authelor, it is an important transit point for all the elves of Ulthuan wishing to undergo the pilgrimage to the Isle of Flame Lothern, or for any other business. It is a cosmopolitan town with many inns and taverns welcoming crowds of travelers and merchants.\n\n

    Sahndalar, a small town in the center of the country is known for renowned medical schools, has been opened by Utlhuan Salhassar, a great practitioner dividing his time between teaching and research in the library of Saphery. Apart from small towns and farm cideries, the rest of the country is sparsely populated.\n\n

    Legend has it that the ancients of Saphery were the first elves who lived by fishing and hunting the abundant game in the green land.\n\n

    As a focal point of trade between domestic and foreign kingdoms, trade in Tiranoc developed rapidly, facilitating serious competition in the years before the arrival of Chaos.\n\n

    When the servants of the four gods arrived on the island, nothing could withstand them. Yvresse, once completely devastated a vast army of men, arrived in Saphery with beasts, slaughtering its peaceful inhabitants by the hundreds. Then came Aenarion, freshly risen from the flames of the temple of Asuryan, head of a small contingent of elves blinded by rage. They took the robbers by surprise, and even if they were five times more numerous, the rage of the Asura was such that they massacred the invaders to the last. The decisive confrontation took place a few miles from the current location of the Tower of Knowledge, two days and two nights the son of Isha avenged their fallen comrades, having no pity for the twisted warriors of Chaos, whose blood irrigated the soil drying into plants and flowers, forming a vast clearing in the rainforest of Dargai.\n\n

    Many Magi perished closing the great magical vortex, and a small altar is dedicated to them in most temples in the kingdom.\n\n

    During the reign of Bel-Shanaar what was destroyed was rebuilt, but the power from before the war was never returned, and many young people left for the booming Kingdom of Eataine. Even today, a great neighborhood Lothern is called "Mintha Saperhy" or "small Saphery.\n\n

    It was towards the end of the second king's reign that many mages of Yvressois Phoenix became interested in the kingdom, whose mountains appear to be saturated with magical energy. A small community of worshipers sat at the feet of Hoeth Anulii mountains, gradually converting much of the population.\n\n

    When civil war broke out, Olithir Cromthel, High Priest of Hoeth, denied the prince Lidrin, admirer and friend of Slaanesh Malekith in which he had sworn allegiance, and proclaimed himself the governor of Saphery. Much of the noble Sapherois followed him, and after several months of fighting, Lindrin fled and his army was destroyed during the battle of Cathirindiques. Il was tried by a military court and sentenced to death by beheading.\n\n

    From there Cromthel tirelessly tracked the followers of the cult of pleasure, burning them in public bonfires. It is calculated that nearly 3,000 elves perished in this way, many of whom were probably innocent.\n\n
    {IMPERIAL_CAMPAIGN_MILAN_TITLE}Saphery



    Tiranoc
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    {IMPERIAL_CAMPAIGN_MOORS_DESCR}The land was pristine when the settlers first arrived in Tiranoc over six thousand years ago. They came from the South, and the land was very different in those days from what it is today.\n\n

    Overlooking vast plains covered with trees and flowers, the high peaks of mountains formed a vast natural barrier. Anulii created a micro-climate so sweet that crops could be harvested twice in a year.\n\n

    This dynamic young kingdom soon attracted the many elves who lost everything in their war against Chaos, seeking refuge in this haven of peace and eager to rebuild their lives. The idyllic climate, abundant harvests, and massive stream of immigrants, in just a few decades, brought about the Tiranoc (the Eltharin word for "renewal") of the richest principalities of the Elves.\n\n

    During the fruitful reign of Bel-Shanaar, fruitful for all of Ulthuan, two major cities began to stand apart. The first was the magnificent city of Tor Anroc, on the border of Nagarythe. It was a market city full of shops and bourgeois traders, a patron city of arts and letters, embellished with magnificent monuments and connected to the sea by a huge channel. The other was Tor Tassiana at the center of the kingdom, an agricultural warrior center locked in proverbial austerity due to it's cold and inhospitable climate, whose long lived male inhabitants were required to serve in the army for two decades.\n\n

