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  1. #1

    Default Campaign Map Improvements

    In almost all TW games, the campaign map always felt a bit lackluster, in that you could click on a settlement and build a structure, click on an army and move it around, or move a diplomat around.

    For me that was as much as the campaign offered in terms of what you can physically do.

    The campaign was never as exciting as the battle map, and I suppose thats never going to change, but I'd like to see more ways to interact with the campaign map.

    More management somehow, more something!

    I can't quite put my finger on anything specifically, it's just more of a "feeling" I have that the campaign maps in all TW games always fell short of being exciting. AFter all, excitement is a feeling, and the campaign map never offered that level of excitement or that same "feeling" that the battle map always gave me.

    I was always looking for ways to get back to the battle map, instead of spending time enjoying the campaign map.

    I would really like to be able to enjoy the campaign map just as much, not only visually (Nice graphics are nice), but I want more fire and less flash. More macro-management of settlements and cities.

    I'm sure CA will deliver regardless.

    Just putting in my 2 cents.
    Last edited by Blom89; August 16, 2012 at 11:51 PM.
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  2. #2
    Stath's's Avatar Protector Domesticus
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    Default Re: Campaign Map Improvements

    I have to say i always search a way to stay in the campaign map and not go to the battle map

    We would get 1)tech trees so that's sth.

    2) More buildings to construct would be great (like RS)

    3) Agent character trees

    4) More Traits and ancillaries

    5) Ofc, agent small videos

    6) Details like trade, resources, city-models, all these could be better

    I, too, want more macromanagement (and micro-) but i dunno what to expect, because of the new province system they will implement.

    Management FTW

    That's the meaning of ruling an empire, not just killing.


  3. #3

    Default Re: Campaign Map Improvements

    The new region system will include managing a city in that region and effects all other settlements in that region. Here's to hoping you can still micro manage these. And Hannibal, pretty sure everything you said will be included.

  4. #4
    Stath's's Avatar Protector Domesticus
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    Default Re: Campaign Map Improvements

    Quote Originally Posted by Roger Borsa View Post
    The new region system will include managing a city in that region and effects all other settlements in that region. Here's to hoping you can still micro manage these. And Hannibal, pretty sure everything you said will be included.

    Yes, but everything has to be impoved.

    And yep, ofc, as larger the map would be the better.

    This is the first lesson they have to take from mods.

    And a ton more


    EDIT: ^That's me. Roma delenda est, but things went....let's say bad..
    Last edited by Stath's; August 17, 2012 at 12:45 AM.


  5. #5

    Default Re: Campaign Map Improvements

    More interactive terrain and weather would be a good start. For instance crossing the alps and other mountains should be dangerous and inflict attrition. Swamps appearing after heavy rain restricting movement. Roads and paths that need to be cleared after snowfall. Floods that last more than one turn. Fires that damage or destroy settlements and cause unrest. Droughts that cause crop failures and wipe out farms. Sandstorms that cause armies to scatter. Lightning strikes. Tribal migrations. Religious sites conferring some sort of bonus (Thinking about German and Druidic groves). Bridges that can be built and destroyed. Fishing areas that make some ports more valuable than others. And none of these elements should be fixed, they should change from game to game.
    Last edited by MrOuija; August 17, 2012 at 02:04 AM.

  6. #6
    Dan the Man's Avatar S A M U R A I F O O L
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    Default Re: Campaign Map Improvements

    A larger map with more provinces would be nice. Total War maps always seem so cramped to me, but with provinces that are far larger than necessary.
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  7. #7

    Default Re: Campaign Map Improvements

    I just hope Rome wont be represented as single province, so if player wont play as them, they will get wiped out by some AI faction at turn 10...

  8. #8

    Default Re: Campaign Map Improvements

    It was nice getting those options for how to handle a situation in shogun 2, but they should happen more often even just small ones that allow you to try and pick the right one and boost your economy. It sounds like diplomacy will get a boost so that will help a lot hopefully.

  9. #9

    Default Re: Campaign Map Improvements

    I would say it needs the realistic felling of the first medevil. Were you feel more like a king moving your armies around.

  10. #10

    Default Re: Campaign Map Improvements

    Emergent tribes would be interesting.

  11. #11

    Default Re: Campaign Map Improvements

    I'm hoping for a huge amount of regions, and a lot more small cities, towns and such to make the campaign map more lively and populated, as well as a lot more buildings. In Shogun 2 they dumbed it down to several constructable buildings in a settlement. It's sad, really.
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  12. #12
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: Campaign Map Improvements

    They could use the Empire-Napoleon system along with whatever they have planned. In Empire and Napoleon, there are numerous small settlements in every region which pop up when population in the main city grows large enough. These towns can hold a single main building which you can decide to build from many buildings. These small settlements can have their own sieges (without walls though) and battles. And they even have their own prosperity and wealth rating!

