Hey guys, awesome mod! Playing as the HRE, I got a CTD somewhere around turn 120 at the start of the Teutonic Order's turn. I believe this was the first turn that they started out with a city of their own (Riga).
Here's the log:
Spoiler Alert, click show to read:
18:41:55.870 [system.rpt] [always] CPU: SSE2
18:41:55.870 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
18:41:55.886 [system.io] [always] mounted pack packs/data_0.pack
18:41:55.886 [system.io] [always] mounted pack packs/data_1.pack
18:41:55.886 [system.io] [always] mounted pack packs/data_2.pack
18:41:55.886 [system.io] [always] mounted pack packs/data_3.pack
18:41:55.886 [system.io] [always] mounted pack packs/data_4.pack
18:41:55.886 [system.io] [always] mounted pack packs/localized.pack
18:46:27.027 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.027 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.027 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.027 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.037 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.037 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.037 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.037 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.040 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.040 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.041 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.041 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.047 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.047 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.047 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.047 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.056 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.056 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.056 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.056 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.060 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.060 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.061 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.061 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.061 [game.script] [error] Trigger processing error in <StopRecruitReligion1New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
18:46:27.061 [game.script] [error] Trigger processing error in <StopRecruitReligion2New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
18:46:27.061 [game.script] [error] Trigger processing error in <StopRecruitReligion3New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
18:46:27.061 [game.script] [error] Trigger processing error in <StopRecruitReligion4New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
18:46:27.062 [game.script] [error] Trigger processing error in <StopRecruitReligion5New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
18:46:27.064 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.064 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.064 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.064 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.075 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.075 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.075 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.075 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.084 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.084 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.084 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.084 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.096 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.096 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.096 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.097 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.105 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.105 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.105 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.106 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.109 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.109 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.110 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.110 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.112 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.112 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.112 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.112 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.113 [game.script] [error] Trigger processing error in <StopRecruitReligion1New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
18:46:27.113 [game.script] [error] Trigger processing error in <StopRecruitReligion2New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
18:46:27.113 [game.script] [error] Trigger processing error in <StopRecruitReligion3New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
18:46:27.113 [game.script] [error] Trigger processing error in <StopRecruitReligion4New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
18:46:27.113 [game.script] [error] Trigger processing error in <StopRecruitReligion5New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
18:46:27.133 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.133 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.134 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:46:27.134 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
18:52:59.952 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
I'm playing with BGR IV, btw.
I'm attaching the latest savegame. Any possible fixes would be appreciated.
Grüße




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