    The rivalry between the two cities grew as their influence over other cities grew, and soon all of Tiranoc split into two factions, threatening to go to war at any moment. Alarmed by this, the Phoenix King Bel-Shanaar sent a mediator, Prince Usriel of Yvresse, to try to defuse the situation. A brilliant idea occurred to the improvised arbitrator, he would organize sporting events within the two cities, with each trying to win the most trophies possible. Athletes from the two rival cities trained relentlessly to beat their rivals at "Yoki olytham'kos" which takes place during the first week of spring.\n\n

    Many colonies were founded beyond the seas, and there were many who settled Tiranociens. It is an old elvish proverb that "what goes up must come down," and unfortunately this maxim could be applied to Tiranoc as well. Nearing the end of the reign of Bel-Shaanar, the cult of pleasure began to gain a foothold in the vast kingdom, inducting many nobles to indulge in the most perverted forms of pleasure.\n\n

    Despite the large number of Slaanesh living there, charioteers of the country remained loyal to the crown of the Phoenix King throughout the civil wars that ravaged the island, but in the early reign of the Conqueror Caledor (from 2749 to 2580 before Sigmar) ruin threatens the land.\n\n

    The economy is still thriving and prosperous thanks to the abundance of riches from the colonies. Agriculture remains an important source of income from the many multicolored fields extend over the vast plains. Yet the craft is not very developed, and fishing and hunting are uncommon in part due to the unfavorable terrain. The only activity that shows signs of future prosperity is quarrying stone. Such a profession does not guarantee everyone employment or a steady income, leaving commitment as a regular in the army of the Phoenix King as the best viable source of income for many young people.\n\n
    {IMPERIAL_CAMPAIGN_MOORS_TITLE}Tiranoc



    Yvresse
    Spoiler Alert, click show to read: 

    {IMPERIAL_CAMPAIGN_SCOTLAND_DESCR}Yvresse is renowned as being a land of mists, a fact one would assume is due to both climate and the fact the magical Shifting Isles are located along the coast, shrouding the their shores with magical mists and illusions in order to make it all but impossible for invaders to approach the coast safely.
    {IMPERIAL_CAMPAIGN_SCOTLAND_TITLE}Yvresse



    I'll post more later and upload the txt file when I'm finished, assuming all goes well.
    If I do one or two at a time entries at a time it's not too overwhelming for my schedule, but I'll need some feedback to know if I'm doing it right, if I misunderstand the translation I could be filling out the opposite of what it's supposed to say.
    Last edited by Comradical; August 31, 2012 at 01:22 AM.

  2. #2

    Default Re: [English Tweak] Grammatical Comradical Contributions

    Reserved for Future Contributions
    Last edited by Comradical; August 28, 2012 at 02:48 AM.

  3. #3

    Icon7 Re: [English Tweak] Grammatical Comradical Contributions

    Reserved for Future Contributions
    Last edited by Comradical; August 28, 2012 at 02:48 AM.

  4. #4
    Kolwen's Avatar Artifex
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    Default Re: [English Tweak] Grammatical Comradical Contributions

    Hi mate, thanks for your help.
    We will add all your texts to the next release.
    You should have a "Edit Post" button in the bottom-right of your post. Just left to the Quote and Reply buttons.

  5. #5

    Default Re: [English Tweak] Grammatical Comradical Contributions

    Nope, no edit post button, I must need a higher user level or something. I'll do some more when I get a chance.