    And I would seriously like to have an ultimate governor system. If I make a general as a governor, I not only want to give him AI control over the settlement but also his own personal armies or two. I always loved the idea of playing a single city, or a city state. Unfortunately, the AI governor in RTW was somewhat poorer and would construct unnecessary buildings and waste away fortune.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
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  13. #13
    SleepySteve's Avatar Tiro
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    Default Re: Campaign Map Improvements

    Quote Originally Posted by General Maximus View Post
    They could use the Empire-Napoleon system along with whatever they have planned. In Empire and Napoleon, there are numerous small settlements in every region which pop up when population in the main city grows large enough. These towns can hold a single main building which you can decide to build from many buildings. These small settlements can have their own sieges (without walls though) and battles. And they even have their own prosperity and wealth rating!
    This is why despite the horrible performance of the game, Empire is by far my favorite TW game as far as the campiagn map is concerned. It really added to the strategy, plus having the structures outside of the city meant you needed to defend more than 1 location per region. What on earth were they thinking when they got rid of this??? It wasn't even complex, did it really need to be dumbed down?

  14. #14

    Default Re: Campaign Map Improvements

    Guys, didnt they say something about making a lot less micro managing on strategic map already? If i remeber that correctly, than this just is not going to happen.

  15. #15

    Default Re: Campaign Map Improvements

    Napoleon to me had the best campaign map of any TW game so far. Empire was just impossible to overlook those single huge provinces because France and Spain were central factions. Shogun 2 map looked pretty good but has very little interaction while anything on map not a city was usually not worth the movement to loot as it made much more sense to go straight for the city.

  16. #16
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: Campaign Map Improvements

    Empire was great in my opinion. Napoleon was best.

    One good thing about these two games were that the enemy couldn't recruit special units if you captured the outlying towns. In Shogun II, you would loot the whole area except the main city, and they were still able to get an army from it.

    Another good thing was, they could be garrisoned. So you didn't have to worry about a rogue regiment capturing it without fighting. And that means advantages for enemy if he manages to capture a town: You cannot repair or do anything to it until the enemy army that is garrisoned inside, moves out.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
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  17. #17

    Default Re: Campaign Map Improvements

    It would be awesome if , when there is a fire in the province, you could view it on the battle map and watch the fire spread as people try to put them out.

  18. #18

    Default Re: Campaign Map Improvements

    I think S2TW campaign map is the best. And I don't see any real differences between S2TW and NTW maps, except the fact that regions in Shogun are too small and too easy to conquer.

    What I wish to see in R2TW is new features that will bring more strategic diversity into game.

    - Mountain passes that will be really narrow both on campaign and battle maps.

    - Distinction between low and high mountains. Low mountains could be passable by some units. High mountains should be impassable.

    There could be also one more type of mountain terrain - highland plateau. It will cause attrition on units not familiar to it (like desert). But I can only recall Tibet, Pamir and Northern India as examples of such regions - all were far from any major military theaters in Antiquity. So in R2TW those regions could be just mountains, but highland plateau could appear in Medieval and later games.

    - Swamps as impassable terrain on both campaign and battle maps.

    - Some units could have ability to cross dense forest. It will give advantage to northern barbarians against Romans and other invaders.

    - Frozen rivers and lakes during winter.

    - Events that will affect campaign map. Such as snow and avalanches that close mountain pass, flood that make road impassable. Also I'd like to see more events like earthquakes, locusts, fires, plagues, etc.

    - Trade and troops transportation on big rivers. There could be river port that will allow to make trade route to another river port. I think river trade routes should give more profit than land routes, 'coz ships moves faster and have much more capacity than any land vehicles. River port could also allow to transport troops on river. There could be upgrade levels of port that will allow to transport more number of troops at one time. In case of transportation small ship with troops could appear on the river and move to some place according to movement points.

    - Romans could have ability to construct small forts to defend bridges. It could be the last level for construction of regional roads and could be available later in game after research of certain technology. These forts could appear on both sides of the river or just on one side, depending on borders of region. Cities that stands right on the river could also act as these forts (both river and bridge should appear next to city on battle map).

    - Some coastal regions historically famous for rich fish source in nearby waters could have fish resource that could be attached to port. It will allow to develop port in 3 different ways: trade, military and fishing. The last one could provide more food to city, alongside with more income (but less than trade).

  19. #19
    Medina's Avatar Miles
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    Default Re: Campaign Map Improvements

    Dynamic borders should be inplemented instead of static regions. When you capture a city you get a border arround it with all villages that are in your influence and border thus controling the villages. If you conquer another village of the enemy you get a small influence there.

    This way you could be able to take important villages with no garrison in it, and you have to defend your own eco-villages with garissons.

  20. #20

    Default Re: Campaign Map Improvements

    more interaction on the campaign map could come from having more contol of your natural resources an have them play a bigger role in the campaign.like building a huge wall, clearing a forest, terraforming,building a bridge to move your army, using a river for transportation,errecting port cities, or towns for extracting lumber or copper etc..

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