Results 1 to 6 of 6

Thread: CA please: better UI optimization! A TW games battle UI analysis inside.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    =Vastator='s Avatar Senator
    Join Date
    Sep 2006
    Location
    Sardinia, Italy
    Posts
    1,284

    Default CA please: better UI optimization! A TW games battle UI analysis inside.

    I'm opening this thread in order to talk about the user interface optimization for Rome 2.
    I really hope that CA is going to do a better optimization on UI than that done for Shogun 2, since it seems that shogun UI causes a small, but noticeable and undesired,performance decrease.
    I will going to make a comparison about UI used in "Rome engine" games and warscape engine ones.

    Rome TW and Medieval 2 TW ("Rome engine")

    I have done some tests on a modded medieval 2 installation (but tests made on rome and Med2 vanilla bring equal results). Here are some screenshots:





    As shown, objects (like units, grass, buildings etc) below interface are not rendered: disabling UI causes more objects to be rendered, thus an fps (frame per second) drop.
    It seems also that UI elements (such as ui cards, radar map etc) cause no performance losses.

    In short:
    • Objects below interface are not rendered (good!).
    • UI elements cause no noticeable performance changes (good!).
    • Thus enabling the battle interface causes an FPS boost.



    Empire TW and Napoleon TW (Warscape engine)

    Quick tests done on this two similar games have brought the following results (no screen is provided)

    In short:
    • Objects below interface are rendered (bad!).
    • UI elements cause no noticeable performance changes (good!).
    • Thus disabling/enabling the battle interface causes no FPS changes.



    TW Shogun 2 (enhanced Warscape engine)

    Tests made on that game have proven that the battle interface is causing some fps problems, as shown in the following screens:






    In short:
    • Objects below interface are rendered (bad!).
    • UI elements cause noticeable performance loss (bad!).
    • Thus enabling the battle interface causes a noticeable FPS loss!!! The opposite of Rome engine!


    Note that this UI behaviour on performance is present on both of my 2 computers (with totally different hardware), and i have red of some other people that have this performance drop, althrough this doesn't mean that all of computers suffer of this problem (maybe).
    Note that you can disable Shogun 2 UI by pressing K.

    TW Rome 2 (better enhanced Warscape engine)

    I hope that some better optimization will be made on battle interface: objects below UI should'nt be rendered, and ui elments should'nt cause performance loss. Also i hope tha UI will be more customizable than that of shogun 2 (for example in TWS2 there is'nt an otion to choose a "minimal ui", like in previous games).
    And i really hope that the main menu will not have that 3d annoyng realtime rendered background like shogun 2, that increases loading times. For example, after a no-campaign battle (such as a custom one), you have to wait some precious seconds before seeing battle results and returning to main menu (because that 3d rendered background is loading). In the previous titles (that had a really good background pre-rendered video) you could see battle results and return to menu almost instantaneously.


    I also like to know what other people thinks.

  2. #2
    Adreno's Avatar Senator
    Join Date
    Jun 2009
    Location
    ZNSTD
    Posts
    1,029

    Default Re: CA please: better UI optimization! A TW games battle UI analysis inside.

    I agree that the general is useless for the rest ui is pretty good, as long as they keep stuff in the same place in different games

  3. #3
    alQamar's Avatar Citizen
    Join Date
    Jul 2012
    Location
    Dortmund, Germany
    Posts
    5,963

    Default Re: CA please: better UI optimization! A TW games battle UI analysis inside.

    cool topic thanks for the work and investigation! linked that on totalwar players group... really touched me.

    i they should handle it same and easy as with the stuff i once brought up and lots laughed at... saving a lot of energy and pc load / and noise by disabling realtime background animation....

    having an addional option: turn of animated UI would be a fine and easy solution.

    lets see if they care
    Last edited by alQamar; August 22, 2012 at 11:33 AM.

  4. #4
    =Vastator='s Avatar Senator
    Join Date
    Sep 2006
    Location
    Sardinia, Italy
    Posts
    1,284

    Default Re: CA please: better UI optimization! A TW games battle UI analysis inside.

    Quote Originally Posted by alQamar View Post
    cool topic thanks for the work and investigation! linked that on totalwar players group... really touched me.

    i they should handle it same and easy as with the stuff i once brought up and lots laughed at... saving a lot of energy and pc load / and noise by disabling realtime background animation....

    having an addional option: turn of animated UI would be a fine and easy solution.

    lets see if they care
    You are completly right about the load of 3d main menu background (my gpu seems hotter here than in a battle). There should be the option to disable it, but unfortunately there is'nt

  5. #5

    Default Re: CA please: better UI optimization! A TW games battle UI analysis inside.

    nice post

  6. #6

    Default Re: CA please: better UI optimization! A TW games battle UI analysis inside.

    I personally enjoy the 3D background, but i can agree with your response, I believe there going to do the same with Rome II unfortunately. I never really payed attenion to this and thanks for bringing this up, I do hope they can fix this in version 3.0 of warscape!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •