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Thread: Gatling Guns

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  1. #1
    hochmeister devin's Avatar Senator
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    Default Gatling Guns

    Now many of you may have realised by now that gatling guns are kind of pointless, they have low accuracy for there range so you cannot use them at max range. So they require lots of micro and since there ammo so low they run out before kill alot of men, there not really worth the cost since and elite infantry unit with kneel fire gets more kills faster. So I have a solution you just need these for your gatling guns:




    Sorry for the poor video qualitity, and for mumbling.















    P.S. Hey Erwin I know youll read this so do you think this could be added to the steampunk/ww1/samurai mod?
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  2. #2

    Default Re: Gatling Guns

    how do you get gatling guns to work like that?

  3. #3
    hochmeister devin's Avatar Senator
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    Default Re: Gatling Guns

    Quote Originally Posted by The_King View Post
    how do you get gatling guns to work like that?
    Easy you use the PFM load up the projectile tables and modify the column number of pellets from 1 to 7 and the column maximum_deviation from 1 to 2.5. If you want to be really cool give it 1000 pellets and 360 deviation.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  4. #4
    Indefinitely Banned
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    Default Re: Gatling Guns

    This is getting out of hand...

    Puckle guns slower firing animation (on S2TW data.pack) is better for canister-firing autocannons (or Light FlaK...its shrapnel shot firing autocannon)...just not sure would it run without making the crew assume crucifixion pose...havent tested it...

  5. #5

    Default Re: Gatling Guns

    I strongly disagree with the statement that gatling guns are useless. I use them in most open field battles and they kill entire units when I do. If people don't manage to use the right they don't have to act as if it's the fault of the unit.

  6. #6
    hochmeister devin's Avatar Senator
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    Default Re: Gatling Guns

    Ok i was kind of exagerative but, none the less it takes alot of practise to use gatling guns effectivly and most people dont get that practise. You have to admit though if your gatoing guns fired 7x more shot per volley theyd be much more useful.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  7. #7

    Default Re: Gatling Guns

    Quote Originally Posted by hochmeister devin View Post
    Ok i was kind of exagerative but, none the less it takes alot of practise to use gatling guns effectivly and most people dont get that practise. You have to admit though if your gatoing guns fired 7x more shot per volley theyd be much more useful.
    More usefull yes, but if they would be that powerfull I would just take 6 units of gatling guns around the campaign map and be done with it. It would ruin the game, and can you even imagine what would happen if the AI uses these against you, or if the AI would start spamming them because they're so strong in comparison with their cost?

  8. #8
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Gatling Guns

    I like the way Gatling guns are. They are not 21st century miniguns. And am I glad they actually run out of ammo. One of CA`s wiser decisions.

    Holding them back and getting the AI to autofire at mid range is not micromanging to me and I wipe out whole armies. I don`t even use that third person thing.

    It`s just about planning and setting up well and making sure your Gatlings are protected, then watching your guns.

  9. #9

    Default Re: Gatling Guns

    Timing - getting them in place before your opponent's cavalry overruns you.
    Eats, shoots, and leaves.

  10. #10

    Default Re: Gatling Guns

    Quote Originally Posted by Condottiere 40K View Post
    Timing - getting them in place before your opponent's cavalry overruns you.
    Make sure their back is protected by a unit as well, that forces the cavalry to charge from the front or sides, so the gatling guns can hit them and annihalate them before they are forced into melee.

  11. #11

    Default Re: Gatling Guns

    You should use FRAPS. Anyway, Gatling guns should be used as a support unit. Not very effective alone, but with infantry support it can rain continuous fire on the enemy while your infantry are firing or reloading breaking their moral and lines MUCH quicker. Once it gets hit by anything it will stop firing. Always bring them with infantry or at least cavalry (not recommended alone they will get hit hard as well ) units along.

    Regarding your video what did you do? Direct fire? I do that with all my artillery units.
    Last edited by SturmChurro; August 24, 2012 at 04:24 PM.

  12. #12
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Gatling Guns

    Also, once you leave the AI on auto Fire at will, it`s very good at hitting the unit you want it to hit. For example the cavalry are always first to have a go and the gatlings usually target it first cos its nearest too. But like others have said, you MUST have supporting rifles on Fire by rank as they will often finish off the cavalry if they get too close.

    I tend to group my Gatlings into two sets and have them in the lines of riflemen, but not right at the edge.


    Then I group GG 1 and GG 2 and simply switch on and off Fire at will as I need- easy.

    That way, my Gatlins have a good kill zone and are well covered by infantry. It obviously varies.

    Of course Gatlings are not infallible. I was attacked by THREE HUGE stacks, reinforcing eachother. My troops and Gatlings destroyed the 1st and second stack, it was pretty glorious bloody carnage, but by then my Gatlings ran out of ammo (even with me switching them on and off) and my men were depleted, so while the third stack was lining up, I retreated.

    p.s. I tried to set up my diagram but it turned into an idiot, so i had to abandon that.
    Last edited by Humble Warrior; August 24, 2012 at 04:37 PM.

