From previous Total War games I've started to wish that wars and battles would have bigger meaning. That from time to time battles could be the break of balance. This however has not been achieved yet.
Correct me if i'm wrong but from what i understand the current system works like this:
Losing a battle originates the following:
- A decrease in army size
- A increase in gold income
- Potential loss of a settlement(if your defending)
- A delay on capturing the enemy settlement(if your attacker)
- Relation penalty with neighbors
So obviously some of these are going be a big deal depending on the size of your territory but i find that the more and more you get to the late game and your empire grows the less and less the battle results matter.
War needs to be expensive to the point where you really need to question if its worth attacking your enemy. Battle results need to have an impact on the population, on the economy, with other empires and specially an impact on the region that battle occurred. The game of course needs to identify these things.. If your empire is big and your having multiple battlefronts, a battle result in Britain should not have impact in Egypt.
I don't mean by this that every battle needs to be the cling between a lost or won war. The game needs to see how many units are being committed in each battle and evaluate. Some wars never had big battles and were just a group of small encounters.
In the end what i mean is... I don't want to be a big empire, lose a big battle and be like this: "Well, i guess i gotta wait 5-6 more turns to try again".
I wanna be like: ", i gotta commit way more to this side now thanks to that", "Damn i just lost the war for Britain". Note: i don't actually say stuff like that while playing but you get the point.
Thanks for reading.




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