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  1. #1
    Stath's's Avatar Protector Domesticus
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    Icon10 Share your experience about all mods!!

    You can post here which campaign you consider to be hard to finish.

    You can choose from any mods you have played

    You can state the major reasons for that or not (just a simple list will do, anyway)

    The purpose here is:

    1) To make some mods more known to the community.

    2) To help TW players, to find new challenges.

    Noble motives as you can see

    It would be better to avoid discussions like "oh, that is super-easy for me, what a noob", but simple disagreements are welcome.

    You don't have to choose only factions that you played and did not manage (or did not find the patience) to finish their campaigns, but also factions that you have found challenging to a certain degree, even though you became the emperor at last .

    There is no specific number of the factions that you can choose.

    I will start:

    1) Baktria (Europa Barbarorum)

    2) Berbers (Invasio Barbarorum: Flagellum Dei)

    3) Lakhmid Arabs (Invasio Barbarorum: Somnium Apostatae Iuliani)

    4) Bessoi (Rise of Persia)

    Spoiler Alert, click show to read: 



    Ok, regarding Baktra, your main problem are the Seleucids. They have 3 cities around you (Antiocheia Margiane, Alexandreia Ariane, Marakanda) and many more close to you.

    They start as allies and they can betray you every time. A solution could be to try to go towards Kophen and then to the heavily fortified rebel settlements of India (advice by andrew_murphy).

    I could write more but they would just ruin your fun trying to survive with the mighty Baktrians.



    Spoiler Alert, click show to read: 



    The Berbers, having only 2 settlements and 2 stacks, have to fight against the crumbling Roman Empire. Romans may be at a difficult phase against the Visigoths, but their settlements in North Africa are very well defended. Maybe, exploiting rebellions here could prove to be a helping hand...


    Spoiler Alert, click show to read: 



    The Lakhmid Arabs may have some stacks and 3 cities at the start, but they have nowhere to expand and in front of them lies chaos. Too many Roman cities, too many and powerful Sassanids' stacks. They should choose an ally and just hope they did not betray them..Or maybe there is a hidden, but still difficult, solution..


    Spoiler Alert, click show to read: 
    [URL="[URL=http://imageshack.us/photo/my-images/442/bessoiiii.png/][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]"]


    The Bessoi may have some relatively weak rebel cities to expand, mostly to the East, but their lack of reliable infantry, on the early stages of the campaign, makes them a tough-to-play faction. Keep in mind that the Greek factions that lie to the south have their armies composed of strong hoplites.



    You don't have to post pictures (if you don't want to), just mention the factions you consider a challenge.
    Last edited by Stath's; August 24, 2012 at 05:41 AM.


  2. #2
    Chris Death's Avatar Campidoctor
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    Default Re: Share your experience about all mods!!

    Sorry but you as the OP should at least start with more than just a simple list (only a suggestion of mine)

    If everyone else is going to follow your style of presentation this thread will only look like these:

    http://www.twcenter.net/forums/showthread.php?t=546176

    :edit

    But then again i should have better checked who started the other thread before getting the idea to post it.

    Anyways - hope you got my point

    ~S~ CD
    Ever wanted to be able to attack the city of rome the second turn when playing a roman faction yourself in RTW? then click here

    |Sith|IV|Chris_Death

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    ~S~ CD

  3. #3
    Stath's's Avatar Protector Domesticus
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    Default Re: Share your experience about all mods!!

    It's true that the whole thread could be improved (maybe with pictures from every faction, details about starting positions, worst enemies, etc.)...

    Maybe I'll try to do so when i have some time. Sounds interesting

    But since you posted, why don't you make a start? Just mention 1 or 2 factions you think they could be a challenge to win with.

    With more shown interest from the TWC community, the thread's creator is motivated to enhance it further. That's what happened to the other thread you mentioned, with significant help of course


  4. #4
    Chris Death's Avatar Campidoctor
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    Default Re: Share your experience about all mods!!

    Quote Originally Posted by hannibalbarca13 View Post
    But since you posted, why don't you make a start? Just mention 1 or 2 factions you think they could be a challenge to win with.
    Because i don't want to lie or make such posts without knowing.

    I must admit that when it's about campaign i do not have any interest into the
    economical part but more in fighting intersting battles where there is a goal behind.
    Which means taking another region - conquering etc.

    Now because i am not interested into the economy guess what - i do avoid it
    by add_money 40000 *repeat*repeat - and by process_cq.

    But also i use create_unit when there is space left in enemy armies to add them stronger
    troops (the ai is just not able to get their armies right built) so that i do not have to
    fight against unit stacks consisting of a general, 2 peasant units and 5 units of javelins
    and/or maybe 2/3 desert spears or so.

