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  1. #1

    Default Questions on KOJ unit rooster

    Hi guys,
    great mod there!
    I am playing version 2.3.2 + quickfix. Something I found a bit strange with the KOJ - every recruitable unit is shown twice in the recruitment card. Did I do sth wrong or is this deliberate?
    Also a lot of the units have a combat bonus in snow. Now I know that there is the possibility of having snow in the Levante, but does this bonus really add any combat value?

    Any hints for me, especially about the double appearance of recruitable units on the cards? I had a look at the export_desrc-buildings.txt file and found entries like these:

    Spoiler Alert, click show to read: 
    recruit_pool "koj templar brothers" 1 0.50 1 1 requires factions { france, } and hidden_resource cbr_koj and not event_counter templar 1 and event_counter ai_is_koj 1
    recruit_pool "koj templar brothers" 1 0.35 1 0 requires factions { france, } and hidden_resource cbr_koj and not event_counter templar 1 and not event_counter first_turn 1
    recruit_pool "koj templar brothers" 1 0.35 1 0 requires factions { france, } and hidden_resource cbr_koj and not event_counter templar 1 and event_counter player_is_koj 1
    recruit_pool "koj templar brothers" 1 0.60 1 0 requires factions { france, } and hidden_resource recruit_koj and not event_counter templar 1 and not event_counter first_turn 1
    recruit_pool "koj templar brothers" 1 1.00 1 1 requires factions { france, } and hidden_resource recruit_koj and not event_counter templar 1 and event_counter ai_is_koj 1
    recruit_pool "koj dismounted templar" 1 0.20 1 1 requires factions { france, } and hidden_resource recruit_koj and not event_counter mongol_em 1 and event_counter ai_is_koj 1
    recruit_pool "koj templars" 1 0.20 1 1 requires factions { france, } and hidden_resource recruit_koj and not event_counter mongol_em 1 and event_counter ai_is_koj 1
    recruit_pool "koj templar brothers" 1 0.60 1 0 requires factions { france, } and hidden_resource recruit_koj and not event_counter templar 1 and event_counter player_is_koj 1
    ;! recruit_end


    Would be great if any of you could share a bit of light on this. Thank you!

  2. #2

    Default Re: Questions on KOJ unit rooster

    Sorry for the question. Got it now.

  3. #3

    Default Re: Questions on KOJ unit rooster

    Could you please share your findings

  4. #4
    Judeman266's Avatar Senator
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    Default Re: Questions on KOJ unit rooster

    The multiple entries are to represent the unit's availability with certain factors. For example whether the computer or the player is playing koj, and what time period of the campaign.


  5. #5

    Default Re: Questions on KOJ unit rooster

    You can check the size of the bonus or penalty for each terrain type of every unit in export_descr_unit.txt.

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