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Thread: Tenka Fubu

  1. #121
    Black_Watch42's Avatar Libertus
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    Default Re: The Tenka Fubu Campaign - 1.0.1 Released!

    bladeroffire- oh ok thanks just checking checking. I have some feedback: i feel the battles are way too fast as in vanilla, i know this only the second release but just saying. keep up the great work, hope to see more awesomeness from this mod lol

  2. #122
    Black_Watch42's Avatar Libertus
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    Default Re: The Tenka Fubu Campaign - 1.0.1 Released!

    bladeroffire- oh ok thanks, just checking. I have some feedback; the battles are too fast as in vanilla, i know this is the second release but just saying. I hope to much more good stuff from this mod. *sorry for the double post
    Last edited by Black_Watch42; September 23, 2012 at 02:48 PM. Reason: sorry for the double post

  3. #123
    bladeroffire's Avatar Libertus
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    Default Re: The Tenka Fubu Campaign - 1.0.1 Released!

    Quote Originally Posted by Black_Watch42 View Post
    bladeroffire- oh ok thanks, just checking. I have some feedback; the battles are too fast as in vanilla, i know this is the second release but just saying. I hope to much more good stuff from this mod. *sorry for the double post
    I told hayabusa and he said he will look into it, he will most likely fix it with the next bug fix or in the next big patch.


    p.s.
    hey hayabusa about that multiplayer campaign.


    --------------------------------------------------------
    The Tenka Fubu Campaign | Alpha Tester
    The Taiheiki Campaign | Alpha Tester

  4. #124

    Default Re: The Tenka Fubu Campaign - 1.0.1 Released!

    This is my favorite modification for Shogun 2 yet. I plan on recording and completing an entire campaign of my choice, then later releasing it in intervals. This has really breathed new life into the game for me.
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  5. #125
    bladeroffire's Avatar Libertus
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    Default Re: The Tenka Fubu Campaign - 1.0.1 Released!

    some screen shots from haybusa and my multi-player campaign
    i got attacked by the hattori on the first turn
    Spoiler Alert, click show to read: 

    The first one is oda troops firing on the hattori ranks.


    The second one is the hattori returning a volley just as I unleash another.


    The third is the hattori firing at me just as there troops begin to climb the walls.


    This image shows oda and hattori troops engaged in a melee.


    and the last but probably my Favorited was once again a oda and hattori melee but i just liked this picture better


    Just thought i might share a few pics from our campaign with you guys.


    p.s. I won the battle if you where wondering.


    --------------------------------------------------------
    The Tenka Fubu Campaign | Alpha Tester
    The Taiheiki Campaign | Alpha Tester

  6. #126

    Default Re: The Tenka Fubu Campaign - 1.0.1 Released!

    could someone Upload a Tenka Fubu Takeda or Uesugi lets play and would it be possible in the future to play the Anegakoji clan the clan east of the takeda

  7. #127

    Default Re: The Tenka Fubu Campaign - 1.0.1 Released!

    Running down Akechi
    Spoiler Alert, click show to read: 

  8. #128

    Default Re: The Tenka Fubu Campaign - 1.0.1 Released!

    Quote Originally Posted by wealthmonger View Post
    Running down Akechi
    Spoiler Alert, click show to read: 
    That's an awesome shot!

    Plus, here's a list of some new features to the Tenka Fubu Campaign that will be included in the next big patch:
    (i.e. not just bug fixes, but new content not in previous versions)
    • Better Information on the Clan Selection Screen;
    • More Multiplayer Clans;
    • An Overhaul to the Custom Battles Toyotomi Clan;
    • The Red and Black Cavalry that Akaie and Erwin have brought up (multiple times );
    • New Banners and Icons for Rebel Factions;
    • And more new features...

    There will also be fixes to many of the current bugs.

    On a similar note, how do you guys think Clan-Specific Units should be handled? Should each clan be given a unit or two that other clans have no access to? Or just keep it like the original game, where some clans have more powerful units than others (e.g. Oda Ashigaru > Shimazu Ashigaru)?
    Thoughts?
    Last edited by Hayabusa Sushi; October 01, 2012 at 06:56 AM.

