Hello EBII Team
Firstly the obligatory line about how incredible your work was in EB and how superb the previews of EBII have been and how much I’m looking forward to the mod.
Now for the annoying whining/suggestions- In every TW game and pretty much every mod that I know of factions start off with very limited recruitment abilities, for example, in EB the Romani lack access to Pedites Extraordinarii at the beginning of the campaign. There is obviously a desirable gameplay aspect to this, namely that players should have to work to improve their factions economy and expand their cities to build better armies, but from a historical standpoint, which should be the main concern for EBII, such design features become completely ludicrous.
My favorite example probably originates from the Koinon Hellenon faction, where the unit description for classical hoplites references that they fight in the same manner as the troops at Thermopylae, hundreds of years before EB’s start date, yet no starting city of the Koinon can recruit these troops without upgrading their military infrastructure. Makedonia was the birthplace of Alexander's pikemen but cannot recruit elite phalanxes. Elite noble units are generally absent from Barbarian army rosters, yet all the above examples were fielded and recruited by the factions in question at EB's start date.
These omissions make sense only from a gameplay perspective of preventing elite armies from originating too early, but economic incentives should prevent factions from building up massive stacks of nobles and elites in 270 BCE. I strongly believe that EBII should grant factions access to essentially their entire unit roster (barring troops like Thorakitai which emerged after the start date) from the beginning rather than this frustrating ahistorical limiting system which achieves a questionable goal which could be accomplished through superior means.
Thanks for reading




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