  6. #6

    Default Re: [English Tweak] Grammatical Comradical Contributions


    Eataine

    Spoiler Alert, click show to read: 

    {IMPERIAL_CAMPAIGN_HRE_DESCR}Eataine is often considered a powerful state among the Elven Kingdoms. However, it is simply the hinterland of the vast city-state of Lothern. It is the most southerly of the kingdoms of Ulthuan, carved in the two by the Straits of Lothern, the only inlet to the Inner Sea from the great ocean beyond. Eataine's lands are dotted with vineyards, villas and summer estates to which the noble families of the city retire. The city is the real center of power and source of Eataine's prosperity. It is one of the wonders of the known world and no-one who has ever visited it can forget it.\n\n

    Approaching Lothern, the first thing a mariner sees is the Glittering Tower, a great lighthouse filled with thousands of lamps, situated on a rocky isle in the mouth of the treacherous waters of the Straits of Lothern. This titanic fortress guards the approach to the Emerald Gate, the first Sea-gate of Lothern. Anyone approaching the Emerald Gate can easily be caught in a crossfire between the great war engines in the Glittering Tower and those on the Gate Itself, the mere sight of these great bastions is enough to turn away all but the most insane attackers.\n\n

    All who are allowed passage through the Emerald Gate pass through the wide channel of the Straits, sheer cliff faces lined with ramparts constantly garrisoned by the well-armed and alert warriors of the Sea Guard. A second portal bars the way for those who are not permitted access, a vast gate of shining silver set with sapphires the size of a man's head, beyond which lies a huge lagoon where thousands of vessels of every conceivable size and shape, from tiny pleasure craft to mighty warships of the High Elf fleet lie at anchor. Around this lagoon sits Lothern itself, and this is as far as any non-Elf may travel.\n\n

    Visitors are free to sample the delights of the city, to gaze in wonder at the two-hundred foot high statues of the Phoenix King, the Everqueen and the mighty Elven Gods, but they are forbidden to travel through the third gate of ruby and gold and into the Inner Seas.
    {IMPERIAL_CAMPAIGN_HRE_TITLE}Eataine
    Last edited by Comradical; August 26, 2012 at 03:13 PM.

  7. #7

    Default Re: [English Tweak] Grammatical Comradical Contributions

    Cothique
    Spoiler Alert, click show to read: 

    {IMPERIAL_CAMPAIGN_FRANCE_DESCR}Cothique is a kingdom in north-eastern coast of Ulthuan. It is very sparsely populated compared to other provinces of Ulthuan, but its people are strong and experienced sailors. Their graceful vessels traverse the turbulent waters of the north in search of food and opportunities for trade with distant lands.\n\n

    It is a very dangerous place to navigate, as the sea is infested with monsters awakened during the sinking of northern Ulthuan. Krakens, huge Megalodon shark, the Behemoth, and even the dreaded black leviathans are sometimes seen in the seas north of Ulthuan. Sailors track down these monsters from major fisheries, comparing their skill and speed of their small boats to brute force and cunning of such beasts. The weight of northern raids from the Old World also weighs on the Kingdom of Cothique, and the elves there are hardened by centuries of wars with savage humans. The small ports of the rocky coast of Cothique have boats that can be transformed into vessels of war in case of necessity.\n\n

    Although the wild side of that territory wedged between the sea and the mountains Annulii would suggest otherwise, Cothique was one of the first elvish kingdoms to have a stable population, mostly along the steep cliffs bordering the Sea of Chaos. Thus, the foundation Bandek Tor, the capital of the Kingdom, is located by historians around 5200 before Sigmar, 600 years before the arrival of the first servants of the four gods. It is even said that music was invented here, discovered by a young elf who amused himself by blowing into a shell that emits a sound rather pleasant to the ear. But this is only a legend, and harsh times soon forget the shellfish of the Cothiquois coasts.\n\n

    The calm that characterized the first centuries of Elven history was quickly swept away by the invasion of the warriors of chaos, which for nearly 300 years put Ulthuan to fire and sword. Cothique was not spared, quite the contrary: it was on the beaches of Aran-Sirith, a small community about twenty kilometers from the capital, that one of the biggest battles of the war took place, in which Aenarion fought in person. Fifteen thousand elves held steadfast for nearly two days against fifty thousand abominations of chaos, and when all seemed lost for the noble defenders, a great tsunami swept inland, washing away much of the enemy. There was built the great shrine of Malahndėl Gallen the elven goddess of the sea and the protector of Cothique, which miraculously helped his son to overcome the turmoil. When the massacres and destruction finally stopped, many of the picturesque fishing villages that lined the Cothique coasts still remained. The reconstruction was long and exhausting, but it is estimated that around 3500 before the United Sigmar, Cothique had regained the level of population it had before war.\n\n

    Due to flourishing trade, some city dwellers began to change their lifestyle, and huge banquets were held almost daily in the homes of wealthy citizens. Some years before the outbreak of civil war, a priest of Isha, Shinmeth Prelag, rose to influence. He gathered huge crowds in places like Bandek Tor, furiously preaching for a return to ancestral traditions and an abandonment the of wealth that was corrupting their morals and minds. Some of the nobles tried to have the cleric assassinated, but in vain. As if protected by divine blessings, all attempts on his would fail. It is even said that the dagger of any assassin to enter his room would transform into a snake to strike at the would be killer. When the news of the attempted coup in Cothique Malekith arrived, Shinmeth ordered the massacre of any who were suspected of worshiping of Slaanesh, giving rise to the night of Saan-Barniegh notorious for the barbarity that took place there.\n\n

    The economy Cothique is, of course, based mainly on fishing. Fish is the usual food of Cothiquois because other meat is extremely expensive, and their fisheries produce beyond the needs of their Kingdom, allowing fish to be exported throughout Ulthuan in boxes filled with salt. In addition, seafood is also abundant, and provides many are luxurious dishes popular in other Elven provinces. Agriculture is much less developed but is still present in the interior, farms are mainly made up of fields, and there are a few sheep farms. In terms of craft, the Cothique people are known for their pottery, and are often called upon for the construction of various ships. No god is denigrated to Cothique, however one can note the preponderance of Malanhdėl Gallen, as well as to a lesser extent of Isha.\n\n

    Malanhdėl Gallen is the goddess of the sea and a protector of Cothique. She is the mistress of the tides and the sea creatures are of her court. When the sea is rough, they say it's because Malanhdėl Gallen is angry. She is believed to be the protector of fishermen and sailors and the guardian of the seas, and carries less cautious of the kingdom to the abysses. Malanhdėl Gallen is often depicted in her mermaid form, and her most common symbols are the shell, the wave or gulls. She is also venerated throughout the other elven kingdoms, including Lothern, but in Cothique she enjoys the greatest popularity. All villages have their own building devoted to the protection of Cothiquois and festivals are very important. These include the Ulļnwe, which is the feast of "miraculous fishing", which takes place the night of the summer solstice, during which various fishing and regatta competitions are held.\n\n

    Isha, the mother of the elves, is the harvest goddess and nature who sows the seeds and watching the growth of young trees. She is described as an elf full of life and beauty. Isha has taught the elves how to care for the earth to reap wonderful harvests. Her symbol is the Eye of Isha which cries a single tear for the elves, her mortal children. At the dawn of time, Asuryan decided that the elves live amazingly long, but they still grow old and die. At this news, Isha who loved her children more than any other of her creations, fell into despair and wept with pain. Isha is the second deity of Cothique after Malanhdėl Gallen. There were often conflicts between these two religions in Cothique, and even now, there is still some rivalry between their clerics.\n\n
    {IMPERIAL_CAMPAIGN_FRANCE_TITLE}Cothique

  8. #8

    Default Re: [English Tweak] Grammatical Comradical Contributions

    Chrace
    Spoiler Alert, click show to read: 

    {IMPERIAL_CAMPAIGN_ENGLAND_DESCR}Chrace is the northernmost of the Elven Kingdoms, in ancient times it was sparsely populated and inhabited by those who sought to escape the civilized kingdoms and return to nature. As the war settled, the country became a perilous and remote communities in the highlands woodlands fortified themselves. This led to the construction of impregnable fortresses as the capital Tor Achar.\n\n

