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  1. #1
    m_1512's Avatar Quomodo vales?
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    Default Casus Bellis, Alliances, and Successions

    This is an idea to introduce three concepts into the game.

    1. Casus bellis,
    2. Alliances,
    3. Successions.



    Casus Belli
    Simply put, casus belli means justification for war. Historically, realms used to need a proper justification to declare war as wars used to be costly affairs.
    In the game, players would need valid casus bellis to start wars. The following is a list of casus bellis for declaring war.

    DeJure Claims
    If a player holds more than 1/3 provinces belonging to a region/territory/realm (say for example, England), he automatically gets a claim on the rest.
    Fabricated Claims
    A player can fabricate or forge claims on a region, even if he has none. There are two people to forge this documents.

    • Scholars can forge documents for single provinces or smaller regions.
    • For larger realms or even duchies, the High Chancellor can be asked to do this.

    The scholars/high chancellor has to make a draft of the document. A mod will then pass a roll (by considering the influencing factors like intelligence of the forger etc.) which decides if the forged documents are successful in making a claim or not.
    Punitive wars
    This casus belli occurs when the player wishes to punish any other lord for any insult or ignoring a warning or dishonouring alliance.
    Succession
    A player can declare war if his character happens to be a valid successor to another realm.
    Holy war
    By default, all players have this casus belli against non-christian realms.

    If a player wishes to declare war without a casus belli, it will be known as wars of aggression. This will come with many penalties, the most basic of which are noted below.

    • The Emperor gets a valid excuse to impose Imperial Ban.
    • The allies of the player have no obligations to take part or even support this war. They are free to turn their backs leaving the player to his fate without any consequences (punitive casus bellis for dishonouring alliance).
    • Other realms (NPC foreign kingdoms) will be sympathetic towards the defender.



    Alliances
    Coming to alliances, all previous alliances are to be null and void. Players are now requested to make fresh alliances as per this new system. By this system, alliances are not permanent. By default, an alliance ends with the death of the ruler, unless another period is agreed upon. Also, alliances now have an obligation to be honoured.
    This system introduces following alliances.
    Non-Aggression Pact
    This is the most basic alliances wherein two sovereigns agree not to carry out against each other. This pact is made for a certain duration. Default period is till death of the ruler.
    Alliances
    This is the normal alliance where two rulers agree to cooperate and aid each other in times of both war and peace, for a period of time. Default period is till death of the ruler.



    Marriage Alliance and Succession
    This is an important type of alliance as it is mentioned separately. Marriage alliance happens when characters of two house get married. This alliance is also permanent and lasts until either of the house/dynasty is destroyed.

    But this alliance is like a double edged weapon too. While it creates a permanent alliance, it also creates a casus belli. The next generation of the characters gets the succession casus belli.
    For example, a player's character (male) marries into the ruling family of Naples (for example, king's sister). The next generation, that is both the player's heir and king's heir gets the casus bellis against each other.
    Last edited by m_1512; August 17, 2012 at 10:25 AM.


  2. #2
    m_1512's Avatar Quomodo vales?
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    Default Re: Casus Bellis, Alliances, and Successions

    Inputs are welcome.


  3. #3

    Default Re: Casus Bellis, Alliances, and Successions

    Congratz. I've really happy that you made this, this will improve the game
    I've nothing to note, all seems okay to me.

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  4. #4
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: Casus Bellis, Alliances, and Successions

    Could you add a section about the Imperial Ban?

    Also, needs to be stickied.
    Last edited by Jokern; August 17, 2012 at 11:21 AM.

  5. #5
    Dirty Chai's Avatar Dux Limitis
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    Default Re: Casus Bellis, Alliances, and Successions

    Quote Originally Posted by Cpt.Wsq96 View Post
    Could you add a section about the Imperial Ban?

    Also, needs to be stickied.
    Yes, an Imperial Ban section would be very useful.

    Also, perhaps make marriage alliances not as permanent...
    I'm thinking only a few generations.

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    O'Ciarain's Avatar Miles
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    Default Re: Casus Bellis, Alliances, and Successions

    So my war against Venice is covered by Punitive. Win.
    In the Name of the Pharaoh... An Egyptian AAR which covers the lifespan of a Desert Axeman and the Egyptian quest for supremacy.
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  7. #7

    Default Re: Casus Bellis, Alliances, and Successions

    Aye. Two generations would make sense imo.

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    m_1512's Avatar Quomodo vales?
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    Default Re: Casus Bellis, Alliances, and Successions

    Quote Originally Posted by Cpt.Wsq96 View Post
    Could you add a section about the Imperial Ban?

