This is an idea to introduce three concepts into the game.
Casus bellis,
Alliances,
Successions.
Casus Belli
Simply put, casus belli means justification for war. Historically, realms used to need a proper justification to declare war as wars used to be costly affairs.
In the game, players would need valid casus bellis to start wars. The following is a list of casus bellis for declaring war.
If a player wishes to declare war without a casus belli, it will be known as wars of aggression. This will come with many penalties, the most basic of which are noted below.
The Emperor gets a valid excuse to impose Imperial Ban.
The allies of the player have no obligations to take part or even support this war. They are free to turn their backs leaving the player to his fate without any consequences (punitive casus bellis for dishonouring alliance).
Other realms (NPC foreign kingdoms) will be sympathetic towards the defender.
Alliances
Coming to alliances, all previous alliances are to be null and void. Players are now requested to make fresh alliances as per this new system. By this system, alliances are not permanent. By default, an alliance ends with the death of the ruler, unless another period is agreed upon. Also, alliances now have an obligation to be honoured.
This system introduces following alliances.
Marriage Alliance and Succession
This is an important type of alliance as it is mentioned separately. Marriage alliance happens when characters of two house get married. This alliance is also permanent and lasts until either of the house/dynasty is destroyed.
But this alliance is like a double edged weapon too. While it creates a permanent alliance, it also creates a casus belli. The next generation of the characters gets the succession casus belli.
For example, a player's character (male) marries into the ruling family of Naples (for example, king's sister). The next generation, that is both the player's heir and king's heir gets the casus bellis against each other.
Last edited by m_1512; August 17, 2012 at 10:25 AM.
Imperial ban comes under Constitution of the Empire and like. MD had started a quest, but he left and so did the quest. As Kaiser, you can order all scholars to write up one.
And not required to be stickied. This would be updated in game rules.
Originally Posted by O'Ciarain
So my war against Venice is covered by Punitive. Win.
But only to you, not everyone.
Originally Posted by TheLastScythian
Also, perhaps make marriage alliances not as permanent...
I'm thinking only a few generations.
Apart from one thing. if you married the kings daughter, but he died and his son succeeded him, obviously you would get a dispute Succesion CB on them, but why would they get a CB on you lol? Makes no sense. Like "Your father married my sister, so you must DIE!"
What you must understand is that in those days, if going to war required a reason, then a proper ruler would try and get any reason to got to war. If you take absolute logic, even this would not be a casus belli.
if you married the kings daughter, but he died and his son succeeded him, obviously you would get a dispute Succesion CB on them
Casus Belli
Simply put, casus belli means justification for war. Historically, realms used to need a proper justification to declare war as wars used to be costly affairs.
In the game, players would need valid casus bellis to start wars. The following is a list of casus bellis for declaring war.
If a player wishes to declare war without a casus belli, it will be known as wars of aggression. This will come with many penalties, the most basic of which are noted below.
The Emperor gets a valid excuse to impose Imperial Ban.
The allies of the player have no obligations to take part or even support this war. They are free to turn their backs leaving the player to his fate without any consequences (punitive casus bellis for dishonouring alliance).
Other realms (NPC foreign kingdoms) will be sympathetic towards the defender.
Alliances
Coming to alliances, all previous alliances are to be null and void. Players are now requested to make fresh alliances as per this new system. By this system, alliances are not permanent. By default, an alliance ends with the death of the ruler, unless another period is agreed upon. Also, alliances now have an obligation to be honoured.
This system introduces following alliances.
Marriage Alliance and Succession
This is an important type of alliance as it is mentioned separately. Marriage alliance happens when characters of two house get married. This alliance is also permanent and lasts until either of the house/dynasty is destroyed.
But this alliance is like a double edged weapon too. While it creates a permanent alliance, it also creates a casus belli. The next generation of the characters gets the succession casus belli.
For example, a player's character (male) marries into the ruling family of Naples (for example, king's sister). The next generation, that is both the player's heir and king's heir gets the casus bellis against each other.