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Thread: Grass Details. (Or grass in general.)

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  1. #1

    Default Grass Details. (Or grass in general.)

    Hello. :tooth: I just happen to be blessed with a PC with the following specs:

    NVIDIA GeForce 7900 GT,

    A computer capable of about 4 GHZ

    Oodles of RAM.

    Now that's just fancy, isn't it? At least you'd think so. However, when I play SPQR custom or campaign -battles, with "Huge" unit scale and everything else also on full except unit and vegetation detail, (As any further than Medium will just determine the sprites/LOD.), and shadows off, (As there will a some kind of shadows anyways.), the FPS in battles will drop down to a stinky 5 frames at times. Especially with armies like Gaul and Macedon who seem to have some 200 warriors in just about every unit. As a result, I am currently slimming down the graphics details. (Me turning off the shadows, for example.) I don't know why SPQR is this way. Maybe the graphics are just that damn good, or maybe there are so many units involved in the SPQR battles at any time. Probably a combination.

    And I also remember a while ago in these forums, that one of you had a way to turn the in-game grass back to the vanilla setting. I think the vanilla had larger distance between the weeds or something. :hmmm: I have, of course, forgotten what this was all about since then, and a search just comlicated the task further. That's why I'm asking you this directly. Can anyone please answer me on this? Sorry for the trouble, and thanks in advance.

    Note that I'm in no way blaming LT for this. If anything, it's my fault for having such a computer.
    Last edited by InferiorBeing; July 14, 2006 at 06:03 PM.

  2. #2

    Default Re: Grass Details. (Or grass in general.)

    I would say you system needs some tweaking, but system is less than yours and can run everything on high fine including the grass. Just because you have a fast system components doesnt mean your system is fast, I would check drivers, background programs etc. Plus viruses and also just to see that you system doesnt have a defective part. Someone else had SLI and 2 7900's and BOTH with defective. lol

    Lt

    P.S. Just copy the grass.txt file from the vanilla into your SPQR folder
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  3. #3

    Default Re: Grass Details. (Or grass in general.)

    Oh, you can do that? I wasn't sure if I'd crash the game or something freaky. Thanks.

  4. #4

    Default Re: Grass Details. (Or grass in general.)

    Yes, Lt1956 said were right.

    You have good PC but you need to tweak them too.

    I'm not download "grass.txt" I only tweak my windows to run less "service" "background program" and yes, don't forget to close your "anti-virus" too becuase it drain your CPU performance and so my PC can run both original RTW and mod SPQR more smooth my task manager "CPU usage" alway 0 - 1% and 810mb ram free from 1GB ram.

    Pew! how cruel of bloodbath fight on battle field! XD [so bad, it not feature "blood" or it will look more cruel XD]

  5. #5
    Miles
    Join Date
    Mar 2006
    Location
    In a van down by the river.
    Posts
    329

    Default Re: Grass Details. (Or grass in general.)

    About the grass.txt file. I searched SPQR/data for grass.txt and there are like 10 of them in various folders......do you need to replace all instances of the grass.txt file with the vanilla file?

  6. #6

    Default Re: Grass Details. (Or grass in general.)

    descr_grass.txt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  7. #7
    Miles
    Join Date
    Mar 2006
    Location
    In a van down by the river.
    Posts
    329

    Default Re: Grass Details. (Or grass in general.)

    Thanks for clearing that up. I'm not having any slow down problems, but if I do, I'll start with this file.

  8. #8

    Default Re: Grass Details. (Or grass in general.)

    what you could do is in the preferences file, go to where it says UNIT_SIZE or something like that, and if you play on huge, the number 160 will be next to it. the large setting uses the number 80. what i did with SPQR is that i changed the number to 120, which is halfway inbetween, and it will scale down the unit sizes accordingly, giving better preformance, while not having to go all the way down to the large setting, which is kinda small. hope this helps, although the changes in unit size will not apply to a campaign you already have in progress. you would have to start a new one. it works very well

  9. #9

    Default Re: Grass Details. (Or grass in general.)

    Quote Originally Posted by jw1089
    what you could do is in the preferences file, go to where it says UNIT_SIZE or something like that, and if you play on huge, the number 160 will be next to it. the large setting uses the number 80. what i did with SPQR is that i changed the number to 120, which is halfway inbetween, and it will scale down the unit sizes accordingly, giving better preformance, while not having to go all the way down to the large setting, which is kinda small. hope this helps, although the changes in unit size will not apply to a campaign you already have in progress. you would have to start a new one. it works very well
    wow, that great idea, I never edit those files so I don't how to but if someone change value in those files "Unit size" I need some too XD

  10. #10

    Default Re: Grass Details. (Or grass in general.)

    I've found out ,in my system, that replacing the descr_grass.txt with the vanilla one actually did hurt performance or it made no benefit at most. RTW is mostly CPU dependand and spqr even more imo. And dude tweak your system or format and install only drivers and rome (and a good defragger too) . I have a way hell inferior system and run spqr awesomely all max except shadows which anyway are **** on ati cards and with 6x antialiazing too! .
    One advice: DO NOT USE RTW in game antialiazing settings use your drivers instead - the performance difference is immense and thats a fact! at least on ati cards (got an x800xtpe). I use 6 temporal with 16xaf and would enable adaptive too if it wasn't broken for x800's with rtw.
    I found out that using rtw's in game 4xaa is the equivalent of using 6xdrivers+adaptive+temporal too.
    There can be no peace while the Emperor's enemies still draw breath

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