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Thread: A request for CA to implement or even just look at features from Roma Surrectum 2

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  1. #1
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    Default A request for CA to implement or even just look at features from Roma Surrectum 2

    I've been playing Roma Surrectum 2 (mod for Rome total war) lately and it's almost a perfect game, the only limitations are the AI. If CA were to implement most or all of the features in RS2 then Rome 2 total war would have deeper gameplay. Simple things such as all settlements having a certain culture, and if you're not part of that culture you have to work past the culture penalty once you've conquered the settlement. The large building roster is very very good.

    The abundance of buildings specialised for each culture gave the game a whole new feel, plus with all the extra buildings there's lots of room for improvement in your economy (plenty of income increasing buildings). If you take over another factions city you can't just start recruiting your factions soldiers from the barracks already there. You have to build your own barracks up and it takes 10 or more turns before getting a good barracks in a newly conquered city. CA could benefit from taking a few notes from this mod.
    Last edited by Shocked; August 20, 2012 at 11:42 AM.
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  2. #2

    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by Shocked View Post
    I've been playing Roma Surrectum 2 (mod for Rome total war) lately and it's almost a perfect game, the only limitations are the AI. If CA were to implement most or all of the features in RS2 then Rome 2 total war would have deeper gameplay. Simple things such as all settlements having a certain culture, and if you're not part of that culture you have to work past the culture penalty once you've conquered the settlement. The large building roster is also very very good. CA would do well to take a few notes from this mod.
    The most stuff in nothing special of RS2, the most great mods have the stuff like Europa Barbororum (best Rome Mod based on magazin critics) or Rome Total Realism. I don't want to makde RS2 down but the mod is to much focused on Rome in my eyes...

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  3. #3
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    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by Marcus Aemilius Lepidus View Post
    The most stuff in nothing special of RS2, the most great mods have the stuff like Europa Barbororum (best Rome Mod based on magazin critics) or Rome Total Realism. I don't want to makde RS2 down but the mod is to much focused on Rome in my eyes...
    Actually... I think you're completely wrong. CA already said they want to make the game more "human," they want to give personality to characters, soldiers, armies, and factions. This is exactly what RS II catered to as well. They gave legions and characters "life" by creating a complex trait and AOR legion system. Sorry, but Rome II will look a lot more like RSII than EB. Besides, to be honest I didn't like EB particularly much. They are great historians and great modders, but they simply made the game a lot more complicated than it should have been. RSII is extremely intuitive and easy to play as well as providing a rich and immersible universe full of interesting tidbits and scripts. EB just pales in comparison when it comes to presentation. This is of course my opinion, but I'm sure many would agree with me. There is a reason why RSII has the most hit in the Modder's board. It's definitely the "easiest" mod to get into imo.

    Exactly the type of thing that CA should be aiming for. Rich in detail, easy in presentation, and extremely fun at it's core.

    Oops double post.

  4. #4

    Default Re: A request for CA to implement or even just look at features from Roma Surrectum 2

    RS2 introduced the first realistic looking environments I've ever seen in a Total War game. As well as natural lighting. The whole mod itself is an aesthetic masterpiece. Gameplay is great too.

    But I'd like CA to look at Europa Barbarorum when it comes to historical authenticity.
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  5. #5

    Default Re: A request for CA to implement features from Roma Surrectum 2

    Double Post .

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    Oblivion Modder- DUNE creator
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    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  6. #6

    Default Re: A request for CA to implement features from Roma Surrectum 2

    Well the Upcoming game from Creative Assembly is called ROME II you know?

    Anyway I too disagree on taking mods as samples ... CA knows much better what to do , has the resources and minds to make the game like they want , they do not need workarounds and patchowrks of mods that are old and based on old game engine system .

    As for EB it is too much cared to portray the ther civilizations that lost the focus on Rome and it's main attention .

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  7. #7

    Default Re: A request for CA to implement features from Roma Surrectum 2

    In my opinion, CA could at least take a look at RS2, perhaps if could inspire them to some good idea.

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    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by Oberbefehlshaber View Post
    In my opinion, CA could at least take a look at RS2, perhaps if could inspire them to some good idea.
    Yes this is what I meant. RS 2 has some great ideas regarding buildings.
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    Default Re: A request for CA to implement features from Roma Surrectum 2

    Beofre this turns into ONE MORE binary "it's either 100% accurate down to the individual uniform buckles, or it might as well be velociraptors with lazers" arguement (seriously, people, there's like 10 threads just on the first page of the forum....does it have to infect EVERY thread?)....