    The aboriginal people are hunters and scouts, distinguished followers of the guerrillas and led to the the sword, axe and bow. The mountains are home to many Chrace monsters that are often controlled by Chracian master of beasts. White lions, griffins, and giant eagles are not uncommon in the mountains and forests Chrace.\n\n

    To be considered a true hunter, a Chracian must kill a white lion with bare hands (which is no easy task). These warriors, called the White Lions, become the Phoenix King's personal guards. The foundation of this practice began during the Civil War with dark elves. When Caledor first was recalled from his hunting to become the new Phoenix King, he was attacked by dark elven assassins on the road to Averlorn and owed his salvation to the intervention of a party of Chracian woodcutters who fought their way through enemy patrols to the inland sea. Since that time a solid unit of Chracian White Lions, resplendent in their white lion skins and armed with mighty war axes still escort the Phoenix King.\n\n

    The Chracian capitol was built in the reign of Aenarion and lies at the foot of Mount Siental (the Mountain of Eagles). It's is constructed for heavy defenses, one of the steepest and most inaccessible fortresses in all of Ulthuan. The fortress was built to contain more than three hundred thousand elves in wartime, and in peacetime the city seems empty and uninhabited, with only the cries of great eagles from the high mountain to disturb this tranquility.\n\n

    The Prince of Chrace leads a broad region that consists of many forest and mountain, where he remains in peacetime to lead the country from it's fortress. Often he only has power over his own city and the surrounding cities are free to do manage themselves, guided by priests of Khurnous. The elven princes of Chrace are strong and rugged, often the subjects of ridicule by nobility in the other kingdoms of Ulthuan, mistaken for simple farmers or peasants. They are often seen as barbarians who care more for their animals and their wars than for their kingdom. The Chracian princes are more talented in handling farms and armies than in handling politics, so they often hire notaries or priest to fill political roles.\n\n

    Chracian agriculture is poor, so few large plains do not allow many fields, but the vast forests and mountains offer a vast territory rich in food. Elven hunters roam the forest and spot clues or traces of animals and then climb a tree or ledge in wait, sometimes for hours, hoping that the animal or its herd will come within range of these arrows. Chracian trees are rare throughout the rest of Ulthuan, the reddish purple Oak wood called "Seiltiel" or hazelnut branches are infused with magic that almost certainly comes from the winds of the Annulii mountains. The branches are light weight and supernaturally strong and flexible, thus the timber provided by Chracian woodcutters for the Phoenix King's armies are of incomparable quality.\n\n

    Chracians are lovers of nature and animals, which is why there are legends recounting the exploits of men who can speak to animals. These elves are called Beast Masters, and it is they who provide all of Ulthuan griffins and giant eagles. There is even talk of an eagle that has learned the language of the elves. Chrace is not just a land and peasants but of men and women capable of great achievements.\n\n
    {IMPERIAL_CAMPAIGN_ENGLAND_TITLE}

  9. #9
    Kolwen's Avatar Artifex
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    Default Re: [English Tweak] Grammatical Comradical Contributions

    Thank you very much Comradical! +rep

  10. #10

    Default Re: [English Tweak] Grammatical Comradical Contributions

    Ty


    Caledor
    Spoiler Alert, click show to read: 

    {IMPERIAL_CAMPAIGN_EGYPT_DESCR}Caledor is a thinly populated, mountainous realm to the west of Eataine. This elder realm is famous for incredible creatures, dragons. These mighty creatures made their lair beneath the blazing peaks of the Dragon Spine Mountains. Nestled within these bleak volcanic highlands are fertile valleys filled with game plentiful enough to satisfy even the appetites of dragons.\n\n

    Here, long ago, Caledor Dragontamer bound the fearsome beasts to his will, using enchanted truesteel harnesses smelted in the fiery heart of Vaul's Anvil. His descendants named their kingdom Caledor in his honor. In battle none can stand against them, for the Dragon Princes of Caledor are fearsome warriors and their steeds are terrible to behold.\n\n