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  9. #129
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Tenka Fubu Campaign - 1.0.1 Released!

    Quote Originally Posted by Hayabusa Sushi View Post
    • The Red and Black Cavalry that Akaie and Erwin have brought up (multiple times );

    ...and posted a screenshot displaying such pre-established content .

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  10. #130

    Default Re: The Tenka Fubu Campaign - 1.0.1 Released!

    Quote Originally Posted by Akaie View Post
    ...and posted a screenshot displaying such pre-established content .
    New as in "new to the Tenka Fubu Campaign" or "not just fixes for bugs". Sorry for not being clear on that.

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  11. #131
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Tenka Fubu Campaign - Version 1.0.1

    That was not my concern. My concern is that you are taking concepts from my modifications without permission, as was done with The Sekigahara Campaign's Maeda colour scheme.

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  12. #132

    Default Re: The Tenka Fubu Campaign - Version 1.0.1

    Quote Originally Posted by Akaie View Post
    That was not my concern. My concern is that you are taking concepts from my modifications without permission, as was done with The Sekigahara Campaign's Maeda colour scheme.
    Well, Erwin suggested it for the Tenka Fubu Campaign a while ago. Mentioning it back in August and again earlier this month, before I knew of them in Seki. But I could, of course, exclude them if you would like, it's not too much hassle

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  13. #133
    bladeroffire's Avatar Libertus
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    Default Re: The Tenka Fubu Campaign - 1.0.1 Released!

    Quote Originally Posted by Hayabusa Sushi View Post
    On a similar note, how do you guys think Clan-Specific Units should be handled? Should each clan be given a unit or two that other clans have no access to? Or just keep it like the original game, where some clans have more powerful units than others (e.g. Oda Ashigaru > Shimazu Ashigaru)?
    Thoughts?
    i think similar to how it was done on the defualt campaign so oda ashigaru etc and maybe some diffrent types like lower cost for some thing and perks (e.g. hashiba extra campaign movement from the start )


    --------------------------------------------------------
    The Tenka Fubu Campaign | Alpha Tester
    The Taiheiki Campaign | Alpha Tester

  14. #134

    Default Re: The Tenka Fubu Campaign - Version 1.0.1

    Hey, I am having trouble installing your mod(with the instal instructions) could you add me on steam? theredbaron393

    I did everything following the instructions but everytime I load my shogun 2(through the launcher with Tenka Fubu campaign selected) my shogun 2 crashes during loading.

  15. #135

    Default Re: The Tenka Fubu Campaign - Version 1.0.1

    Quote Originally Posted by SanadaErik View Post
    [...]
    I did everything following the instructions but everytime I load my shogun 2(through the launcher with Tenka Fubu campaign selected) my shogun 2 crashes during loading.

    I've had this issue before. Try this:

    Did you have any mods active before using the Tenka Fubu Campaign? Make sure that they aren't in the data folder. Also, you might want to check to see if you have a user.script.txt file located (usually) in: "C:\Users\NAME\AppData\Roaming\The Creative Assembly\Shogun2\scripts\"

    If you do have that file, you will need to open it and remove any lines that say "mod xxxxxx.pack;". Alternatively, you can just cut and paste that file to where you have backed-up your normal Shogun 2 mods.

    The issue is that the script is still trying to load the mods written in it from the data folder, which now doesn't contain those mods.

    Let me know if that works

    Edit: I've made a small 'Tech Support' section on the first post, which covers some issues that people are having.
    Last edited by Hayabusa Sushi; October 06, 2012 at 07:41 PM.

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  16. #136

    Default Re: The Tenka Fubu Campaign - Version 1.0.1

    Turned out when i was installing Shogun 2, steam missed 5 gb of data and did not install that -_-.

  17. #137
    Herr Doctor's Avatar Biarchus
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    Default Re: The Tenka Fubu Campaign - Version 1.0.1

    Looks very promising. Will try it.