    Quote Originally Posted by Oberbefehlshaber View Post
    In my opinion, CA could at least take a look at RS2, perhaps if could inspire them to some good idea.
    The problem is, there are a lot of good mods, all with their die-hard fans and most with at least a few good ideas.

    Picking a "best" mod to model ideas from is nearly impossible, and having them sample from ALL the available mods would result in an unfocused mess of a base game.
    Last edited by Symphony; August 20, 2012 at 10:59 AM.

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    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by Symphony View Post
    Beofre this turns into ONE MORE binary "it's either 100% accurate down to the individual uniform buckles, or it might as well be velociraptors with lazers" arguement (seriously, people, there's like 10 threads just on the first page of the forum....does it have to infect EVERY thread?)....
    Sigh, this thread has nothing to do with historical accuracy, it's all about gameplay and buildings.
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  11. #11

    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by Shocked View Post
    Sigh, this thread has nothing to do with historical accuracy, it's all about gameplay and buildings.
    I know....that's why I'm just as frustrated that the self-proclaimed historians had to start swinging their codpieces around again.

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    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by Shocked View Post
    Sigh, this thread has nothing to do with historical accuracy, it's all about gameplay and buildings.
    Just as your avatar looks transformed, so has your thread, unfortunately. For many there is no middle way these days, it's either hardcore realism or mambo jambo. People take games too seriously nowadays...
    Also, I've seen many people supporting one mod or another. What I really don't understand is why do you argue between yourselves which mod is the best instead of realizing that all mods tried to bring features that should've been there and we all like them. Every mod is special, but if you want CA to take a look at what modders did with their games in the past, then recommend all the mods, not just one or two. If you want to recommend modders' work than recommend everything that is on this site and other sites alike, not just one in particular. CA should look at what modders did overall for their games and not at one small area. And I believe we can all agree that CA NEEDS to look at what modders did.
    And you know what modders did for the TW series? They added depth to the game. It made it much more interesting and fun to play too. And what everyone on this site wants is that CA starts to add depth to their games themselves, so that we can all enjoy their games made with by good professionals in the moment of their release not after talented people devoted their free time to make the games we love the way they should be and the way the fans expected them to be.
    CA has relied on modders too long and yet they deny their contribution and make their games harder to mod with every release. But at least they should've considered adopting the depth with which modders work in their one projects and make their games have the content the fans expected in the first place. Hopefully, with the modding summit (they said is still going to happen) and with the prolonged time given for finishing Rome 2 and the attention to details we've seen so far (given the fact that the game is still in its pre-alpha stage) maybe we will see a different TW in 2013, a TW game that everyone always wanted.
    Last edited by Petroniu; August 20, 2012 at 04:24 PM.
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    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by Shocked View Post
    Sigh, this thread has nothing to do with historical accuracy, it's all about gameplay and buildings.

    Dont worry about it any subject you bring up it attractions the history people. I personally like the idea of them taking notes from RS2. I mainly liek the ability to establish allied client states and or annex them if i want. RS2 Just like EB did not put all of their focus on Rome they have many many many different things for the many different cultures but some people like the think they were only focusing on Rome because the brought in the named and numbered legions and they kick ass.

    As for the history people i too enjoy history and love to sit and learn about it and listen to others talk about if its going somewhere but the other day this guy was, lets call it history trolling, basicly saying the Greek corinthian helmets were pure fantasy and should not be in a TW game simply because its a "hollywood thing." But the Greeks did use corinthian helmets just not as much during the Roman era and to call it fantasy is utterly wrong lol..
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    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by PROMETHEUS ts View Post
    Well the Upcoming game from Creative Assembly is called ROME II you know?

    Anyway I too disagree on taking mods as samples ... CA knows much better what to do , has the resources and minds to make the game like they want , they do not need workarounds and patchowrks of mods that are old and based on old game engine system.
    True, as we know warhounds were the scourge of the ancient battlefields, The Roman factions were separate kingdoms in all but name, sarissas had thin, razorsharp blades on their hafts, so that they could scythe the surrounding enemy, and lest we forget, the mighty charriot corps of the Egyptians that fought so bravely against the Hitites 1500 years BEFORE they encountered the Romans.