    When it's about challenge in rome total war i do prefer multiplayer since this is the real deal

    And just so nobody gets this wrong: MULTIPLAYER OFF COURSE WITHOUT CHEATING

    :edit

    btw - i saw you already started improving it - looks much better now

    but anyway - here's one (or three);

    Vanilla RTW

    Julii/Brutii/Scipii

    why? - follow the link in my signature - do what i explained there and
    declare war on all other roman factions right from the second turn.

    This actually could be challenging.

    *warning* involves cheating but not to gain advantage - only to make it
    even possible to play like that. As you asked for mods - i consider this variant
    to be a mod aswell without having to install a mod - only a few console commands
    are required to enter.

    ~S~ CD
    Last edited by Chris Death; August 24, 2012 at 05:08 AM.
    Ever wanted to be able to attack the city of rome the second turn when playing a roman faction yourself in RTW? then click here

    |Sith|IV|Chris_Death

    My youtube channel: https://www.youtube.com/c/Chrisdeath69?gvnc=1

    ~S~ CD

  5. #5
    Stath's's Avatar Protector Domesticus
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    Default Re: Share your experience about all mods!!

    ^ That was very interesting, and certainly very challenging!!.


  6. #6
    Willowran's Avatar Domesticus
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    Default Re: Share your experience about all mods!!

    I have not played most of these campaigns for a long while, so i do not remember specifics regarding factions or strategic difficulties, but my general opinions are still reflected below.


    Fourth Age Total War:
    As a a general statement, i was not a fan of this mod. The units were made well, the game worked fine and everything, for me it was just a step too far from the THIRD age total war, which is a mod i enjoyed a lot more. There was just much less a feel of Lord of the Rings to it. Maybe it was just me, but i was having some difficulty expanding with the dunedain at the time, so there may be some challenge there. They did a neat thing with the recruitment of orcs, where you can recruit many orkish units at once, to brin about more of an orcish horde feel to it.

    Troy: Total War: I am a large fan of this mod. Game is good, well designed, and enjoyable. My only complaints are a) most faction rosters are almost EXACTLY the same, with only one or two different units, and b) archers are a little overpowered (with a range attack of 16). There is a bug regarding Minoan buildings, but i managed to make a fix.

    Arestia: The Epic Cycle: For some reason i liked this mod less than Troy: Total War. I think most of the problem is simply design. The loading screens, the menu, the music... all were a step down from Troy: Total War for me. The actual campaign is fine. The way the generals were done i disliked. In Troy: total War you had general units of 15, but in Arestia it was just one. Nomatter how powerful you make the unit, a single soldier is just not as strong on the battlemap. Using a general IN combat is always a huge risk.

    Rome Total Realism: VII: Arguably my favourite Rome: Total War mod. The skins are good, the realism (so far as i know) sound. Since it was not too far a step away from vanilla RTW the gameplay mechanics did not have to be altered significantly, and so were fun. The only potential complaint i have is justa realism factor. Once you captured an enemy settlement you would have to build and wait several turns before you were able to recruit your native units there. You could recruit enemy native soldiers to bolster your armies, but your OWN troops took longer, as you had to convert the culture of the subjugated fation. I agree with the rationale behind this, and usuall haveno problem with it, but when you try o expand quickly you end up building armies out of mediocre forgein units, and that (for me) was a thematic downside.

    Rome: Total Realism VIII: I haven't daddled so much in this mod, for the simple reason that everything is too expensive. Many players in the TW community have figured out how to play the game and make nearly infinite dennarii, have an economy that climbs ever higher, having hundreds of thousands of gold at a time. I have NOT figured out how to do that- i usually hover at around 20 000 dennari, occaisonally sinking or rising, but never by a significant amount. In RTRVIII a simple unit of skirmishers cost over 400 gp per turn in upkeep, and constructing a port can cost 18 000 in dennari. For those who make hundreds of thousands of gold, this is not so much a problem, but for someonelike me whose economy does NOT usually skyrocket, the mod moves veeeeeeeery slowly, and it is very difficult (defeating large armies with only small contingents of the cheapest units i csould afford).

    Persian Mods: Rise of Persia and Persian Invasion: Persian invasion has probably the best rendered unis out of every mod i have played. The unit skinds are just fantastic. I have not actually daddled much in playing the actual campaign, but as the persians it tends to be ridiculously easy- you already control 90% of the map from the very beginning. You are set back some when the greeks attack, but s long as you battlemap, you have such a large economy that defeating them isinebidable.
    Rise of persia is probably the most disappointing mod i have ever played. The loading screens and menu's look rushed, and (as a general statement) look as though much less time was put into the mod as a whole, when compared to something like RTR, or PI. Most of the factions have tiny rosters, some having less than 5, under-par units at total. I dabbled in the campaign a bit, but (primarily due to roster) i just left early, disappointed.