    At the foot of the ancient volcanoes, the land is very fertile. Agricultural is easily and yields enough to feed the poor of this kingdom, mainly by adding the spoils of the hunt, which is one of the most profitable in all of Ulthuan. Caledor bred trade horses in Ellyrion, and by mixing the steeds of both kingdoms farms, Ellyrion has produced fast and graceful stallions, strongest and most robust in the kingdom.\n\n

    Wealthy noble of all Ulthuan and even the Phoenix King come to supply themselves and their armies with armor and weapons forged at Vaul's Anvil, shrine to the elven god of smithing. Chiseled in Ithilmar armor, enchanted weapons, dragon armor, ornate helms, shields and many other quality items that would make a dwarven blacksmith drool are made every day at the shrine. The goldsmiths of Lothern also attempt to acquire high prices for the precious metals and stones of the Dragon's Backbone, in exchange, silks, jewelry and other imported luxury items.\n\n

    The flanks of the Black Dragon's Backbone are shrouded in fumes that spew from many volcanic peaks and buttresses were erected during countless millennia by clusters of deposits from the fiery heart of the world. According to elven legend, volcanoes are tunnels used by the gods in search of gems and minerals. Even today, these mountains are full of veins of colored rocks, stones and precious metal deposits that are unique in the world. The gems of the all seeking the gods are favored by the elves as dwarfs, and some have magical or supernatural properties.\n\n

    The elves themselves do not dig mines in these lands, they simply pick up the stones uncovered by erosion or by the occasional earthquakes that shake the mountains around the Anvil of Vaul, the Elven god of the legendary domain of blacksmiths. On its slopes drowned in vapors is the only known deposit of the metal known as Ithilmar. Ithilmar means "money pit", and was so named because it is lighter than the sky and as bright as silver, it never tarnishes and is as strong as steel. Only the High Elves know its secrets, and most dwarven runescrafters would be willing to offer their ancestors fortune to share in their knowledge. To forge Ithilmar, you must add other metals that are only found in the Dragon's Backbone, which is why only the dealer at the Anvil of Vaul can work it.\n\n

    As in all other realms, religion is free Caledor. Although the cult of Asuryan, Isha and Vaul predominate, all the gods are revered. However there is a unique worship in this kingdom, the Caledorians honor the ancient dragons, mythical beasts the worship of which is rooted in the time of an prominent cult. They believe ancient dragon spirits watch over the destiny of their people and that one day they will be among mortals again. Some scholars argue that this is a myth, others believe that these elemental creatures, whose power was probably not far from that of a god, helped to create the world then dissolved into it, observing their work. Still others believe that these were the ancestors of the current dragons, which are much more formidable, and that because of the cult dedicated to them become gods who stay in the limbo of chaos. Whatever the case may be, the names of the ancient dragons are often invoked for protection or in desire by the people of Caledor.\n\n
    {IMPERIAL_CAMPAIGN_EGYPT_TITLE}Caledor

  11. #11

    Default Re: [English Tweak] Grammatical Comradical Contributions

    Avelorn
    Spoiler Alert, click show to read: 
    {IMPERIAL_CAMPAIGN_DENMARK_DESCR}North-east of Ellyrion, across the river Arduil, lies the great Forest of Avelorn, most ancient of all the Elven realms. Upon its tangled groves ancient glamors lie, and under its leaves creatures of legend still walk. Treants tend the wild gardens of oak and suntree, and Great Eagles nest in the enchanted hills as Unicorn walk in its sun-dappled glades.\n\n

    Avelorn is ruled by the Everqueen, the chosen of the Earth Mother, mistress of the undying forest, preserver of the green fastness and observer of the rites of the golden spring, occupant of one of the Twin Thrones of Ulthuan. Summer lies eternally on Avelorn's enchanted glades. Beneath the leafy canopy the golden subjects of the Everqueen dance and sing. The court of the Everqueen moves from place to place through Avelorn like a great carnival, pitching silken pavilions of myriad colors wherever it halts.\n\n