  18. #138

    Default Re: The Tenka Fubu Campaign - Version 1.0.1

    Thanks for all of the positive comments.

    Well, it's been a few weeks, so it's almost time for another update

    Here's a list of things to expect in version 1.0.2:
    (I've mentioned a few of these before)
    Bug Fixes:
    • Fixed icons for Azuchi Castle;
    • Fixed the 2 Matchlock Ashigaru and 2 Bow Samurai in Custom Battles issue;
    • Yamanouchi have had their banners fixed;
    • Custom Battles Uesugi Kenshin now wears his hood;
    • Fixed bug with Tokugawa being able to join war against Wako and European Traders;

    Other:
    • Rebalanced Upkeep Costs;
    • A Launcher option to increase unit morale, etc. (Radious)
    • No more Clan Trait icons appearing in the Campaign;
    • Less uneeded text on the Clan Select Menu;
    • No more inaccurate Clain Traits in Custom Battles;
    • Major Clans can no longer attack their close vassals;
    • Uesugi clan have slightly new colours;
    • New icons and banners for Rebel Factions, Wako Pirates and European Traders;
    • Minor overhaul to the Custom Battles Toyotomi Clan;
    • Clan Selection screen now tells you which regions each clan owns;
    • 'Enhanced Gameplay' option now edits Realm Divide, Coming of Age, Technologies Speed and Experience Gain;
    • Updated Launcher with better information;
    • Some new banner colours for some minor clans;
    • Slightly new armour colours for the Shimazu, Uesugi, Takeda, Ashikaga and Oda;
    • 'No Horo' is now an option in the Launcher;
    • Ikko Temple in Kaga (Shibata province) replaced with Encampment;
    • Yari Drill Yard in Omi (Oda province) replaced with Sake Den;
    • And more...


    Version 1.0.2 is gonna be full of content!
    Release date to be determined later...
    Last edited by Hayabusa Sushi; October 10, 2012 at 06:33 AM.

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  19. #139
    Herr Doctor's Avatar Biarchus
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    Default Re: The Tenka Fubu Campaign - Version 1.0.1

    Are you planing to modify the campaign map with new tools available?

  20. #140

    Default Re: The Tenka Fubu Campaign - Version 1.0.1

    Quote Originally Posted by Hayabusa Sushi View Post
    Thanks for all of the positive comments.

    Well, it's been a few weeks, so it's almost time for another update

    Here's a list of things to expect in version 1.0.2:
    (I've mentioned a few of these before)

    Bug Fixes:
    • Fixed icons for Azuchi Castle;
    • Fixed the 2 Matchlock Ashigaru and 2 Bow Samurai in Custom Battles issue;
    • Yamanouchi have had their banners fixed;
    • Custom Battles Uesugi Kenshin now wears his hood;
    • Fixed bug with Tokugawa being able to join war against Wako and European Traders;
    Other:
    • Rebalanced Upkeep Costs;
    • A Launcher option to increase unit morale, etc. (Radious)
    • No more Clan Trait icons appearing in the Campaign;
    • Less uneeded text on the Clan Select Menu;
    • No more inaccurate Clain Traits in Custom Battles;
    • Major Clans can no longer attack their close vassals;
    • Uesugi clan have slightly new colours;
    • New icons and banners for Rebel Factions, Wako Pirates and European Traders;
    • Minor overhaul to the Custom Battles Toyotomi Clan;
    • Clan Selection screen now tells you which regions each clan owns;
    • 'Enhanced Gameplay' option now edits Realm Divide, Coming of Age, Technologies Speed and Experience Gain;
    • Updated Launcher with better information;
    • Some new banner colours for some minor clans;
    • Slightly new armour colours for the Shimazu, Uesugi, Takeda, Ashikaga and Oda;
    • 'No Horo' is now an option in the Launcher;
    • Ikko Temple in Kaga (Shibata province) replaced with Encampment;
    • Yari Drill Yard in Omi (Oda province) replaced with Sake Den;
    • And more...

    Version 1.0.2 is gonna be full of content!
    Release date to be determined later...

    I'm looking forward to your mod!

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