In the total war games there have been a few basic weapon types:
-Heavy spears have improved attack vs cavalry but less against other infantry
-Light spears have improved defense vs cavalry but less defense against other infantry
-Swords don't have any special abilities (although in EB longswords have higher lethality)
-Axes and maces and 2H weapons typically have armour piercing
I am not an expert on ancient weaponry, so I am curious to see what the different weapon types should be coded into the game. Suppose you could pre-define weapons and give them to soldiers in export_descr_unit, rather than defining every single unit's weapon individually, what would these be?
I would have overhand spears, light underhand spear, heavy underhand spear, shortsword, longsword, mace/axe, sarissa, 2H sword, 2H axe, cavalry spear, lance.
I don't know a whole lot about their relative strengths so I don't want to comment on what their stats would be - I would just end up plagiarizing EB.
Any opinions from knowledgeable folks on this subject would be great!
(This is basically a remake of my previous post, without making the foolish error of bringing up armour. That never stays civil for long.)




Reply With Quote


Apologies for anyone who's message i may miss or not be able to answer