    Quote Originally Posted by PROMETHEUS ts View Post
    As for EB it is too much cared to portray the ther civilizations that lost the focus on Rome and it's main attention .
    I'm sorry, what exactly are you trying to say? If it's "EB tried so hard to portray the barbarians as normal people the modders lost focus of the awesomeness of the Lorica Segmentata Legions" then you need a compulsory history lesson.
    Quote Originally Posted by Hibernicus II View Post
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    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by PROMETHEUS ts View Post
    Anyway I too disagree on taking mods as samples ... CA knows much better what to do , has the resources and minds to make the game like they want , they do not need workarounds and patchowrks of mods that are old and based on old game engine system .
    The danger is that if you start the design from scratch you might end up with a disaster. Take the best things from RTW 1 and the mods, dump the stuff that didn't work or has aged and then improve upon the quality core. The blank slate approach is crazy if you have a core concept that works.

    Don't forget that RTW2 is being implemented on a completely new engine so I am not talking about porting over the old code, I am talking about the gameplay concepts and the "look and feel". The design rationale, as it were. Keep all the best bits and start from there.

  16. #16

    Default Re: A request for CA to implement features from Roma Surrectum 2

    See, the problem is, CA is aiming for a large audience, not 10k people that are history geeks or anything like that. Therefore, they will make the game that the large audience will approve of and buy. Therefore, CA doesn't care for the slightest for 'realistic' mods and whatnot, they are making the way that it will sell the best. Easy as that.

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    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by Aleron View Post
    See, the problem is, CA is aiming for a large audience, not 10k people that are history geeks or anything like that. Therefore, they will make the game that the large audience will approve of and buy. Therefore, CA doesn't care for the slightest for 'realistic' mods and whatnot, they are making the way that it will sell the best. Easy as that.
    Lol i'm not a "history geek", sure I love history but I don't know all that much just basics. The RS 2 mod isn't nit picky, it just improves gameplay and gives more depth (not too much depth). Don't knock it til you try it, or even better don't knock it unless you know what you're actually talking about. The buildings and building trees in it would improve Rome 2 total war dramatically.
    Last edited by Shocked; August 20, 2012 at 10:30 AM.
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    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by Aleron View Post
    See, the problem is, CA is aiming for a large audience, not 10k people that are history geeks or anything like that. Therefore, they will make the game that the large audience will approve of and buy. Therefore, CA doesn't care for the slightest for 'realistic' mods and whatnot, they are making the way that it will sell the best. Easy as that.
    Well then bring on the dinosaurs with miniguns on top and let's conquer Gaul. Everybody but the "history geeks"(I actually wonder why didn't you call them nerds) will be happy.
    Quote Originally Posted by Hibernicus II View Post
    What's EB?
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  19. #19

    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by Shocked View Post
    Lol i'm not a "history geek", sure I love history but I don't know all that much just basics. The RS 2 mod isn't nit picky, it just improves gameplay and gives more depth (not too much depth). Don't knock it til you try it, or even better don't knock it unless you know what you're actually talking about. The buildings and building trees in it would improve Rome 2 total war dramatically.
    Do you have a problem with understanding what I wrote? Where did I call you a history geek? Sigh, people these days.
    Anyway, it is funny how you say 'it would improve R2TW dramatically' even though you have NO idea how does a building tree and buildings look in R2TW. You have ZERO information about it and yet you think that a mod made by some 5 people will be better in that part of the game than the game created by hundreds of professionals. Are you high?


    Quote Originally Posted by torongill View Post
    Well then bring on the dinosaurs with miniguns on top and let's conquer Gaul. Everybody but the "history geeks"(I actually wonder why didn't you call them nerds) will be happy.
    I couldn't care less, bring in dinosaurs with miniguns if it will make gameplay more fun.

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    Default Re: A request for CA to implement features from Roma Surrectum 2

    Quote Originally Posted by Aleron View Post
    Do you have a problem with understanding what I wrote? Where did I call you a history geek? Sigh, people these days.
    Anyway, it is funny how you say 'it would improve R2TW dramatically' even though you have NO idea how does a building tree and buildings look in R2TW. You have ZERO information about it and yet you think that a mod made by some 5 people will be better in that part of the game than the game created by hundreds of professionals. Are you high?
    The negativity coming from you is astounding, and yes by shooting down my suggestion saying they don't want to design for history geeks you're indirectly calling me one. Dat comprehension. Also i'm saying they could take a few notes from this mod as Rome 2 total war is in pre alpha. I don't know for sure what they have planned but maybe this mod could provide a few ideas.
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