    By day, silver laughter rings through the forest as the Elves make sport. By night, faery lights flicker in the darkness, drifting behind the Everqueen's courtiers and illuminating their revels and feasting. With its perfect weather, bountiful forests and beautiful near-immortal inhabitants, Avelorn seems the sort of rustic paradise which mortal men can only dream of.\n\n

    Yet beneath this carefree surface bitter enmities stir. Factions at the Evercourt vie for the favor of the Queen. Old rivalries are barely submerged and every quip has a deadly double meaning, for prestige is treated as a matter of life and death among the nobles of Avelorn. To be chosen as the Queen's handmaid is the highest honor for an Elf-maid or her family, just as to be chosen as her consort is the dream of every youth of Avelorn, and all in the Everqueen's court seek to enhance their status at the cost of their rivals.\n\n

    The most trusted of the Everqueen's courtiers are the Maider Guard, a regiment of one hundred Elf-maids schooled in the arts of war till they equal or exceed even the greatest Elven knights with spear and bow. At all times these beautiful warriors accompany the Everqueen, both her advisers and her protectors.\n\n

    With so many journeying to Avelorn to join the court of the Everqueen, it is unsurprising that many of Ulthuan's greatest heroes can be found there. These competitive lords flock to Avelorn to engage in contests, great feats of arms, horse riding and archery in an effort to prove their prowess to the court and perhaps catch the eye of the Everqueen herself.\n\n

    The economy of Avelorn is rather low, as this kingdom is almost isolated. Avelorn is an realm dominated by forests and agriculture is only sporadically developed in large clearings, however the products of agriculture in Avelorn are of unparalleled quality. Hunting is a popular pastime at the court, but is not the best means of food, and despite its significant capacity in terms of forestry, the realm of Avelorn has always refused to cut down trees to make the trade. It is the same with regard to the mythical creatures that inhabit the woods, many are off the menu.\n\n

    As in all of Ulthuan, all gods of the elven pantheon are honored in Avelorn. However, two gods stand out particularly, Loec and Isha.\n\n

    Loec the Shadow Dancer, also known as the malicious elven god of laughter. He is the patron of dancers, musicians and players. Loec appears as a mischievous young man dancing atop the soil whose laughter stirs the souls of those who listen. According to legend, he sometimes saves the souls of dead elves by stealing them from the chaos gods before they can devour them, the chaos gods try to seize him when he dances but can not capture him as he is tireless and cunning.\n\n

    Loec also has a darker side, he is the god of darkness, cheating and trickery, revenge and treachery. Loec is revered especially among the courtiers in Avelorn, his carefree and festiveness and treacherous deceitful ways are the spirit of the court. For the elves off the court, he is recognized as equal to other gods.\n\n

    Isha, the mother of the elves, is the harvest goddess and nature who sows the seeds and watching the growth of young trees. She is described as an elf full of life and beauty. Avelorn reveres the land and is the protector of the Everqueen. She blesses the clearings and fields of Avelorn and winter does not bruise the fields. Isha has taught the elves how to care for the earth to reap wonderful harvests.\n\n

    Her symbol is the Eye of Isha which cries a single tear for the elves, her mortal children. At the dawn of time, Asuryan decided that the elves live amazingly long, but they still grow old and die. At this news, Isha who loved her children more than any other of her creations, fell into despair and wept with pain. Isha is one of the most revered gods of Avelorn.\n\n

    Each village in this kingdom has a chapel dedicated to her, and the are four times as many priest and priestesses of Isha as there are of the other gods in Avelorn. Each year, at the end of harvest, large ceremonies are dedicated to Isha.\n\n
    {IMPERIAL_CAMPAIGN_DENMARK_TITLE}Avelorn

  12. #12

    Default Re: [English Tweak] Grammatical Comradical Contributions


  13. #13
    Kolwen's Avatar Artifex
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    Default Re: [English Tweak] Grammatical Comradical Contributions

    thanks for the file friend!
    nice work

  14. #14
    Domesticus
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    Default Re: [English Tweak] Grammatical Comradical Contributions

    This sub-mod is compatible with version 0.69?

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