    Also, needs to be stickied.
    Imperial ban comes under Constitution of the Empire and like. MD had started a quest, but he left and so did the quest. As Kaiser, you can order all scholars to write up one.

    And not required to be stickied. This would be updated in game rules.

    Quote Originally Posted by O'Ciarain View Post
    So my war against Venice is covered by Punitive. Win.
    But only to you, not everyone.

    Quote Originally Posted by TheLastScythian View Post
    Also, perhaps make marriage alliances not as permanent...
    I'm thinking only a few generations.
    As long as either house lasts.


  9. #9
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    Default Re: Casus Bellis, Alliances, and Successions

    So, I take it that it is acceptable to all.


  10. #10

    Default Re: Casus Bellis, Alliances, and Successions

    Apart from one thing. if you married the kings daughter, but he died and his son succeeded him, obviously you would get a dispute Succesion CB on them, but why would they get a CB on you lol? Makes no sense. Like "Your father married my sister, so you must DIE!"

  11. #11
    m_1512's Avatar Quomodo vales?
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    Default Re: Casus Bellis, Alliances, and Successions

    What you must understand is that in those days, if going to war required a reason, then a proper ruler would try and get any reason to got to war. If you take absolute logic, even this would not be a casus belli.
    if you married the kings daughter, but he died and his son succeeded him, obviously you would get a dispute Succesion CB on them


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    m_1512's Avatar Quomodo vales?
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    Default Re: Casus Bellis, Alliances, and Successions

    Shankbot, please update this in the rules.


  13. #13
    Shankbot de Bodemloze's Avatar From the Writers Study!
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    Default Re: Casus Bellis, Alliances, and Successions

    Done, and this thread is archived.

    Spoiler Alert, click show to read: 
    Casus Bellis, Alliances, and Successions
    Casus Belli
    Simply put, casus belli means justification for war. Historically, realms used to need a proper justification to declare war as wars used to be costly affairs.
    In the game, players would need valid casus bellis to start wars. The following is a list of casus bellis for declaring war.

    DeJure Claims
    If a player holds more than 1/3 provinces belonging to a region/territory/realm (say for example, England), he automatically gets a claim on the rest.
    Fabricated Claims
    A player can fabricate or forge claims on a region, even if he has none. There are two people to forge this documents.

    • Scholars can forge documents for single provinces or smaller regions.
    • For larger realms or even duchies, the High Chancellor can be asked to do this.

    The scholars/high chancellor has to make a draft of the document. A mod will then pass a roll (by considering the influencing factors like intelligence of the forger etc.) which decides if the forged documents are successful in making a claim or not.
    Punitive wars
    This casus belli occurs when the player wishes to punish any other lord for any insult or ignoring a warning or dishonouring alliance.
    Succession
    A player can declare war if his character happens to be a valid successor to another realm.
    Holy war
    By default, all players have this casus belli against non-christian realms.

    If a player wishes to declare war without a casus belli, it will be known as wars of aggression. This will come with many penalties, the most basic of which are noted below.

    • The Emperor gets a valid excuse to impose Imperial Ban.
    • The allies of the player have no obligations to take part or even support this war. They are free to turn their backs leaving the player to his fate without any consequences (punitive casus bellis for dishonouring alliance).
    • Other realms (NPC foreign kingdoms) will be sympathetic towards the defender.



    Alliances
    Coming to alliances, all previous alliances are to be null and void. Players are now requested to make fresh alliances as per this new system. By this system, alliances are not permanent. By default, an alliance ends with the death of the ruler, unless another period is agreed upon. Also, alliances now have an obligation to be honoured.
    This system introduces following alliances.
    Non-Aggression Pact
    This is the most basic alliances wherein two sovereigns agree not to carry out against each other. This pact is made for a certain duration. Default period is till death of the ruler.
    Alliances
    This is the normal alliance where two rulers agree to cooperate and aid each other in times of both war and peace, for a period of time. Default period is till death of the ruler.



    Marriage Alliance and Succession
    This is an important type of alliance as it is mentioned separately. Marriage alliance happens when characters of two house get married. This alliance is also permanent and lasts until either of the house/dynasty is destroyed.

    But this alliance is like a double edged weapon too. While it creates a permanent alliance, it also creates a casus belli. The next generation of the characters gets the succession casus belli.
    For example, a player's character (male) marries into the ruling family of Naples (for example, king's sister). The next generation, that is both the player's heir and king's heir gets the casus bellis against each other.

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