  7. #7
    MrManFreak's Avatar Libertus
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    Default Re: Share your experience about all mods!!

    SPQR Total War: The Romans

    Just everything about them makes it hard:

    your navy sucks in comparison to the other factions so you cant defend yourself from blockades,

    almost every AI faction is at war with you at the beggining(altough only Greece,Carthage and Gaul will be a threat at the start) , and most of them are allied by the script with each other(meaning that they their armies will suffer no attrition from war with each other,they will just keep throwing endless stacks at you until you do something about it)

    everytime you invade a region the script generates a garrison,the AI gets huge money bonuses from the script per turn too (40000 iirc)

    also at the start Carthage has 2 stacks in italy and a city,and one of the stacks is MUCH better than the legion you're supposed to fight it with

    the Reforms are a pain to get.

  8. #8
    Lord of Cats's Avatar Vicarius
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    Default Re: Share your experience about all mods!!

    Amazon Total War: http://www.twcenter.net/forums/showthread.php?t=479258 and http://www.twcenter.net/forums/showthread.php?t=226747 . A game as the Valkryja was one of my most difficult games. The Valkryja are a missile cavalry based faction and its nearest neighbors (and therefore enemies) the Scythians and Sarmations are also missile cavalry based and it is really difficult to defeat them on the open field. By the time I finally defeated them Rome was already a powerhouse.

  9. #9

    Default Re: Share your experience about all mods!!

    Quote Originally Posted by Warrior Cat View Post
    Amazon Total War: http://www.twcenter.net/forums/showthread.php?t=479258 and http://www.twcenter.net/forums/showthread.php?t=226747 . A game as the Valkryja was one of my most difficult games. The Valkryja are a missile cavalry based faction and its nearest neighbors (and therefore enemies) the Scythians and Sarmations are also missile cavalry based and it is really difficult to defeat them on the open field. By the time I finally defeated them Rome was already a powerhouse.
    There is also the Amazon:Total War Reignited.

    [here]

    which is the latest Amazon Total War mod.
    Amazon Total War: Where Synergies of Mobility, Firepower, & Fieldcraft Never End. Semper Puellis!

  10. #10

    Icon5 Re: Share your experience about all mods!!


    I used to play a couple of mods with RTW but I don't remember them

    Well... my first one was this (I was searching a mod that would empasize in Greek factions)
    Extended Greek Mod
    http://www.twcenter.net/forums/forumdisplay.php?f=127
    Played as Kingdom of Pontus...It was a bit fun and I liked the fact that they had Gaul rebels in Asia Minor.
    I remembered having complaint for this mod though...but I always do so...


    I was impressed with this one too
    Rise of Persia Mod
    http://www.twcenter.net/forums/forumdisplay.php?f=65
    Played as Spartans,Ionians,Athenians had fun but troubles becuase I couldn't understand the all the political thing (oligarchy,democracy,monarchy).

    Does anyone knows a mod that has Kingdom of Pontus Greek culture?
    I would like to try it.

    Also is there mods that doesn't affect the vanillia RTW?
    I say this because I play mostly online

    To Greece we give our shining blades - Lord Byron

  11. #11
    Chris Death's Avatar Campidoctor
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    Default Re: Share your experience about all mods!!

    Quote Originally Posted by Leon-z21 View Post
    Also is there mods that doesn't affect the vanillia RTW?
    I say this because I play mostly online
    Well basically any mod if you make a backup of your original rtw folder before installing
    the mod and then rename the backup into "WhatEverTheMod'sNameIs" and install the
    mod into it.

    If you run into a mod which can only install into the original folder -np;

    Just use your backup of the original then to play vanilla (online) - rtw doesn't mind
    where from you are playing it.

    ~S~ CD
    Ever wanted to be able to attack the city of rome the second turn when playing a roman faction yourself in RTW? then click here

    |Sith|IV|Chris_Death

    My youtube channel: https://www.youtube.com/c/Chrisdeath69?gvnc=1

    ~S~ CD

  12. #12
    Hannibal Baca's Avatar Decanus
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    Default Re: Share your experience about all mods!!

    RTR VII Numidia,most hardest faction i ever played in TW games.
    Very tricky all that want an ultimate chalenge may try it out.
    It is very hard to build an army,and hard to win whit one.
    When chartage is gone,there is Rome wich is much harder,and then Macedon (If they survive).

    Developer also i am part of Rise of Nations and Black Knights.
    Tiger of Islam Group

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