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  1. #1

    Icon2 Shader Performance tweaked

    Since I notice that the all shaders_patch.packs are coded different from the patch.packs! I found out that that shaders_patch.pack drop the CPU Load Times!

    Since I modded that .packs successful I get on the Main Menü all 4 Cpu Cores Load at 40% and if I play the a battle the micro stutters are gone and my Task Manager say that the 2 Cpu Cores Load at 50-60%! And yes its noticeable that the CPU Rendering is faster!

    What say that for us! Every each patch.pack that we get slow down the CPU Performance!

  2. #2

    Default Re: Shader Performance tweaked

    That dammed stuttering is my one biggest annoyance with NTW and S2TW. I really hope that crap is fixed in Rome 2.

  3. #3

    Icon2 Re: Shader Performance tweaked

    Quote Originally Posted by KaiserJoe View Post
    That dammed stuttering is my one biggest annoyance with NTW and S2TW. I really hope that crap is fixed in Rome 2.
    I played a while to see what break Mulitcore Support! It is possible to 40-50 % load on 4 Cores! If HDR,Vignette is disable and if you disable distortion and ssao, too you can get 60-70% and more load on 4 CPU Core! With my .dll mod! The Gameplay is very better if I have 60-70% on 4 CPU Cores! Better than with that above told effects if they are enable!

    Its noticeable that all this effects above and each patch.pack drop down Mulitcore Performance!

    And why if I disable some of that effects above I get 60-70% on 4 CPU Cores and if I enable this effects above only 1 CPU Core is running at 30-40%!

    That is very sad for Total War Rome 2!

  4. #4

    Default Re: Shader Performance tweaked

    Quote Originally Posted by Superghostboy View Post
    And why if I disable some of that effects above I get 60-70% on 4 CPU Cores and if I enable this effects above only 1 CPU Core is running at 30-40%!
    240-280
    So you're saying you "tweaked" the performance by putting about 8 times the load on your computer than there was before?
    Load isn't a measurement of performance. If you want, I can write you a program putting 100% on all 4 of your cores

    What are the frame rates before and after?
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  5. #5

    Icon3 Re: Shader Performance tweaked

    Quote Originally Posted by vinh834 View Post
    Wait, so what do we disable to use 4 cores?
    No

    Quote Originally Posted by A Barbarian View Post
    @Superghostboy

    Did you check that your trial with the special effects enable wasn't GPU limited? If there was a GPU limitation then the CPU load will always drop.
    I known, that! But its interesting if I disable that effect told above I get a higher CPU Load are one Way or the second way that I delete all shader_patches to made a only one .pack that contains all shader files from all shader patches and I get a very high CPU load on 4 CPU Cores!

    Quote Originally Posted by daniu View Post
    240-280
    So you're saying you "tweaked" the performance by putting about 8 times the load on your computer than there was before?
    Load isn't a measurement of performance. If you want, I can write you a program putting 100% on all 4 of your cores

    What are the frame rates before and after?

    Every game that I load I look at the Taskmanager to see how the CPU load is or to see how much CPU Cores the game use! On Shogun 2 I known that at my PC a load of 30-40% on 1 CPU Core an the other Cores sleep or whatever if I looked looked at taskmanger! But since playing with the shader patches! I wanted only to made a gloss roll back mod or to see how much I can rollback the game! And I notice on gameplay that its better difference like faster! Teppo Samurai never shot at my Cavalry when they are in melee with my Cavalry! And next is on the historical Battle Sekigahara I was faster that the 2 cavalry units that would like to kill my bow ashigaru! And I mean faster I had time enough to go with my full army over the river on my right side (not to Shimazu) and since the 2 cavalry units reached they stayed at that position where I was before and look inside the woods where are you! Yeah that was nice to see! That was the point where I told me there is something wrong! I looked at my Task Manager and see the very high Cpu load on my 4 Cpu cores! Thats it!

  6. #6

    Default Re: Shader Performance tweaked

    Quote Originally Posted by Superghostboy View Post
    On Shogun 2 I known that at my PC a load of 30-40% on 1 CPU Core an the other Cores sleep or whatever if I looked looked at taskmanger!

    Yes, that has been noted before. But what I was saying was that if you have 4 CPUs on 60% load, that's 240% of a single core; compared to the 30-40% you usually got. So there is a lot of calculation going on, and I don't believe that translates to an 8x speedup. Burning CPU cycles isn't hard, quite the opposite.

    And next is on the historical Battle Sekigahara I was faster that the 2 cavalry units that would like to kill my bow ashigaru! And I mean faster I had time enough to go with my full army over the river on my right side (not to Shimazu) and since the 2 cavalry units reached they stayed at that position where I was before and look inside the woods where are you! Yeah that was nice to see!
    You're saying the AI cav wasn't able to reach your bows as they were before? To me that means they were slower actually.

    Like what I said in the PM, if you don't use a shader-type pack file to change the shaders, they might not get precompiled and cached. Sounds to me like your CPUs are busy compiling the shaders during runtime over and over again, leaving less time for the AI calculations.
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  7. #7

    Default Re: Shader Performance tweaked

    Quote Originally Posted by Superghostboy View Post
    I played a while to see what break Mulitcore Support! It is possible to 40-50 % load on 4 Cores! If HDR,Vignette is disable and if you disable distortion and ssao, too you can get 60-70% and more load on 4 CPU Core! With my .dll mod! The Gameplay is very better if I have 60-70% on 4 CPU Cores! Better than with that above told effects if they are enable!

    Its noticeable that all this effects above and each patch.pack drop down Mulitcore Performance!

    And why if I disable some of that effects above I get 60-70% on 4 CPU Cores and if I enable this effects above only 1 CPU Core is running at 30-40%!

    That is very sad for Total War Rome 2!
    on the red lined

    that's interesting

    disable those graphic options will use all 4 CPU cores?

    and enable will only use 1 CPU core? wow.. nice find mate

    that work on the normal Shogun 2 without mod? or should need your mod to be included?

    gonna try this, see if the performance noticeably increases

    and what your ".dll mod" ? may you post the link of your work?

    Edit**

    About new minor patch

    Superghostboy, I just see the new minor patch is goes live and I found something surprisingly change for my game play performance.

    Did you notice more smoothness when zoom up close in the battles? I notice after the latest patch kick in, its does more smoothness than before. Maybe this because CA change the texture variant of dead bodies

    everything is so smoothness and more enjoyable now.
    Last edited by Altimis; August 20, 2012 at 07:06 PM.
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  8. #8

    Default Re: Shader Performance tweaked

    Wait, so what do we disable to use 4 cores?

  9. #9

    Default Re: Shader Performance tweaked

    @Superghostboy

    Did you check that your trial with the special effects enable wasn't GPU limited? If there was a GPU limitation then the CPU load will always drop.

  10. #10

    Default Re: Shader Performance tweaked

    I don't experience any kind of performance increase.

    Maybe some people are wishful-thinking about it....

    But no, this patch brought no better peformance for me, neither for many other users.

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