  13. #13

    Default Re: Gatling Guns

    Something very important perhaps, don't let them fire at will if you have a unit passing by in front of them, they will not stop firing and whipe out the entire unit. It's best to keep an eye out on these killing machines at all times.

    I also like to say that placing them in your front line is a good way of using them, still it's best to even then place a unit behind them to help defent if the worst case scenario happens.

  14. #14

    Default Re: Gatling Guns

    I beg to disagree. I also think that the Gatling guns are strong enough as they currently are; Anymore will be way to OP. Its a matter of how you use it, sir. There were several instances where I took out an entire army of Shogunate guard infantries with just a few Gatling guns and a handful of levies. I created "no mans land" with this deadly weaponry.

    Now, please allow me to explain. CA actually made the Gatling guns much stronger then what it really was. The invention of the Gatling guns were a primitive design in an attempt to replicate an automatic fire machine gun, and it was very prone to jamming, overheating issues etc. Careful training were needed in order to handel the Gatling gun, as many soldiers became too "excited" when winding the lever and end up winding it too damn fast., which ultimately led to overheating. It was really the Vickers Gun , which became the revolutionary "machine gun".

    In CA's version of the Gatling, the gun does not neither jam nor overheat, so it is not well represented.

  15. #15
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Gatling Guns

    Quote Originally Posted by Confucius View Post
    I beg to disagree. I also think that the Gatling guns are strong enough as they currently are; Anymore will be way to OP. Its a matter of how you use it, sir. There were several instances where I took out an entire army of Shogunate guard infantries with just a few Gatling guns and a handful of levies. I created "no mans land" with this deadly weaponry.

    Now, please allow me to explain. CA actually made the Gatling guns much stronger then what it really was. The invention of the Gatling guns were a primitive design in an attempt to replicate an automatic fire machine gun, and it was very prone to jamming, overheating issues etc. Careful training were needed in order to handel the Gatling gun, as many soldiers became too "excited" when winding the lever and end up winding it too damn fast., which ultimately led to overheating. It was really the Vickers Gun , which became the revolutionary "machine gun".

    In CA's version of the Gatling, the gun does not neither jam nor overheat, so it is not well represented.
    Absolutely right. Even present day guns jam and overheat sometimes. I guess we`re lucky to have them even run out of ammo. But it would be nice if CA included jammings and overheating, especially if the gun was crewed by new recruits, getting less with veteran troops who knew how to use it.

  16. #16
    hochmeister devin's Avatar Senator
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    Default Re: Gatling Guns

    I know how to use gatling guns, and this was more of a joke then anything. Also there not that good 6 of them can easily die to 20 Cuirassiers.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  17. #17
    BM309K58SMERCH's Avatar Centenarius
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    Default Re: Gatling Guns

    IMO, the Gatling Gun is very easy to use...Once again, this is the 2nd time I link to this video on this site. (http://www.youtube.com/watch?v=Fuvoe...ailpage#t=111s)

    Replace Machineguns with Gatling Guns, and you're ready to go. Of course, don't forget to add units around the Gatling Guns for protection. And you may (I like to, I'm used to FPShooters) add a third unit in the middle and manually control it. Mowing down enemy units VERY SLOWLY, making sure there is no soldier left alive after you have moved your crosshair over one.

  18. #18
    hochmeister devin's Avatar Senator
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    Default Re: Gatling Guns

    Well the jammings happen alot less with metal cartridges which were invented around the end of the games time frame.

    I find gatling guns are deadly but, since the cost about the same as a shogunate/imperiale guard unit there not as useful since a shogunate/imperiale guard unit with kneel fire gets more kills faster then a gatling gun unit. Though a gatling gun when unleashed will kill everything standing infront of it for about 60 seconds then it will die when unsupported. Though im used to using hotchkiss or vickers guns from the steampunk/samurai/ww1 mod(still needs a better name) which have more ammo, and higher accuracy. Going from 1000 ammo to 500 is really hard.


    Edit: I'll admit though the gatling shotguns in the video may be alittle too strong they friggin raped Cuirassiers de la Garde Imperiale which are the best cavalry! Actualy Lanciers, or revolver cavalry are propabably more deadly to them.
    Last edited by hochmeister devin; August 24, 2012 at 05:44 PM.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  19. #19
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: Gatling Guns

    P.S. Hey Erwin I know youll read this so do you think this could be added to the steampunk/ww1/samurai mod?
    Actually, I was too much salivating I almost missed this

    Yes, it SHOULD SLASH MUST BE ADDED! BUT...lower the rate of fire if possible? And other things to nerf it coz I can see this as getting too op.

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  20. #20
    hochmeister devin's Avatar Senator
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    Default Re: Gatling Guns

    Kk.

    Edit: I just realised none of you know what im taking about with the cuirassiers, or cuirassier de la garde imperiale... Oops that what I get for showing a funny little thing I made well having my foreign invasion unit pack installed. Hmm, now that i think about it I shouldve show all 74 units
    Last edited by hochmeister devin; August 24, 2012 at 09:39 PM.
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

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