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Thread: End Turn as England, game stops responding on Fatimid/denmark's turn

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  1. #1

    Default End Turn as England, game stops responding on Fatimid/denmark's turn

    Can't find the error log.
    Turn 98
    Early era
    No submods.

  2. #2
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: End Turn as England, game stops responding on Fatimid/denmark's turn

    Its referred to as 'System Log' in game mod folder





    'Proud to be patronised by cedric37(My Father and My Guardian)

  3. #3

    Default Re: End Turn as England, game stops responding on Fatimid/denmark's turn

    Thank you Navajo, but this is all that appears on systemlog after the game stops responding and i exit out of it.

    13:16:32.889 [system.rpt] [always] CPU: SSE2

  4. #4
    Navajo Joe's Avatar SS Forum Moderator
    Join Date
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    Default Re: End Turn as England, game stops responding on Fatimid/denmark's turn

    We need more information going into your system log and:

    [log]
    to=mods/SS6.3/system.log.txt
    ;level=* error
    level=* trace





    'Proud to be patronised by cedric37(My Father and My Guardian)

  5. #5

    Default Re: End Turn as England, game stops responding on Fatimid/denmark's turn

    Quote Originally Posted by Navajo Joe View Post
    We need more information going into your system log and:

    [log]
    to=mods/SS6.3/system.log.txt
    ;level=* error
    level=* trace
    I'm not sure how to do that or what to do with the code you wrote.
    I put the code :
    to=mods/SS6.3/system.log.txt
    ;level=* error
    level=* trace

    into my system log and saved. Started game, game CTD at end turn but system log just had this in it:
    12:14:25.282 [system.rpt] [always] CPU: SSE2

  6. #6

    Default Re: End Turn as England, game stops responding on Fatimid/denmark's turn

    My game is also freezing, but as Genoa on turn 66 on Byzantine's turn. My system log also has nothing in it except for 20:46:55.245 [system.rpt] [always] CPU: SSE2

    No idea what to do with the lines
    [log]
    to=mods/SS6.3/system.log.txt
    ;level=* error
    level=* trace

    I can see they're in the default cfg file. There's a thread just like this from March 2012 http://www.twcenter.net/forums/showthread.php?t=529000

    I also am running no sub-mods that I'm aware of, unless that would be savage AI on and permanent watchtowers.

    Man this is a fantastic mod. I really want to continue my current campaign.

  7. #7

    Default Re: End Turn as England, game stops responding on Fatimid/denmark's turn

    Sorry if I missed something important on here regarding freezes/crashes. I'm completely lost.

  8. #8

    Default Re: End Turn as England, game stops responding on Fatimid/denmark's turn

    Ah!

    2.2 If your game freezes or crashes on an AI turn tell us the last faction active (as indicated by the highlighted shield/heraldry at the top of your screen) before the crash. Use "follow ai movement" and the reveal map cheat "toggle_fow" to identify the last action of the AI before the crash. Often campaigns can be saved by simply preventing that action.

    lol I sat here for like 5 minutes typing in toggle_FLOW for some reason. Me no read too good. Also did not remember that in game options you could toggle follow ai movement on and off.

    Yay, I'm very glad I can continue my game with Genoa. Doge Giralamo the Bastard is finally married now too. He's a good lad. The crusades went poorly for him, though.

    Such a fantastic mod. Very hard to decide on a faction.

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