So James Russel mentioned that they are planning on changing agents around abit, and i kinda agree with him. I feel like the agents are just nothing special anymore - they're just annoying and sometimes overpowered "micro-management hogs". Just lost your maxranked general to a rank-1 assasin because he got lucky? Too bad. Also the levelup system is...i dunno. I don't like it that much compared to traits in previous games. It would be nice if we had alot of options to choose from, but currently my "build" on agents are almost always exactly the same. Also the massive number of agents that are available is sooo annoying lategame. No, i don't want them to "dumb the game down" but this isn't fun at all.
I'd like to have an idea, or a suggestion to how they could work instead but honestly i can't think of anything. Perhaps they could be passive characters that influenced the area around them, causing interesting events or something(you plant an assasin/spy into enemy territory, he disappears and you will no longer be able to command him, but sometimes that enemy will get false information such as incoming armies that are not even there, warning about their allies betraying them when they aren't, etc) but that would almost remove them for the game.




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